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  3. Play The Last Open Beta NOW, Dec 11th-15th!

Play The Last Open Beta NOW, Dec 11th-15th!



Hey Vikings! The time is here, and Midgard awaits! This will be our last Open Beta before we head to Early Access, so gather your Tribe and join in!

Play here now from December 11-15th:




FEATURES

Here are the multiple changes for the Open Beta 3 of Tribes of Midgard.
The mix of new mechanics and content added to the game:

General Tasks
  • War Chest available in the Village to share loot
  • Command System to communicate
  • Unsunken Javelin Vikings featured in the World (new enemy)
  • Helthing Boss featured in Blood Moons (new enemy)
  • Admin Settings to free Player Slots
  • Change any Input of the game via Settings (Keyboard Mapping)
  • Creatures level up along their Biome Level
  • Creatures level up with new Loot
  • Creatures level up sometimes with new Spells
  • Creatures that shoot arrows can roll to evade
  • Creatures that have a shield can block to defend
  • Explosive Barrels added to Camps
  • Storm Armor Set to Craft and Equip
  • NPC Merchants featured in the World
  • New Materials from NPC Merchants
  • New Camps and Landmarks featured in the Desert
  • New Camps and Landmarks featured in the Land of Pools
  • Earn collaborative XP by defeating Giants
  • Earn individual XP by harvesting resources and defeating creatures
  • Biome Level depends on distance and on elevations of the World

Quality of Life
  • Auto-Equip whenever breaking a Tool, Shield or Weapon
  • Auto-Equip whenever crafting a Tool, Shield, Armor or Weapon
  • Disable/Enable Controller Rumble via Settings
  • Disable/Enable Pointer Circle under Avatar via Settings
  • Disable/Enable Yggdrasil HP Number via Settings
  • Disable/Enable HUD and UI in-game via Settings
  • Disable/Enable Aim Assist via Settings
  • More Emotes for the Emote System
  • More Audio Events along the new Features
  • Durability Formula takes into account Damage ratio
  • 5 Languages added to the Game: Spanish, Portuguese, Dutch, Ukranian & Russian


BALANCE NOTES

Several balance changes to adjust the difficulty and the content.

CLASSES:

  • Dark Embrace 1 increased by 2%
  • Dark Embrace 2 increased by 5%
  • Durable Tools 1 increased by 10%
  • Durable Tools 2 increased by 15%
  • Axe Mastery 1 increased by 7%
  • Axe Mastery 2 increased by 8%
  • Spirited Shrine increased by 25%
  • Ice Embrace 1 increased by 2%
  • Ice Embrace 2 increased by 5%
  • Durable Armors 1 increased by 10%
  • Durable Armors 2 increased by 15%
  • Durable Shields 1 increased by 10%
  • Durable Shields 2 increased by 15%
  • Fire Embrace 1 increased by 2%
  • Fire Embrace 2 increased by 5%
  • Durable Weapons 1 increased by 10%
  • Durable Weapons 2 increased by 15%
  • Hammer Mastery 1 increased by 7%
  • Hammer Mastery 2 increased by 8%
  • Bare-Hand Mastery 1 increased by 7%
  • Bare-Hand Mastery 2 increased by 8%
  • Bloodlust increased by 5%
  • Thunder Embrace 1 increased by 2%
  • Thunder Embrace 2 increased by 5%
  • Sword Mastery 1 increased by 7%
  • Sword Mastery 2 increased by 8%
  • Bright Ashes 1 increased by 7%
  • Bright Ashes 2 increased by 8%
  • Clean Salvage gives Souls instead of Powder


MISC:
  • Tornado Slash Projectile Radius increased by 50%
  • Bulwark Strike Projectile Radius increased by 50%
  • Fury Slash Projectile Radius increased by 50%
  • Heroic Difficulty Loot Multiplier increased by 25%
  • Heroic Difficulty Yggdrasil Decay per Second decreased by 35%
  • Whirlwind Range decreased by 15%
  • Attract Range of Lindworm Sword decreased by 25%
  • Shield Bash Range decreased by 20%
  • Armor Durability increased by 35%
  • Weapon Durability increased by 55%
  • Shield Durability decreased by 50%
  • Amount of Shrines increased by 25%
  • Forest Biome Weight decreased by 4
  • Wave Slash Angle decreased by 45
  • Elemental Armors have positive armor values as weaknesses
  • Player Level Progression is exponential instead of linear
  • Loot is more spread out between all Creatures
  • Giant Armor decreased significantly
  • Giant Multiplier scales differently along Difficulty
  • Creatures can damage Giants with their Spells
  • Ymir Eyelash Tree of Life can heal Closed/Opened Gates
  • Some Treasure Chests contain a random Equipment

BUG FIXES


Several issues signaled by the team and especially the community that are currently FIXED.

Main Fixed Issues:
  • Night Shader sometimes not visually displaying when it’s Night
  • Equipped Weapon randomly unequipping while playing with a Controller
  • Menu Navigation not stable with Controller
  • Loot/Treasure Chests landing on top of unreachable Cliffs or Decor
  • Winter Effect unavailable after a game crash and returning to game after
  • Dying on a Ramp preventing Death Treasure Chest from appearing
  • Dropping too many Items crashing the game
  • HP Bars of other Players not synchronising
  • Players exceeding the amount of Player Slots in-game
  • Giant being stuck on their way to Village
  • Gates not appearing after being built

Small Fixed Issues:
  • Player receiving XP after receiving the Game Over Screen
  • Player could have level locked cosmetics already equipped
  • Giant sometimes walking in T-Pose
  • Players being in ragdoll and not being seen by some Players
  • Colliders not fitting the decor or modules in the World
  • Enabling Display Names didn’t show the names of Player Avatars in-game


Issues That Remain:
  • Possible game crash which requires all Players to disconnect and reconnect to the game after
  • Possible minor visual glitches while interacting with the Community Chest
  • Possible menu glitches while interacting with the Fortifications for some Players which requires only a game reconnection from that player
  • Snow not appearing sometimes in game which requires to wait on the next days for it to appear again
  • Player Avatar losing running animations which requires Player to attack again
  • Player Names floating which requires only to wait a few seconds for it to disappear


MORE INFORMATION

Be sure to take a look on our Road Map via this link:

https://www.tribesofmidgard.com/news/

We have a Wiki page! It's community-made, so feel free to use this as a guide and to add to it while playing:

https://tribesofmidgard.gamepedia.com/Tribes_of_Midgard_Wiki

You can stream and record gameplay as you want. We are excited to see more footage and highlights from this Beta!

BETA CHALLENGES

We're holding Beta challenges in our Discord! If you complete any of the new or old challenges, you'll earn these exclusive Beta cosmetics for the future: The Unsunken Javelin Viking hair cut and Goblin player portrait:



TO HELP US

If you have any issues or bugs while playing the game, be sure to report it via our Discord #beta-bugs channel. You can also talk with us, give us any feedback, and find a team in the #find-players channel! Join here:



Lastly, if you're enjoying the game, make sure to Wishlist it on our main Steam page!



Head forth once again, and from all of us, best of luck in surviving the Giants!

See you in Midgard,

Sydnee, JP, and the Norsfell Team ❄️