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Small update 0419-CL1541

Build 0419-CL1541

[h2]Main branch[/h2]
[h3]New[/h3]
  • TDM: curate the combat areas on each map for better spawn point distribution and more interesting combat locations.

[h3]Edits & Tweaks[/h3]
  • TDM: Smaller circle radius
  • TDM: Players are invisible on map while spawning in, and for a short while after that.
  • TDM: GPS watch will show a green/red dot when you're in/out of the combat area

[h3]Fixes[/h3]
  • TDM: Friendlies were not visible on the GPS
  • NPC hit reaction flinch wasn't playing
  • AK200 was ejecting MG links
  • Hitch when bringing up GPS for the first time due to a warning log

Small fix update 0418-CL1508

Build 0418-CL1508

[h2]Main branch[/h2]
Small update to fix the issue of intel being stuck underwater.
[h3]Fixes[/h3]
  • Fix intel not being pickable if under water
  • Adminbroadcast now shows up in the lobby
  • Adminbroadcast from RCON was staying up forever
  • Fix interaction hand animations not playing on for local host

[h3]Edits & Tweaks[/h3]
  • Rebalance falling sounds, some were too loud

Update 417-CL1481

Build 0417-CL1481
[h3]Main Branch[/h3][h2]New[/h2]
  • [p]New PvP mode: Team Death Match. Up to four teams fight inside a random circle on a map. Players who go outside the circle will be visible on GPS! The mode can be run with spawn tickets, or without reinforcements. Remaining tickets are shown on the GPS and the respawn screen. Expect this to be adjusted still - the circle size for one.[/p]
  • [p]Added more weather FX (raindrops and frost on your goggles!)[/p]
  • [p]Added laser pointer to the recon drone - B to activate. Point out targets to your friends or harass your cat.[/p]
  • [p]Added 2 AI focused benchmarks, there's a Benchmark button in Settings menu. Made as a dev tool as a precursor to some optimizations but we decided to make them visible in the build too.[/p]
  • [p]Show current team objective on the GPS.[/p]
  • [p]Added RCON for dedicated servers. See README.md for details on how to enable. Let us know what commands you would like to see if you're a server admin.[/p]
  • [p]Shader precompilation status in the main menu, if there's anything to compile - usually on first launch[/p]
  • [p]3D main menu - for a little bit of flavor but it also triggers the shader precompilation[/p]
  • [p]Added new sounds when landing on different surfaces, louder depending on how far you fall[/p]
[h2]Edits & Tweaks[/h2]
  • [p]JIP players always join on the spectator team, if reinforcements are off (request for tournaments)[/p]
  • [p]Updated AI damage model to be simpler than players. For example: helmets are less effective, it was realistic but didn't always feel fair. Hand shots had a very low damage multiplier, but hands are easy to hit accidentally when the enemies are pointing their guns at you.[/p]
  • [p]AI can be disabled on the firing range through match settings[/p]
[h2]Fixes[/h2]
  • [p]Removed AFK kicks for local hosts[/p]
  • [p]Seasons were stuck on Spring. You should now encounter more autumn foliage, snow and frozen water. This still needs to be adjusted on all maps to be fully done.[/p]
  • [p]Custom Month slider in match settings did not have a valid value until you changed it once, even though it would show January.[/p]

Public Testing update 0417-CL1453

Build 0417-CL1453

[h2]Public Testing branch[/h2]
[h3]New[/h3]
  • Team Deathmatch PvP mode, especially for tournament play. For up to four teams. Spawning rules can be configured to be ticket based, or no tickets for single life.
  • RCON for dedicated server admins. See README.md on how to enable. It does not have many commands yet, but released early for feedback. Let us know if you have trouble connecting to it.
  • Added laser pointer to the recon drone - B to activate. Point out targets to your friends or harass your cat.
  • Show overall mission objective on the GPS
  • Added 2 AI focused benchmarks under Settings in Main Menu. Developer tool to measure some future AI optimizations, but may be interesting for players too.
  • Shader precompilation status in the main menu, if there's anything to compile - usually on first launch.

[h3]Fixes[/h3]
  • Seasons were stuck on Spring. You should now encounter more autumn foliage and frozen water! This still needs to be adjusted on all maps to be fully done.
  • Removed AFK kicks for local hosts
  • Custom Month slider in match settings did not have a valid value until you changed it once, even though it would show January.

[h3]Edits & Tweaks[/h3]
  • JIP players always join on the spectator team, if reinforcements are off (request for tournaments)
  • AI can be disabled on the firing range through match settings
  • Updated AI damage model to be a bit simpler compared to players (less granular limb damage). Overall they may take fewer shots to kill and headshots should be more reliable.

Small update 0415-CL1324

First of all: Happy new year!

Build 0415-CL1324

[h2]Main branch[/h2]
[h3]Fixes[/h3]
  • Broken mission rotation when using German localization. To fix old corrupted file the rotation is restored to default on start once (does not affect dedicated servers).
  • Covered a hole on Anvil that players could fall through
  • Bomb drone battery drain was not replicating to clients
  • Bomb drone bombs can be dropped with fire button in addition to T
  • Loadout limits not editable for admins
  • Mouse sensitivity, ADS sensitivity, invert mouse and mouse smoothing settings were only applied on spawning

[h3]Edits & Tweaks[/h3]
  • Added letters for LZ icons for easy call-outs (may need some scale adjustment)
  • Declutter GPS by not clamping the LZ icons on map edges always
  • Feedback welcome on these tweaks!
  • Tweaks to GPS animation positions on all weapons and equipment.