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Exfil News

Weekend playtest Incoming!

[h3]Hey there Soldiers! Play test incoming!
[/h3]

After taking a few quick breaks over the summer we have a large update of features and content to release into gamer's hands with a lot more to come in the next few months.

This includes

  • A new large scale map "Renegade Oil" (WIP)
  • A comprehensive after action combat log (it tracks every hit in detail)
  • "Free-look" for all you true mil-sim players
  • Dedicated servers with Preset, Bans, Muting, kicks, locks and Admin whitelisting
  • Reworked zoom optics in 3x 4x and 6x varieties for this testing phase

And.. a lot more.

Have a watch below!
[previewyoutube][/previewyoutube]

[h3]In Addition, We are happy to confirm the next Steam play test will be this weekend Sept 28-29th. [/h3]

Don't forget.. You get in by wish-listing and adding yourself to the steam play test. There are a few thousand in the list and we will release them all for this weekend's play test.



A more detailed change list and additional information will be released in the coming days.

As always, if the urge to know more hits you or you want to participate in helping grow Exfil please come and find us in our discord!

Misultin Team... Onward and upward!

EXFIL DISCORD

July 13/14th Playtest Quick patch

We have released a quick hotfix to address reported crashes!

Please download the patch and let us know if it resolves the issue. If you don't receive a notification about the new patch, make sure to restart the Steam launcher.

1 Hour till playtest Launch!

[h3]Final notice!
[/h3]
Steam weekend playtest will begin in approx 1 hour and run for 48 hours.

For a primer on the game mode and other changes see below!

[previewyoutube][/previewyoutube]

And below is a non exhaustive list of the major features and changes for this release.

[h3]Updates:[/h3]

  • Add ballistics system, body armor, ricochet, penetration, damage falloff based on real world data
  • Add per bone damage modifications on hit
  • Add Tail sounds to weapon fire
  • Add interactable doors and lights to all maps
  • Add new WIP Rogue Mode - 1 Rogue team attempts to steal intel from a region, whilst all other teams are contracted to intercept!
  • Added a variety of new scope options
  • Add friend button added to player list
  • Fix several crashes
  • Fix many, many outstanding bugs (see discord changelog)
  • Add first time user experience popups and toggle settings in menu
  • Add in-game key binds and toggle settings in menu
  • Add objective highlights to GPS (handheld map) icons for mission directives
  • Add GPS UI icon with highlight and sound notification when GPS intel is updated
  • Added spectator info notification when joining a server in progress
  • Improved material representation during rain weather
  • Improved DLSS, Frame Generation, and FSR 3.1 support
  • Texture memory optimisations on all maps
  • Long distance gunfire sound blending
  • Shooting Range Updates
  • Balanced late joiner team distribution
  • Updated menu UI (consolidated settings, tabbed filters)
  • Improve readability of GPS icons during night ops

[h3]How can you help? [/h3]

  1. Wishlist the game on steam
  2. Join our Discord!
  3. Consider becoming a founder (coming soon!)
  4. Send us feedback and your rating in game so we really know what you think!


As always a reminder that we are a small team but we are very ambitious. If you want to get involved or follow along and get to know us we are more than happy to have you all!

Get in touch! Drop in our discord and say hello!


Exfil Discord!

Misultin Team OUT!

1 Hour until Steam playtest Launch!

[h3]Final notice!
[/h3]
Steam weekend playtest will begin in approx 1 hour and run for 48 hours.

For a primer on the game mode and other changes see below!

[previewyoutube][/previewyoutube]

And below is a non exhaustive list of the major features and changes for this release.

[h3]Updates:[/h3]

  • Add ballistics system, body armor, ricochet, penetration, damage falloff based on real world data
  • Add per bone damage modifications on hit
  • Add Tail sounds to weapon fire
  • Add interactable doors and lights to all maps
  • Add new WIP Rogue Mode - 1 Rogue team attempts to steal intel from a region, whilst all other teams are contracted to intercept!
  • Added a variety of new scope options
  • Add friend button added to player list
  • Fix several crashes
  • Fix many, many outstanding bugs (see discord changelog)
  • Add first time user experience popups and toggle settings in menu
  • Add in-game key binds and toggle settings in menu
  • Add objective highlights to GPS (handheld map) icons for mission directives
  • Add GPS UI icon with highlight and sound notification when GPS intel is updated
  • Added spectator info notification when joining a server in progress
  • Improved material representation during rain weather
  • Improved DLSS, Frame Generation, and FSR 3.1 support
  • Texture memory optimisations on all maps
  • Long distance gunfire sound blending
  • Shooting Range Updates
  • Balanced late joiner team distribution
  • Updated menu UI (consolidated settings, tabbed filters)
  • Improve readability of GPS icons during night ops

[h3]How can you help? [/h3]

  1. Wishlist the game on steam
  2. Join our Discord!
  3. Consider becoming a founder (coming soon!)
  4. Send us feedback and your rating in game so we really know what you think!


As always a reminder that we are a small team but we are very ambitious. If you want to get involved or follow along and get to know us we are more than happy to have you all!

Get in touch! Drop in our discord and say hello!


Exfil Discord!

Misultin Team OUT!

Final Stability testing underway!

[h2]Steam Free playtest weekend is approaching! [/h2]

We are working on the final details and closing off a few more bugs but we are excited to announce the steam playtest weekend will be going live approx 2 days from now

Barring any last minute emergencies launch time will be as follows!

Sat July 13th - 6am CEST (Friday July 12th 9pm PDT)

Don't forget to request access on our steampage asap to gain entry!



[h3]We need your feedback![/h3]

In addition to all the new features we will be asking for your feedback. Please don't hesitate to drop us a note, feedback and anything else you think might be relevant as well as a letting us know how you feel about the game with a thumb up or down!



As an intentionally small team we believe it takes time and a community to grow a game into something worthy of thousands of hours of game play. You can't do it overnight, you can't do it with a publisher and a release date looming and you can't fake it.

As a reminder of our commitment to players we invite you to come play for free this weekend. No strings attached. Then decide if there is value in our mission.

As always a huge shoutout to our community.. Without you guys we would be dead in the water.

Misultin team out!