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Weekly Dev Update - January 22/20

Hey Vikings,

Last week, weโ€™d been talking about different changes that would affect the game experience and we're on a roll!

Another aspect of the game that we're working on is making the world feel more "full"- this is one of our focuses this week along with new weapon spells. We've been working on new Camps to add to our swamp biome, the Land of Pools.

This week, weโ€™re:

๐Ÿ”ช โ€“ Designing the level of the Elf Bastion
๐Ÿ”‘ โ€“ Modelling in 3D the Gate of the Elf Bastion
๐ŸŒฟ โ€“ Exploring new Grass system to create Props
๐Ÿƒ โ€“ Updating AI to be able to chase Players further
๐Ÿ›‚ โ€“ Preparing the opportunity to port the game in Consoles
โ›บ โ€“ Continuing on finishing the Small Camp for the Land of Pools
๐Ÿ““ โ€“ Animating new Spells for new Weapons like the Baldurโ€™s Revenge
๐Ÿ”จ โ€“ Fixing various issues for Passwords, Modules, Customization and Logging
๐Ÿ“– โ€“ Researching various features for Village Layout, Blessings and Hot/Cold Gauges

Is there any weapon spell you wish to see in the game later on?

Let us know which ones! If you haven't played the game yet, our weapon spells are based around elemental attacks, so for example, a Dark skill would come from a Dark sword, and its color would be specific to the element (Dark = purple). When fighting, you'll also find opposite elements have better damage against each other, so if you're fighting our Fire Giant (Hร logi) you'd definitely want to pick up an ice weapon.

Here's how the Dark Whirlwind looks for the Lindworm Sword:



And the Thunderstorm skill for Ymir's Eyelash sword...



If you're curious and want to read more about all the weapons in-game and each of their skills, check out our Wiki, which is community-made and still expanding!:

https://tribesofmidgard.gamepedia.com/Weapons

See you next week!