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Weekly Dev Update - January 29/20

Hey Vikings,

We are progressing on the work from the previous week but we are also starting some big changes in the world exploration. This includes creating some Camps (Elf Bastions) that will have Gates, that require a key to unlock.

This week we’re:

🏠 – Revamping the Village Layout Logic
πŸŒƒ – Revamping the Procedural Generation Logic
πŸ‘Ή – Improving current Giant Attacks for all Giants
πŸŒ† – Continuing Level Design of the Dark Elf Bastion
πŸ”‘ – Modelling in 3D the Gates of the Dark Elf Bastion
🌿 – Continuing on implementing the new Grass System
πŸƒ – Designing AI with new Movement Patterns & Behaviors
🏒 – Implementing Free Construction with Walls, Slopes and Grounds
πŸ”¨ – Fixing various issues for Controller, UI, Crashes, Modules & Materials
πŸ“– – Researching various features for Hot/Cold Gauges, Events & Season Changes
🐍 – Texturing/Modeling in 3D the Lindworm Creature

What's a Lindworm? Glad you asked. It's a legendary, dragon-like, serpent-like monster with claws. It won't be flying around Midgard though, as it's wingless, but you can bet it's going to slither around the Land of Pools in the future. Adding more creatures to the world is part of continuing our the quest of making Midgard feel more alive. Here's some of its original concept art (we'll be showing its final form very soon)!:



Talking about exploration and environments, what kind of Biome would you like to see in the game later on?

Tell us which one(s)! πŸ‘€

In case you haven't played yet, we currently have 5 Biomes:
  • Bright Forest (Forest)
  • Glacier Peak (Snow)
  • Ash Beach (Beach)
  • Smoky Highlands (Desert)
  • Land of Pools (Swamp)

Catch you next week!