📣 Back in development!
Hey Deathballers!
It's been a while since I was actively developing this game, so I wanted to just post a quick update to let you know that I'm back on it again and there's an update coming soon.
[h3]What have I been doing?[/h3]
I took some time away to work on some smaller, simpler games (Ghost Grab 3000 and Singled Out) which both released last year on Steam and this year on Nintendo Switch. I've also been doing some freelance work and teaching to help pay the bills, and looking after our new baby.
Busy, busy, busy! 😅
Not trying to make excuses, but just wanted you all to know that I have been busy, but I am now getting back into the full swing of things.
[h3]In the next update...[/h3]
I've been working on updating Dungeon Deathball's code-base, since I learned a lot of new stuff working on those other games I mentioned.
I'm integrating a full menu system I built for Ghost Grab 3000 which will make it much easier to build interfaces and new menus going forward, cutting down development time.
Controller/keyboard input support will be much easier to implement using this new system too, so those of you who don't like to use a mouse can look forward to that.
Once these code updates have been done I will start adding new content. Keep your eyes peeled!
[h3]Pricing[/h3]
One last thing... I'm experimenting with the price a little at the moment, so you may see the price fluctuate a little over the next few weeks.
Deciding on the right price for my games is something I really find difficult, so I'd love your input. What do you think of the price considering the quality of the game and how much depth or content it has to offer? Let me know your thoughts please!
[h3]Follow me![/h3]
Please remember to follow me on Steam for more updates, or join my Mailing List if you want them delivered straight to your inbox.
Thanks for sticking with me while I find my feet again!
It's been a while since I was actively developing this game, so I wanted to just post a quick update to let you know that I'm back on it again and there's an update coming soon.
[h3]What have I been doing?[/h3]
I took some time away to work on some smaller, simpler games (Ghost Grab 3000 and Singled Out) which both released last year on Steam and this year on Nintendo Switch. I've also been doing some freelance work and teaching to help pay the bills, and looking after our new baby.
Busy, busy, busy! 😅
Not trying to make excuses, but just wanted you all to know that I have been busy, but I am now getting back into the full swing of things.
[h3]In the next update...[/h3]
I've been working on updating Dungeon Deathball's code-base, since I learned a lot of new stuff working on those other games I mentioned.
I'm integrating a full menu system I built for Ghost Grab 3000 which will make it much easier to build interfaces and new menus going forward, cutting down development time.
Controller/keyboard input support will be much easier to implement using this new system too, so those of you who don't like to use a mouse can look forward to that.
Once these code updates have been done I will start adding new content. Keep your eyes peeled!
[h3]Pricing[/h3]
One last thing... I'm experimenting with the price a little at the moment, so you may see the price fluctuate a little over the next few weeks.
Deciding on the right price for my games is something I really find difficult, so I'd love your input. What do you think of the price considering the quality of the game and how much depth or content it has to offer? Let me know your thoughts please!
[h3]Follow me![/h3]
Please remember to follow me on Steam for more updates, or join my Mailing List if you want them delivered straight to your inbox.
Thanks for sticking with me while I find my feet again!