Weekly Dev Update - October 16/19
Hey! Our first Dev-Updates on Steam have begun! We're going to be using Steam Community more often, and that includes having our development updates here.
To get you up to speed - we had our most recent Open Beta from September 5 to 10th, and we've been working on the next big update ever since then.
The focus last week was mostly on Creatures, as we want more variation in not only how they look, but how they counter you, including casting new spells and critical hit abilities.
Last week, we worked on:
šļø - Creating new Land of Pools Camps
š„ - Adding Explosive Barrels in Camps
š - Creating New Icons for New Materials
šļø - Texturing different Leveled Up Creatures
š„ - Integrating Assets of Leveled Up Creatures
š¹ - Animating new Projectile Spells for Elf Archers
š”ļø - Adding AI Behaviors to Projectile and Shield Users
š£ - Creating remaining Spells for all Leveled Up Creatures
šæ - Modelling different Leveled Up Mini Trolls and Vikings
š» - Drawing different Leveled Up Unsunken Javelin Vikings
āļø - Fixing various Bugs related to Menus, Day Cycle and Servers
To get you up to speed - we had our most recent Open Beta from September 5 to 10th, and we've been working on the next big update ever since then.
The focus last week was mostly on Creatures, as we want more variation in not only how they look, but how they counter you, including casting new spells and critical hit abilities.
Last week, we worked on:
šļø - Creating new Land of Pools Camps
š„ - Adding Explosive Barrels in Camps
š - Creating New Icons for New Materials
šļø - Texturing different Leveled Up Creatures
š„ - Integrating Assets of Leveled Up Creatures
š¹ - Animating new Projectile Spells for Elf Archers
š”ļø - Adding AI Behaviors to Projectile and Shield Users
š£ - Creating remaining Spells for all Leveled Up Creatures
šæ - Modelling different Leveled Up Mini Trolls and Vikings
š» - Drawing different Leveled Up Unsunken Javelin Vikings
āļø - Fixing various Bugs related to Menus, Day Cycle and Servers