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Weekly Dev Update - February 12/20

Hey Vikings,

We’re hyped to tell you about something we've been testing, Free Construction! It's one of our new core additions to the game, and soon we'll be showing you how it's looking! πŸ˜„

Besides that, be sure to keep stay alert to further announcements about an upcoming Closed Beta.

This week, we’re working on quite a bit...

🐲 – Modeling & Texturing the Lindworm
πŸ’₯ – Conceptualizing the Explosive Minion
β›Ί – Designing new Camps for Glacier Biome
❄️ – Creating Props & Decor for Glacier Camps
🏬 – Implementing new Quantity Setting for Shop
πŸ”₯ – Animating Attacks & Movement for Lindworm
πŸŒƒ – Continuing revamping the Procedural Generation Logic
🌿 – Continuing implementing the new Grass System to all Biomes
🏠 – Iterating on the AI of Giants & Minions to adapt to Constructions
πŸ”¨ – Fixing various issues for Map, Crashes, Controller, AI & Customization
πŸ“– – Researching for Constructions, Village Layout, Blueprints and Blessings

Talking about Helthings, what other type of Helthing would you like to see?

Let us know! πŸ‘€ We currently have 5 types, including our Helthing Boss (who only arrives in-game on day 15, the half Blood Moon, and day 30, the full Blood Moon):



And also the Assassin, who has a pretty dangerous slash attack:



We've almost hit 4,000 Members on Discord!

We're only about 10 members away from hitting 4,000! This is an awesome milestone - thanks for sticking by our side throughout Tribes of Midgard's creation, for catching bugs, and of course the countless suggestions in #beta-ideas. πŸ’™

Come hang out with us! You can ask any questions there in #ask-a-dev, plus we're having a Quiz tomorrow (we run them every Thursday)! They're Tribes of Midgard related, and you can earn points to become our server's weekly Quiz Jarl (a noble role).




See you next week!