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Exfil News

Exfil Roadmap and Pre-Launch founders packages

Thanks to all the Exfil army strong for their support and energy!

As part of our commitment to the players we continue to focus on a performant, stable and widely publicly tested game before Early Access release.

We test Exfil publicly. We never charge for pre launch access and we commit to letting anyone freely test Exfil before purchasing (We schedule open steam playtest events every 4-6 weeks). We believe this is the only way to be completely honest with customers and combat the rampant industry exploitation of gamers. This is our commitment. We challenge others to meet this standard.

[h2]EXFIL ROADMAP[/h2]

As part of our preparation for the next phase we have formatted our internal plans into a public roadmap. We consider this a living document and it includes parts of the game we have developments plans already created for and also those that are only conceptual next steps that will be adjusted based on progress and gamer feedback. Consider this a WIP!



[h2]FOUNDERS PRE-SALES[/h2]

We would also like to take this opportunity to present to the community our plans for pre-sales of founders packs for Exfil. Our goal is to give each type of gamer a chance to contribute based on their means but still be recognised in every meaningful way as Founders of the game. Although fairly straight forward, we will talk more about the details of each pack in a coming news post.


Pre-sales, much like a kickstarter give you the gamer an opportunity to maximize your contribution as there are no platform or publisher fees taken off the amounts paid. We realize the highest possible dollar value of benefit to the team. We are not quite ready to deploy pre-sales but stand by for future announcement.


[h3]Stack Up Veterans Charity[/h3]
In addition, the highest founders tier includes 2 recruit packages which we will donate on your behalf to Stackup.org veterans charity. These packages will be given to veterans and/or otherwise used to support the work of Stackup. We will also keep everyone in touch with that progress and how those donations are utilized in a commitment to stewarding your goodwill.

[h3]Progress Update[/h3]

All in all an exciting phase of development. Our 32 player base has been incredibly stable and we have started adding a lot more bells and whistles, scopes, weapons etc. as well as dramatically overhauling the quality of life features such the spectator role, GPS notation and features, Server side controls such as muting, kicking and banning toxic players and have just started into our customisation and progression features.

Urge to know more intensifying? You know where to find us!

Add us to your wishlist! Join our public playtest group!



and come say hello on discord!



Thanks as always to our Internal Testers, Content creators, Boosters and Mod team who make it possible for us to even function as only a 3 man dev team. Without your efforts this wouldn't be possible.

Misultin Team

Steam Playtest weekend approaching!



Incoming transmission.....

Operator Recruiting is approaching...

Do you want to live the GLORIOUS life of a PMC?

The world's premier Private Military organizations are recruiting and they want you!




Who: Bulls PMC, Dragons PMC, Spartans PMC, Tigers PMC.
When: June 1st-2nd (Approx 48 running time)
Where: Steam Playtest in the greater area of the Mologa District on the Volga River

Wishlist and Join the Steam playtest to Enlist in the Exfil Army recruit pool. This is your first step to a glorious future!

PMC's for you and me!




The Exfil army continues to grow.

Join the approx 40,000 strong in the Steam Playtest recruit pool!

What are you waiting for?

Exfil Out...

Monthly Update!

[h2]Welcome back folks! [/h2]

Wanted to take some time to update the community on our news for the past month. After an extremely busy Steam FPS fest we have been spending the past few weeks sorting out the bugs and bringing on new team members in our discord.

We are happy to report some good progress and improvements along the way we want to make sure everyone is aware of!

Player visibility: We have improved visibility of teams and at the same time spent some energy on starting to build out the factions identities a bit more. The colourized shoulder armour in testing has been just the right amount of ID needed to minimize Teamkills. We plan to make this is a server side configureable (high vis uniforms) but will use it as the default for now.



In addition we have updated all our clan patches and are starting to expand on the story and origins of each faction. Briefly below we have worked on

Bulls: North America based Veterans PMC group. Access to the American military complex means lots of gear and the latest weapons. They will be primarily armed with the SIG XM7 platform.

Dragons: A mix of Asian and Oceanic countries Soldiers of fortune the Dragons field high tech equipement and a precision weapons in the HK416 platform and associated variants.

Spartans: Spartans Represent the cream of the crop of European special forces alumni. This experienced and powerful faction chooses to arm itself with MK17 based series and associated platforms.

Tigers: Our final faction, The Tigers is comprised of Mercenaries drawn from throughout the east. An experienced faction with cold hard operators they draw their weaponry primarily from the vast patterns of the former soviet union and it offspring, sporting primarily the AK 200 series of weapons and associated gear.

We will continue to update you as the factions evolve. Stay tuned.


As well here are some of the changes that have been made/added to the game in the past week or so

Lobby

Added a variety of desired functionality including naming, locking server as well as kicking and muting individual players. The lobby also shows you how many people are in the match. This functionality generally extends into the live game now as well where appropriate.

In preparation for a refactor and integration of our new weapon sets we have added a variety of prototype scope setups for players to experiment with and test for us. We will continue collecting feedback over the next few tests before making a final decision on our approach. (Note these are on our placeholder weapons still currently but a lot of fun!)

Iron sights; Red Dot Sight; approx 3x scope



Some additional additions and improvements

  • Refactored Name tags to be high quality UMG widgets.
  • Name tags now hide in ADS
  • Intel Carrier now gets a HUD icon to let them know when they have the good!
  • Players list now available in game via menu
  • Menus now respect the escape key!
  • Fixed various night vision bugs
  • Added a new sandbox game mode so you can jump in a map with out a game mode running
  • Fixed a variety of issues with radial damage for mortars and grenades
  • Refactored the spectator pawn as part of future improvements for admins and streamers
  • Prototyped the RC landdrone with Antitank mine
  • Added Audio volume at 25% when alt tabbed (as opposed to zero)
  • Players can see their steam status in the main menu
  • Added team name to dead cam spectate target
  • Spectators have a map
  • Spectators can jump in and out of player views (Arrow keys Left/Right) and free cam (Arrow Up)
  • Users can define their max FPS for the menus and run time
  • Fixed shakey tree branches causing blur
  • Added a flashlight material for a realistic light cast
  • Server Host is now marked in the lobby

And a whole bunch more!

Finally.. as we prepare for new gamemodes and gear we needed a place to play so we have introduced "The Range" as a WIP playground with a variety of activities and ranges to keep people entertained during down time. We will continue to build out the map and its functional components over the next few months.



[h2]Media: [/h2]

Our first Guide was released by our community member nkeithw. We will continue to update this as our efforts progress on the hand held and console compatibililty front.

https://steamcommunity.com/sharedfiles/filedetails/?id=3226088474

Hearty thanks to Player2 for spending some time with the game and getting a good feel for where we are going. We appreciated the very fair handed and informed review.

[previewyoutube][/previewyoutube]

As always.. Thanks VERY VERY Much to everyone. We are thrilled to have broken through 60k wish list and are still climbing the steam wishlist ranking steadily. Stand by for more updates coming in the next few days!

Never forget.. for even more comprehensive minute to minute updates please join us on our discord!





The Misultin Team

Milestone hit! 50,000 wishlist and top #500 on steam!

[h2]Thanks for your support each and every person! [/h2]

[previewyoutube][/previewyoutube]


Exfil has smashed through 50k wishlist and broken into the top #500 steam wishlisted games over the course of the steam FPS fest. (currently 57,149 wishlist and #467 on steam wishlist charts)



We couldn't have done it without the contributions of each and every person who took the time to check it out. Each person that tolerated the early access demo griefing and all those who dropped in the discord to get help understanding the game and it's goals.

All feedback has been responded to and we continue to actively add this data to our own internal trackers to prioritize the voices of the players in the next phase of development.

We also wanted this chance to highlight all the excellent content made by the community and give them a chance to shine to all our backers. Here is a short list of videos.

HIGHLIGHTS

German
[previewyoutube][/previewyoutube]


[previewyoutube][/previewyoutube]


[previewyoutube][/previewyoutube]



English
[previewyoutube][/previewyoutube]


[previewyoutube][/previewyoutube]


[previewyoutube][/previewyoutube]


[previewyoutube][/previewyoutube]

LAST 36 hours of STEAM FPS FEST before we resume our Steam Playtest testing schedule. This is your last chance to play the DEMO online now!



And as always a reminder of where to find us!



ONWARD AND UPWARD!

Misultin Team

Patch Rollback



Apologize folks!!

This mornings patch caused a new bug we didn't see when we tested the update!!!

We have rolled back the update. Please reset steam and get the latest update if you haven't done so already!

Please resume operations as normal!!