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EXFIL Community Game Night – Fridays @ 8PM EST

[p]EXFIL Community Game Night 🕘 Every Friday at 8PM EST 📍 Hosted in our official Discord server[/p][p][/p][p]Gear up.
[/p][p]Tonight’s session runs on the Public Test Branch. The focus is minor gameplay tweaks and balance adjustments as we prepare for the upcoming EXFIL Free Week running December 22 to 31.
[/p][p]What we are testing:
• Minor tuning and polish across core systems
• Malvarde Cartel, a new map currently in active testing
[/p][p]Games will run on the Public Testing build. Jump in, stress test the changes, and help us lock things in ahead of Free Week.
[/p][p]Everyone is welcome.
No experience needed.

[/p][p]👉 Join the Official Discord [/p][p][/p]

Build 0410 CL1044, Stats Tracking and New Tactical Tools

Main Build 0410 CL1044
[p][/p][h2]Main Branch,[/h2][p]We’ve rolled out Build 0410 to the Main Branch. This update brings player stats, new tactical tools, expanded weapon options, stronger AI behavior, and performance improvements.[/p][p][/p][h3]Added[/h3][p][/p][h3]Stat Tracking[/h3][p]You now have a Service Record. It tracks core performance stats. You can find it on the main menu. If you want more tracked stats, tell us.[/p][h3][/h3][h3]Deployable drone jammer [/h3][p]Makes drone cameras progressively fuzzier/unreadable in a ~100m radius.[/p][p][/p][p][/p][h3]Tactical razor wire[/h3][p]Use mousewheel to change the length when deploying. Can be destroyed by explosives.[/p][h3][/h3][h3]VP-69 anti-personnel mine[/h3][h3]Tactical Ladder[/h3][p]You can finally reach the top shelf. Use mousewheel to change ladder angle when deploying.[/p][p][/p][h3]SVD 'Dragunov' 7.62x54mm marksman rifle (Tigers)[/h3][p][/p][h3]PKP 'Pecheneg', 7.62x54mm LMG (Tigers)[/h3]
  • [p]AI can now use grenades,[/p]
  • [p]Added a PKM machine gunner to some of the AI patrols[/p]
  • [p]More video settings: Global Illumination quality, Reflection Quality[/p]
[p][/p][h3]Edits & Tweaks[/h3]
  • [p]Added more variety to AI squad sentry/patrol squad sizes,[/p]
  • [p]Fix AI sentries sometimes not finding their intended guard locations,[/p]
  • [p]Performance: Reduced lifetime of NPC bodies,[/p]
  • [p]Performance: massive audit of textures used in the game for memory savings,[/p]
  • [p]More realistic mortar impact decal[/p]
[h3]Fixes[/h3]
  • [p]Mission won/loss popup now appears over the spectator UI (needs to be made prettier but mission end status is now more obvious)[/p][p][/p][p][/p][p][/p]

EXFIL Community Game Night – Fridays @ 8PM EST

[p]EXFIL Community Game Night 🕘 Every Friday at 8PM EST 📍 Hosted in our official Discord server[/p][p][/p][p]Gear up.
[/p][p]Tonight’s session runs on the Public Test Branch. Focus will be testing several new features coming in our next update.
[/p][p]New Features:
• Service Record, a new screen that displays your overall player stats
• Anti Drone Jammer
• Tac Wire
• Weapon resting
[/p][p][/p][p]Games will run on the Public Testing build. Join in, try out the new systems, and share your feedback with the team.[/p][p][/p][p]Everyone is welcome.
No experience needed.[/p][p][/p][p]👉 Join the Official Discord [/p][p][/p]

EXFIL Community Game Night – Fridays @ 8PM EST

[p]EXFIL Community Game Night 🕘 Every Friday at 8PM EST 📍 Hosted in our official Discord server[/p][p][/p][p]Gear up.
[/p][p]Tonight’s session runs on the Public Test Branch. We will be testing new tools and weapons for our next update. This includes the new 7.62×54R caliber, the SVD and PKP for Tigers, the new OPK-7 and HoloSight setups, and the new Tactical Ladder. [/p][p]Games will be run on the Public Testing build, so join in, experiment with your setups, and share your feedback directly with the team.

Everyone is welcome.[/p][p]Games will run on the Public Testing build. Join in, try the new additions, and share your findings with the team.[/p][p][/p][p]👉 Join the Official Discord [/p][p][/p][p][/p]

Build 0408-CL794: Major Arsenal Expansion and Smarter Enemy Behavior

[p][/p]
Main Build 0408-CL794
[p][/p][h2]Main Branch,[/h2][p]We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.[/p][h3]Added[/h3]
  • [p]VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)[/p]
  • [p]VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)[/p][p][/p]
  • [p]M24, .338 bolt-action rifle (Bulls)[/p]
  • [p]UMP, .45 SMG (Spartans)[/p][p][/p]
  • [p]Added new Sights:[/p][p]AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.[/p]
  • [p]M4S Aimpoint with 3x Magnifier (toggle with Z)[/p][p][/p]
  • [p]Added AI damage multiplier (%), currently only in solo play AI options,[/p]
  • [p]AI behavior: NPCs may retreat from combat when overwhelmed,[/p]
  • [p]Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer[/p][p][/p]
[h3]Edits & Tweaks[/h3]
  • [p](server config) JSON files are now formatted on save,[/p]
  • [p]NPCs now keep their weapons lowered when not in alert state,[/p]
  • [p]Increased exfil helicopter audio range,[/p]
  • [p]Team weapon selections are now:[/p]
  • [p]Bulls: XM7, XM250, G28, M39, M24 and MPX[/p]
  • [p]Dragons: M27, Mk46, SRS, M38, SRS and MP7,[/p]
  • [p]Spartans: Mk17, XM250, Mk20, SRS and UMP-45[/p]
  • [p]Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.[/p]
[h3]Fixes[/h3]
  • [p]Mortars should not appear in Solo Play,[/p]
  • [p]MPX and MP7 were not ejecting shell casings reliably,[/p]
  • [p]Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),[/p]
  • [p]Picking up attachments on the firing range would remove all other attachments,[/p]
  • [p]Join in Progress now respects team locking - good especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.[/p]
  • [p]GPS with M24 or Land Drone controller was not fully on screen,[/p]
  • [p]Mission intro text should not block input (should not have to wait to open Esc menu)[/p]
[h3]Known issues[/h3]
  • [p]Some minor typos in the loadout (UMP_45),[/p]
  • [p]Camera may temporarily appear under the map right before you enter spectator[/p]
  • [p]Reinforcement timer when joining in progress may read 0, but the timer is actually running[/p][p][/p][p][/p][p][/p]