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Exfil News

July 13/14th Playtest Quick patch

We have released a quick hotfix to address reported crashes!

Please download the patch and let us know if it resolves the issue. If you don't receive a notification about the new patch, make sure to restart the Steam launcher.

1 Hour till playtest Launch!

[h3]Final notice!
[/h3]
Steam weekend playtest will begin in approx 1 hour and run for 48 hours.

For a primer on the game mode and other changes see below!

[previewyoutube][/previewyoutube]

And below is a non exhaustive list of the major features and changes for this release.

[h3]Updates:[/h3]

  • Add ballistics system, body armor, ricochet, penetration, damage falloff based on real world data
  • Add per bone damage modifications on hit
  • Add Tail sounds to weapon fire
  • Add interactable doors and lights to all maps
  • Add new WIP Rogue Mode - 1 Rogue team attempts to steal intel from a region, whilst all other teams are contracted to intercept!
  • Added a variety of new scope options
  • Add friend button added to player list
  • Fix several crashes
  • Fix many, many outstanding bugs (see discord changelog)
  • Add first time user experience popups and toggle settings in menu
  • Add in-game key binds and toggle settings in menu
  • Add objective highlights to GPS (handheld map) icons for mission directives
  • Add GPS UI icon with highlight and sound notification when GPS intel is updated
  • Added spectator info notification when joining a server in progress
  • Improved material representation during rain weather
  • Improved DLSS, Frame Generation, and FSR 3.1 support
  • Texture memory optimisations on all maps
  • Long distance gunfire sound blending
  • Shooting Range Updates
  • Balanced late joiner team distribution
  • Updated menu UI (consolidated settings, tabbed filters)
  • Improve readability of GPS icons during night ops

[h3]How can you help? [/h3]

  1. Wishlist the game on steam
  2. Join our Discord!
  3. Consider becoming a founder (coming soon!)
  4. Send us feedback and your rating in game so we really know what you think!


As always a reminder that we are a small team but we are very ambitious. If you want to get involved or follow along and get to know us we are more than happy to have you all!

Get in touch! Drop in our discord and say hello!


Exfil Discord!

Misultin Team OUT!

1 Hour until Steam playtest Launch!

[h3]Final notice!
[/h3]
Steam weekend playtest will begin in approx 1 hour and run for 48 hours.

For a primer on the game mode and other changes see below!

[previewyoutube][/previewyoutube]

And below is a non exhaustive list of the major features and changes for this release.

[h3]Updates:[/h3]

  • Add ballistics system, body armor, ricochet, penetration, damage falloff based on real world data
  • Add per bone damage modifications on hit
  • Add Tail sounds to weapon fire
  • Add interactable doors and lights to all maps
  • Add new WIP Rogue Mode - 1 Rogue team attempts to steal intel from a region, whilst all other teams are contracted to intercept!
  • Added a variety of new scope options
  • Add friend button added to player list
  • Fix several crashes
  • Fix many, many outstanding bugs (see discord changelog)
  • Add first time user experience popups and toggle settings in menu
  • Add in-game key binds and toggle settings in menu
  • Add objective highlights to GPS (handheld map) icons for mission directives
  • Add GPS UI icon with highlight and sound notification when GPS intel is updated
  • Added spectator info notification when joining a server in progress
  • Improved material representation during rain weather
  • Improved DLSS, Frame Generation, and FSR 3.1 support
  • Texture memory optimisations on all maps
  • Long distance gunfire sound blending
  • Shooting Range Updates
  • Balanced late joiner team distribution
  • Updated menu UI (consolidated settings, tabbed filters)
  • Improve readability of GPS icons during night ops

[h3]How can you help? [/h3]

  1. Wishlist the game on steam
  2. Join our Discord!
  3. Consider becoming a founder (coming soon!)
  4. Send us feedback and your rating in game so we really know what you think!


As always a reminder that we are a small team but we are very ambitious. If you want to get involved or follow along and get to know us we are more than happy to have you all!

Get in touch! Drop in our discord and say hello!


Exfil Discord!

Misultin Team OUT!

Final Stability testing underway!

[h2]Steam Free playtest weekend is approaching! [/h2]

We are working on the final details and closing off a few more bugs but we are excited to announce the steam playtest weekend will be going live approx 2 days from now

Barring any last minute emergencies launch time will be as follows!

Sat July 13th - 6am CEST (Friday July 12th 9pm PDT)

Don't forget to request access on our steampage asap to gain entry!



[h3]We need your feedback![/h3]

In addition to all the new features we will be asking for your feedback. Please don't hesitate to drop us a note, feedback and anything else you think might be relevant as well as a letting us know how you feel about the game with a thumb up or down!



As an intentionally small team we believe it takes time and a community to grow a game into something worthy of thousands of hours of game play. You can't do it overnight, you can't do it with a publisher and a release date looming and you can't fake it.

As a reminder of our commitment to players we invite you to come play for free this weekend. No strings attached. Then decide if there is value in our mission.

As always a huge shoutout to our community.. Without you guys we would be dead in the water.

Misultin team out!

Steam playtest Free play weekend approaching! July 13-14th. Sign Up now!

[h2]Attention all Operators! [/h2]

Our sources have confirmed the next Steam Playtest Free Play Weekend is approaching!

[h2]July 13-14th Exfil's latest update will go live [/h2]

This update should include a wide variety of updates, bug fixes, performance enhancements and new content.

Here is a quick summary of what to expect

  • New Game mode "Rogue"

    1 Rogue team needs to cross the map and EXFIL while hunted by 1-3 teams with the objective of destroying the intel. Periodic RFID pings update the intel location for the Hunters. There are multiple copies of the intel.. As the rogues do you? Decoy? Punch through? Split and rush the gaps? Compared to military football our new game mode is just about ready for testing. We need your feedback to refine it.

  • New Projectile Simulation including penetration, ricochets, Bullet calibers

    We are working through wrapping a few different layers on top of our basic bullet Ballistics including material penetration calculated by both thickness, material type and angle which necessarily leads to deflections and secondary penetration both of which can be the killing blow.

    Damage reduction over distance and after penetration has also been added and currently about to start testing!

    Body armour and Helmets have been added to the damage simulation to incrementally increase survivability. They will reduce the damage factor dramatically when you take hits in those areas.

  • Kit selection screen and weapon customization (Stage 1)
  • Team preparation screen and mission overview
  • A large variety of new scopes to further enhance the roles of various weapons
  • Added Iron sights option for all weapons
  • Body Armour and Helmet integration into the damage system
  • Integration of functional Doors into the world
  • Integration of power switches and power control system into the worlds
  • New Weapon sounds based off professionally record HK416 and MK17s
  • Upgraded and decoupled FSR and DLSS integrations including latest frame generation technology
  • Steam friends integration allowing friending in game from lobby
  • Fixed Join In Progress, Death and Spectator CAM to have more functionality
  • Added spotlight to Air drones allowing night spotting and tracking
  • Added Intel tracker and mission information to HUD / menu display
  • Added GPS notifications to better notify players of objective changes
  • Added option hardcore vs High visibility uniform server settings
  • Added barbed wire that can damage players on contact
  • Added first time control0 guides for new users
  • Added additional protection for players once in Exfil Helicopter

Also heaps of fixes, optimizations, refactors and tweaks.

More news as we approach the launch date and time!