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Steam Playtest change list

Welcome to the weekend folks and another iteration of the Exfil steam playtest weekend!

Here is a detailed overview of changes.

[h3]Last Public Build 0283[/h3]

- Rogue Mode
- Ballistics Simulation
- Loadouts and Attachments (Scopes and Ironsights)
- Frame Generation
- Body Armor simulation / damage reduction
- Steam Friends Integration
- GPS notifications
- Action keybinds
- Optional First Time user popup guides

[previewyoutube][/previewyoutube]

[h3]Public Build 0312 Overview[/h3]

- NEW BIOME Map - Renegade Oil Version 1
- Dedicated servers available for both windows and Linux
- Optional Briefing Screen with Duration Control
- Spectator UI overlay (teleport to player list, cycle players, toggle outlines)
- Spectator UI Map updates (see all markers, see objective locations, pan and zoom, see map and mode name)
- Post Death Free Cam options for host, and voice chat enabled for dead players channel
- Event Log Timeline of player movement and key events
- Event Log Updates (Added objective exact locations, and starting spawn locations)
- Combat Log and Accuracy % Log of each player with filters and hit log on 3D soldier turntable
- Rogue mode now only 2 teams, controlled by host
- Lobby Host QOL (drag drop players to teams, force and lock players in ready state, lock teams)
- Lobby Player QOL (click team to join, chat window update with notifies, layout more organized)
- Match Setting Presets
- Major bug fixes to FSR and ballistics crashes and Start of round black screen spawning issues
- Improved recoil with procedural implementations and configuration across weapons with community feedback loops
- Improved scope clarity and framerate
- New scope Options 3x,4x,6x

Dedicated servers are also up and ready to accept players this weekend. Woo hooo!



[h2]Public Build 0312 Change Log[/h2]


[h3]Additions[/h3]

+ Briefing Phase (After lobby, during start of round, configurable duration - note: voip coming soon)
+ Briefing Screen with mission objectives, map, and loadout select (next voip and text chat will be added)
+ Host match setting added 'mission briefing duration' and ability to disable the feature for veteran communities
+ Spectator UI now includes UI overlay (space bar to access)
+ Spectator UI added player list (with state color, and click to teleport)
+ Spectator UI added settings panel (with toggle name tags for local spectator)
+ Spectator UI map now shows the active mode
+ Spectator UI map now shows all markers for all teams
+ Host match setting added 'allow dead players to enter free cam' (press Up arrow to enter free cam)
+ Hosts can now drag and drop players to change their team
+ Players can now click on the team name to switch team
+ Loading Screen implementation
+ Enable VOIP chat to team during briefing screen at start of mission
+ Host can lock teams from being joined
+ Host locked teams cannot be left by player, host can still move them with drag and drop
+ Host lock all players to ready does not affect host, allowing host to lock everyone else, and ready when ready
+ Replicated match settings for Rogue Mode
+ Operation Log Timeline (map with event log, scrollable timeline of events and player routes)
+ Player route and EventLog data are saved to disk as JSON for communities who wish to use them
+ Add pan and zoom to briefing screen, ops log, and spectator view maps
+ Join (NUCLEON) Work In Progress custom browser (later removed, WIP)
+ Hosts can now promote players to 'admin' allowing them to edit match settings, start and stop rounds (this is part of ongoing dedicated server support ie non-host admins)
+ Host can Ban users from their Server for a specific time
+ Host can see a list of banned users and the end date of the bans
+ Host can remove bans from a user
+ Dead player route opacity setting to event log after action report (default 40% after death)
+ Player route length setting to event log after action report (default full duration)
+ Add highlight for the server host versus admins
+ Add host auto start round setting
+ Add host steam ID / dedicated public IP to lastmatchdata
+ Add player steam ID to player trackers in lastmatchdata
+ Add a copy of the match settings to the lastmatchdata
+ Match Setting Presets (Create, Rename, Delete)
+ Event Log Auto Play feature (Play, Stop, Speed)
+ Auto play countdown text in top right of lobby (and controls for host)
+ Setting for Add auto start time per new joined player
+ Setting for Minimum required players to auto start countdown in lobby
+ Admin can toggle individual players ready state
+ Dedicated server support
+ Combat Log in Operation Log (shows shots, hits, kills, accuracy, status per team)
+ Kill feed tooltip when hovering KILLS in the combat log
+ Procedural Recoil and shooting animations to improve gun feel
+ Encrypt Round Data to respect user privacy (make sensitive round data non-readable outside of round)
+ Post Round Combat log drop down filters for damage to self, to others, and to specfic players, with 3D viewer of hits
+ Combat Log shows hit lines on operation log map
+ Match history viewer in main menu (drop down for past matches)
+ Match history viewer in lobby for listen server hosts (review old rounds with other players)
+ Improved ADS bullet spread implementation and configuration
+ Allow admins to drag drop players to spectator team
+ Lobby layout overhaul
+ Add next match data to lobby
+ Allow to edit server name and max players in dedicated servers.
+ Add option for admins to leave the dedicated game
+ Add keybind display to dead cam / spectator for the available actions
+ Add a 'browse folder' button to launch the folder URL where the match data is so users can delete if wanted
+ Dead player can talk to each other
+ Players in a team during briefing can talk to each other
+ Spectator players can talk to each other
+ Add Lumen Global Illumination as an option (later removed, WIP)
+ Renegade Oil facility map WIP
+ Scope render texture PIP removed, replaced with FOV method (much better performance and visual clarity)
+ Server admins can shut down dedicated servers from the Lobby
+ Add weather settings, and time of day settings to dev builds match settings
+ AcogTA32 added
+ Replicated Freelook (press Left Alt)
+ Add tooltip of event description when hovering pips on the Operation Log Timeline
+ Add first pass to new weapon collision system (move weapon away from surfaces)
+ Generate minimap for Renegade Oil.
+ Admin console command exec in lobby and spectator view
+ Toggle outlines tooltip in spectator overlay settings
+ Freelook keybind to input settings
+ DeadCam Mode for 'all team dead'
+ Spectator now has marker on heli wreck
+ Spectator can toggle outlines on heli wreck
+ Re-Add feedback form in lobby

[h3]Changes[/h3]

~ Rogue exfil locations are now visible at round start if enabled (previously only appeared after intel pickup)
~ Rogue mode is now only 2 teams, host can control which teams
~ Optimize wasteful ticks for ballistics simulation
~ Players now enter the operation log when returning to the lobby after a mission (visual iteration planned, with map and timeline)
~ Add operation log events for start of round spawn locations (prep for the timeline pass)
~ Show team color on team name when spectating players
~ Host ready all button is now a toggle lock all ready, client cannot unready while active
~ Toggle Ready button now more visible, has button background and checkbox, and is visible on each lobby screen
~ Edits to briefing screen team Voip
~ Edits to soldier spawn intro logic to try fix black screen hang issues
~ Prep work for creating preset match settings
~ Change Deploy down arrow icon to Team Icon on briefing screen
~ More prep work on dedicated executable via steam
~ More fix for rogue mode spawning (please be gone)
~ Tweaks to MatchData JSON formats thanks to Scordo
~ Improvements & fixes to the Nucleon browser.
~ Change wording on dead player opacity setting to dead player route opacity
~ Change deploy icon to team badge in briefing screen
~ Remove the highlight on the main objective during briefing screen
~ Auto equip correct grenade from loadout after spawning
~ Rogue mode will always start with at least 1 Rogue player
~ Ban Time changed from UTC date to remaining time
~ Move event log filters to tabbed page
~ If you read this far, you win!
~ Add loadout to player data (Prep for new event log tab)
~ Change all map name refs to same format in JSON match history (ie Map04 handle)
~ Add server name to match data JSON
~ Adjust thunder volume for storm weather variation
~ Move saved match data JSONs to /Saved/ folder
~ Move southern spawn on Northwoods
~ Improved storage of match data (prep for match history viewer)
~ Improved recoil patterns across a variety of weapons
~ Improve performance overhead of the post match operation log data
~ Improve recoil to include procedural controls
~ Speed up operation log loading by reducing file size and increasing the sent data from 5kb to 20kb
~ Fix loading mission log history from main menu
~ Improve player icon on log map
~ Improve visibility of TOGGLE READY button
~ Implemented community feedback on weapon recoil
~ Improve performance and update speed of player routes on the post-match operation log
~ Max 32 players on dedicated custom max player count
~ Improve performance of landscapes by removing unused RVT logic
~ Updated screenshots of maps in match info panel in lobby
~ Event log timeline now stops on the final event when using auto play feature
~ Combat log now shows damage dealt as the first dropdown entry, as the log is primarily focused on your hits
~ Zero Acog and Specter scopes to 100m
~ Optimize texture load to eliminate memory warnings.
~ Remove distance field shadows & Global Illumination options to fix Recurring Crashes due to Distance Fields in packaged game
~ Move admin related settings to separate tab
~ Edit drone flashlight distance
~ Temporarily remove Nucleon
~ Edit Renegade Oil map NVG sensitivity

[h3]Fixes[/h3]

-Fix scopes not working correctly when spectating
-Fix Janky movement when spectating
-Fix cannot see GPS when spectating
-Fix incorrect GPS marker visibility when spectating another team
-Fix alt+tab spectator not updating to next player
-Fix dead cam going to dead player permanently if viewing their drone when they die
-Fix player not listed as victim from grenade kills in operation log
-Fix attachment selection not correctly invalidating when switching weapons
-Fix issue where spectators would randomly change view target after a previously viewed player dies
-Fix issue where spectators would lose view target if a spectated drone was destroyed
-Fix missing GPS markers caused by incorrect indexing
-Fix for missing POI when HUD is not valid (POI registered before player has a HUD)
-Fix for 0,0,0 spawning when spawn points aren't ready yet (spawning too soon)
-Fix nanite errors on maps
-Fix Trap size not matching choice after placement
-Fix black screen start of round, added debugging and fallback handling
-Fix players falling from map on round start, possibly spawning too soon (now delayed)
-Fix instant extermination win event, possibly based on players falling from map
-Fix match settings reset to default in lobby
-Fix players hidden in lobby due to match settings reset
-Fix spectator losing mouse control when using new UI overlay
-Fix spectator creating multiple spectate HUDs when using new UI overlay
-Fix spectator able to teleport to players without pawns
-Fix spectator seeing popup tips for gameplay (nvg, torch, gps, grenade etc)
-Fix players being able to switch team whilst in game by using escape menu player list
-Fix Rogue and Hunter team match settings being able to choose the opposing team
-Fix for potential multiple loading screens
-Fix bug where empty rogue team randomized hunter team after readying up
-Fix losing mouse and KB control when using spectator player list UI to teleport
-Fix invalid playername state in spectator playlist UI
-Fix spectator UI underneath Drone UI
-Fix incorrect attachment in spectator POV entry after leaving and re-viewing the same player
-Fix spectator cycle player view mouse wheel controls not working in spectator UI
-Fix an issue where a player can drag and drop themselves into locked teams (a host only feature)
-Fix players blocking each other spawning (black screen)
-Fix players crashing on start and in game due to new loading screen plugin (removed)
-Fix 0s briefing screen duration resulting in no spawning
-Fix locked players can still switch team by clicking team icons
-Fix Host being able to change players teams in round by drag-drop
-Fix log warnings for access exceptions in player list, tactical pin-Fix sandbox mode
-Fix rogue hunters briefing poi persisting into gameplay
-Fix Spectator see every marker highlighted
-Fix Spectator can see all GPS markers instead of team specific markers when in POV cam
-Fix server able to toggle team locks in game
-Fix Escape menu during briefing causing loss of mouse control (no input stack)
-Fix Briefing screen VOIP too quiet
-Fix incorrect team members and data in spectator player list UI
-Fix null reference warnings in various plugins and featuresg, mortar team, reload and worn inventory logic
-Fix intel pickup in Rogue noted twice
-Fix win condition appearing before win event in event log
-Fix multiple registers of config ini
-Fix for player route save/load skip
-Fix for keybind UI issues
-Fix Rogue Mode Spawn issue
-Fix map setting reset to default when returning to lobby
-Fix not all players routes are shown to clients
-Fix Spectator player list late joiner appearing as 'alive' (now red)
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where GPS icons were not moving correctly whilst viewing the map as Spectator
-Fix issue where GPS icons were not showing and hiding correctly whilst viewing the map as Spectator
-Fix log warnings about admin list settings
-Fix northwoods 'falling through map' spawn location issue
-Fix Rogue 2x2 spawn points to 6x6 spawn points
-Fix issue where match settings tab is not selected by default
-Fix issue where dead player route opacity slider doesn't update in real time
-Fix issue where banned users are not correctly denied entry to a server
-Fix bug where demoted admins can still remove bans from users if viewing ban list before demotion
-Fix issue where admins could be kicked
-Fix spectator movement stops whilst using the map
-Fix spectator map icons appear at wrong scales
-Fix current page tabs not initialized for the active page
-Fix issue where new settings dont appear if you already have a local copy of settings
-Fix issue with invalid player file name format when saving JSON (for players names with #$$^)(/)
-Fix resolution changes causing issues in timeline scrubbing
-Fix falling to death on round start
-Fix spawning in Range
-Fix player route opacity not updating reliably
-Fix issues where admin controls visibility are not consistent
-Fix some map issues (roads and other)
-Fix post round operation log not loading when files are too large (create large file handler)
-Fix an event log timeline issue where events at the same location, of the same type, would incorrectly set visibility despite time differences
-Fix issue where player routes become invisible in operation log map if they stand still longer than the route duration
-Fix issues with kill attribution in event log and combat log
-Fix sun not occluding landscapes
-Fix division by zero warnings
-Fix a nucleon relogin issue
-Fix issue where using the chat box would break interactions with the drag-drop players feature in lobby
-Fix previous round data appearing in newly hosted rounds (from the menu)
-Fix spectator toggle being visible in game in the player list
-Fix shooting downed players reporting no-name in the combat log
-Fix event log not loading on clients after match
-Fix certain player data and event logs not encrypting correctly
-Fix client saving match data to incorrect folder
-Fix null directory accessor when opening a lobby for the first time
-Fix intel box hovering at certain locations in Rogue mode
-Fix hit lines drawing off map
-Fix negative auto start round timer
-Fix Player spawn with invalid equipment
-Fix Dedicated JSON not saved correctly
-Fix Dedicated loadout not init correctly.
-Fix Dedicated JSON not saved correctly.
-Fix "admin" setting.
-Fix menu auto loads match history.
-Fix runaway loops when files over 100kb are sent during operation log
-Fix failed data send when operation logs are under 60kb
-Fix long loading times when creating match history list
-Fix helicopter wreck spawning in water on Mologa District city Map
-Fix bug where player count and dedicated status overlap in nucleon server browser
-Fix inability to read certain match data files since data privacy encryption was added
-Fix missing input action in text chat box in lobby (press enter)
-Fix warnings about gate assets in log
-Fix warnings about failed MatchData reads in log
-Fix attempt for door replications (interior, and patio doors)
-Fix dedicated server name not displayed in lobby
-Fix match countdown still counting down after all players ready and match is starting
-Fix issue where hit-line from combat log persists when changing tabs / using timeline scrub
-Fix issue when a player has less than 1 hp, and is rounded to 0, appearing as a death in combat log
-Fix helicopter dust being unlit, pure white, instead its now lit, and based on the theatre
-Fix nanite material warnings
-Fix reticule over geometry on new scope implementation
-Fix Nucleon disconnects.
-Fix attempt recurring Crashes due to Distance Fields in packaged game (eventually we disabled it until next version)
-Fix Nucleon timeouts.
-Fix DEV random time of day NO/YES being inverted
-Fix hack that allowed to remove all grass and trees
-Fix Server host cannot hear proximity players.
-Fix attempt for Nucleon to enable P2P joins
-Remove Global Illumination to fix crash temporarily
-Remove nucleon
-Fix dedicated server player counts
-Fix left/right cycle when dead cam spectate is allowed
-Fix issue with server settings file path and naming not discoverable after changing folder names
-Fix different teams dead players can talk when server chooses 'free cam after team dead'
-Fix DEV command line visible in shipping builds
-Fix team based event track optimisation pass causing opacity of player routes to not return to desired opacity after hover/unhover



Dev interview and Map Premiere

Hey folks.

Quick announcement regarding the upcoming Steam playtest weekend.

As a kick off to our playtest we are being hosted by our friends at Always Give Back for a quick dev chat and a preview of the new biome and map before kicking off our weekend playtest.

Sat Sept 28th. 12:00 EST / 9:00 PST / 18:00 CET



You can watch the stream live at kick.com/agb_charity or kick.com/oldpeeps

We are really quite pumped to sit down and chat with these guys and are also excited to start doing some charity work with the community.

Hopefully you can all come and have a watch and ask us any questions in the chat!

See you all saturday!


Weekend playtest Incoming!

[h3]Hey there Soldiers! Play test incoming!
[/h3]

After taking a few quick breaks over the summer we have a large update of features and content to release into gamer's hands with a lot more to come in the next few months.

This includes

  • A new large scale map "Renegade Oil" (WIP)
  • A comprehensive after action combat log (it tracks every hit in detail)
  • "Free-look" for all you true mil-sim players
  • Dedicated servers with Preset, Bans, Muting, kicks, locks and Admin whitelisting
  • Reworked zoom optics in 3x 4x and 6x varieties for this testing phase

And.. a lot more.

Have a watch below!
[previewyoutube][/previewyoutube]

[h3]In Addition, We are happy to confirm the next Steam play test will be this weekend Sept 28-29th. [/h3]

Don't forget.. You get in by wish-listing and adding yourself to the steam play test. There are a few thousand in the list and we will release them all for this weekend's play test.



A more detailed change list and additional information will be released in the coming days.

As always, if the urge to know more hits you or you want to participate in helping grow Exfil please come and find us in our discord!

Misultin Team... Onward and upward!

EXFIL DISCORD

July 13/14th Playtest Quick patch

We have released a quick hotfix to address reported crashes!

Please download the patch and let us know if it resolves the issue. If you don't receive a notification about the new patch, make sure to restart the Steam launcher.

1 Hour till playtest Launch!

[h3]Final notice!
[/h3]
Steam weekend playtest will begin in approx 1 hour and run for 48 hours.

For a primer on the game mode and other changes see below!

[previewyoutube][/previewyoutube]

And below is a non exhaustive list of the major features and changes for this release.

[h3]Updates:[/h3]

  • Add ballistics system, body armor, ricochet, penetration, damage falloff based on real world data
  • Add per bone damage modifications on hit
  • Add Tail sounds to weapon fire
  • Add interactable doors and lights to all maps
  • Add new WIP Rogue Mode - 1 Rogue team attempts to steal intel from a region, whilst all other teams are contracted to intercept!
  • Added a variety of new scope options
  • Add friend button added to player list
  • Fix several crashes
  • Fix many, many outstanding bugs (see discord changelog)
  • Add first time user experience popups and toggle settings in menu
  • Add in-game key binds and toggle settings in menu
  • Add objective highlights to GPS (handheld map) icons for mission directives
  • Add GPS UI icon with highlight and sound notification when GPS intel is updated
  • Added spectator info notification when joining a server in progress
  • Improved material representation during rain weather
  • Improved DLSS, Frame Generation, and FSR 3.1 support
  • Texture memory optimisations on all maps
  • Long distance gunfire sound blending
  • Shooting Range Updates
  • Balanced late joiner team distribution
  • Updated menu UI (consolidated settings, tabbed filters)
  • Improve readability of GPS icons during night ops

[h3]How can you help? [/h3]

  1. Wishlist the game on steam
  2. Join our Discord!
  3. Consider becoming a founder (coming soon!)
  4. Send us feedback and your rating in game so we really know what you think!


As always a reminder that we are a small team but we are very ambitious. If you want to get involved or follow along and get to know us we are more than happy to have you all!

Get in touch! Drop in our discord and say hello!


Exfil Discord!

Misultin Team OUT!