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EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Gear up and get ready - it’s time for EXFIL’s weekly Community Game Night, running every Friday night![/p][p]Whether you’re fresh off your first mission or a battle-hardened vet, everyone’s welcome.[/p][p]✅ No sign-up needed ✅ Public voice chat in Discord ✅ Running on the standard test build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

Build 0400-CL173 Patch Notes: New POIs, Spectator Cameras & Fixes

Main Build 0400-CL173
[p][/p][h2]Main Branch,[/h2][p]Build 0400-CL173 has landed on the main branch. This update expands what you can find across the battlefield, adds new points of interest, improves communication options, and continues optimizations to map assets and systems. You’ll also notice refinements to audio, HUD elements, and fixes for a number of long-standing issues.
[/p][h3]Added[/h3]
  • [p]Security cameras on maps that can be cycled through in spectator mode [/p][p][/p]
  • [p]Team chat while waiting for reinforcements (once reinforcements are locked, only dead players can communicate — ongoing work, expect further iteration)[/p]
  • [p]Single player option in the main menu, offering a simplified way to create an offline play session without using the Host Game screen (early version, feedback welcome)[/p][p][/p]
  • [p]New POI in Northwoods: Teasle-Hope Sawmill[/p]
  • [p]New POI in Port Lobos: SweetWater PortaJohn factory[/p][p][/p]
  • [p]Proper reload and mag check audio for the Mk46[/p]
[h3]Edits & Tweaks[/h3]
  • [p]Continued optimizations to map assets and collisions to reduce memory usage[/p]
  • [p]Removed GPS watch model from other players (performance optimization)[/p]
  • [p]Adjusted NVG naming: phosphorousphosphor[/p]
  • [p]Reduced loud weather sounds by ~30% (you should be able to talk over the sandstorm now)[/p]
  • [p]Added a beret to the VIP[/p]
  • [p]Game now logs which admin ended the game when Stop Game is used[/p]
  • [p]Made POI names on maps more readable[/p]
[h3]Fixes[/h3]
  • [p]You can early exit a helicopter again[/p]
  • [p]Healing now works while a knife is equipped[/p]
  • [p]GPS now usable while a knife is equipped[/p]
  • [p]LAW pickups on the firing range now assign to the correct utility slot[/p]
  • [p]Knife damage now correctly attributed to players in the damage log[/p]
  • [p]AI now respawns properly on the training range[/p]
  • [p]Fixed log spam: “missing BlackIntro actor”[/p]
[h3]Known issues[/h3]
  • [p]GPS can sometimes stay stuck to your hand under certain conditions[/p]
  • [p]Single player options can occasionally affect the Host Game screen when swapping between SP/hosting (reset options on the host screen with the white arrow if needed)[/p][p][/p]

EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Gear up and get ready - it’s time for EXFIL’s weekly Community Game Night, running every Friday night![/p][p]Whether you’re fresh off your first mission or a battle-hardened vet, everyone’s welcome.[/p][p]✅ No sign-up needed ✅ Public voice chat in Discord ✅ Running on the standard test build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Gear up and get ready - it’s time for EXFIL’s weekly Community Game Night, running every Friday night![/p][p]Whether you’re fresh off your first mission or a battle-hardened vet, everyone’s welcome.[/p][p]✅ No sign-up needed ✅ Public voice chat in Discord ✅ Running on the standard test build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

Build 0399-6446 Patch notes: New Pickups & HUD Tweaks

Main Build 0399-CL6446
[p][/p][h2]Main Branch,[/h2][p]Build 0399-CL6446 has landed on the main branch. This update expands what you can find across the battlefield, introduces quality-of-life improvements to the HUD and menus, and continues our work on map overhauls and AI performance. You’ll also notice new weapon audio, refinements to objectives, and fixes for a few long-standing issues.
[/p][h3]Added[/h3]
  • [p]You can now find more pickups (ammo, health, grenades, guns) scattered around the maps
    [/p]
  • [p]Added map/mode name to the in-game menu

    [/p]
  • [p]Added laser pointer mode status to the HUD (will be made smaller)
    [/p]
[h3]Edits & Tweaks[/h3]
  • [p]Map03 (Osprey) overhaul started
    [/p]
  • [p]Extermination (kill players to win) objective won't activate until the extraction phase starts, if reinforcements are used[/p]
  • [p]Further optimizations for AI management (sentries won't spawn until players are closer. AI squads are already throttled down if no players are in vicinity)[/p]
  • [p]New reload sounds for the Sig MPX[/p]
[h3]Fixes[/h3]
  • [p]Sentries spawning inside the Buk in SND[/p]
  • [p]Spectator viewing under the map if no valid player to spectate (now shows a black screen and status text)[/p]
[h3]Known issues[/h3]
  • [p]You can't heal or use GPS while holding a knife [/p][p][/p]