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Exfil News

Finishing touches

Howdy Gamers!

Just wanted to send out a quick progress update and show off some of the details we are polishing up as we enter into Alpha testing and early access release.

We have both been hard at work knocking out bugs and fixes as our helpful alpha testers "Kurosawa" and "Bilbo Laggin" have kept the report and screen shots flowing to us on a regular basis. Their help has been incredibly appreciated.

As we head into the final stretch we have started adding the details that really make a difference. This means some environment tweaking and terrain finalizing as well as dressing up the perimeter of the map.

I prepared a series of images for each map showing that finishing stage. Going from blank to cloudy skies to surrounding terrain and features added in. They aren't perfect but it's very satisfying!

You can scroll through each 3 image series.


Port Lobos


North Woods


Camp Osprey


As always if anyone is interested in alpha testing please join our discord and say hi! Right now the more the better as we have started play testing.

Misultin Discord

Misultin team

Camp Osprey (map 03) Update

Howdy friend!

Happy to be able to show off our 3rd map Camp Osprey. With the completion of this map we are prepared to start wider testing of the game.

If you are interested in being a tester please join our discord and let us know!

Without further delay. Camp Osprey is a river cut map with military facilities on each side and a variety of crossing points

The circular layout has some asymetrical POI and provides a lot of verticality for different viewpoints and dense forests.


All dressed up for night fights!


The river is the main focal point and defines movement


The large warehouse area provides vaired cover and fire positions for tactical gameplay


In addition the military base in the middle provides an interesting pass through and combat area


We hope to get Osprey into testing asap and see how it plays!

With this post our base maps are complete and entering into the home stretch. We need helpers and testers from the community so please.. Jump in the discord and say hello!

Cheers!

Misultin Team.

Northwoods update! (Map 01)

Howdy gamers!

Just wanted to post a quick update of some progress over the past few weeks.

We decided some time ago to do an overhaul of the first map that was made for the game. We have now completed most of that retrofit and wanted to show off some of the point of interest you might explore in the future!

Welcome to the newly reduxed "Northwoods"

Overview of the map itself


Powerline cut in the forest. Good for quickly traversing areas of the map


Industrial area


Variety of mixed villages and homesteads throughout the map


Hoping to get this into closed testing shortly and getting some feedback.

Onward and upward!

Misultin Team

Game features: Operating the drone!

Greetings, fellow exfiltrators!

We've just released a video that explains how to operate the drone, and the On Screen Display in details.

You can watch it here:
[previewyoutube][/previewyoutube]

We're looking forward to seeing what strategies will the drone be used for by our alpha testers!

Questions? Thoughts? Let us know in the thread!
Misultin Team

Exfil Update Aug 2023

Hello there friends and followers from the Misultin Team

Nice to meet you all! (I am new!)

We have a progress update and would like to thank everyone for their continued patience.

First I’d like to introduce myself, Chris Greig (also known as Irontaxi). I am a long time unreal developer and have worked on a variety of military titles over the years. As a long term development friend of Roberto’s (Misultin's founder) I offered some months ago to come on board and help push Exfil down the path to early access.

As such.. We have made progress and I will continue to find time to update you on that progress.

[h2]PORT LOBOS[/h2]

I have spent the past 2 months creating the second map for Exfil Port Lobos.



Numerous large POI’s centered around a large port which may or may not be part of a mission objective area depending on the random nature of mission generation!

















[h2]Feature Development
[/h2]
At the same time Roberto has also been chasing and removing nasty little bugs and adding all water-related features such as suffocating (yay!) and various effects. In addition we are testing out a bunch of new features like showing friendlies on GPS, finalizing the Join in Progress feature, adding shootable lights and glass in windows as well as SFX to the radio system.

Along with these updates and changes we have just restarted the process of testing internally and hope to have more news and videos/screenshots of that in the near future! The feedback from these sessions will be invaluable to giving us a final checklist of features we might want to add before moving to an early access release.

Keep and eye out for it as we will be recruiting testers in the near future!

Also feel free to join us on our official discord server Misultin Discird

Cheers!

Misultin Team