Weekly Dev Update- March 4/20
Hi Vikings,
Happy March everyone! We've had the pleasure of welcoming new team members in our Art Department over the last month. So, weโve been cranking up the content, & iterating endlessly on new features...
This week weโre:
๐ฒ โ Texturing the Lindworm
๐ป โ Animating Explosive Minion
๐ฅ โ Creating Explosion + Smoke VFX
๐ โ Conceptualizing Glacier Camps
๐ฑ โ Conceptualizing Frozen Javelin Viking
๐ผ โ Modeling + Texturing Cultist
๐ โ Modeling + Texturing Landmarks
๐ โ Implementing Game Over Screen
๐ฅ โ Implementing Temperature in Biomes & Perks
๐พ โ Iterating on the overall Construction Logic
๐ โ Revamping Generation of Elevated Terrains, Seas & Lakes
๐ โ Researching for AI Changes along Day Time, Grass & Blueprints
๐จ โ Fixing various issues for Map, Crashes, UI, Controller & Game Over
๐ฎ โ Modeling + Texturing Elf Witch (remember that sneak peek we posted last year?)

From what youโve seen from the latest Dev Updates, what are you the most looking forward to? ๐
We'd love to know!
See you next week!
Happy March everyone! We've had the pleasure of welcoming new team members in our Art Department over the last month. So, weโve been cranking up the content, & iterating endlessly on new features...
This week weโre:
๐ฒ โ Texturing the Lindworm
๐ป โ Animating Explosive Minion
๐ฅ โ Creating Explosion + Smoke VFX
๐ โ Conceptualizing Glacier Camps
๐ฑ โ Conceptualizing Frozen Javelin Viking
๐ผ โ Modeling + Texturing Cultist
๐ โ Modeling + Texturing Landmarks
๐ โ Implementing Game Over Screen
๐ฅ โ Implementing Temperature in Biomes & Perks
๐พ โ Iterating on the overall Construction Logic
๐ โ Revamping Generation of Elevated Terrains, Seas & Lakes
๐ โ Researching for AI Changes along Day Time, Grass & Blueprints
๐จ โ Fixing various issues for Map, Crashes, UI, Controller & Game Over
๐ฎ โ Modeling + Texturing Elf Witch (remember that sneak peek we posted last year?)

From what youโve seen from the latest Dev Updates, what are you the most looking forward to? ๐
We'd love to know!
See you next week!