Price Increasing Soon
Hi folks.
This is a quick update to let you know that the price of Dungeon Deathball will be increasing soon. I just wanted to give you a heads up before this happens so you can get it at the current, lower price if you wish.
[h3]New Price[/h3]
The new price will be: $9.99 / €8.49 / £7.99 (pending Valve's approval).
[h3]Why?[/h3]
I've thought long and hard about this, and ultimately decided than an increase in price as I head towards full release is the right decision. I don't take it lightly and I'm not doing it as some kind of quick money-grabbing tactic. I'm in this for the long haul.
To be completely honest, I originally opted for a low price because I wasn't particularly confident in my ability to deliver a game that justified any higher. I didn't want people to feel ripped off.
However, that was over 2 years ago. Now, I'm feeling much more confident in my own abilities having released 3 finished games on Steam.
Of course, I still don't want you to feel ripped off. I know we're all going through difficult times at the moment, and the last thing I want is for you to feel like you wasted your hard-earned money.
Therefore, I intend to expand the game so it will be larger and more polished than what I originally envisaged. This means more variation, more monsters, more modes and more ways to upgrade your players. And - if you've been following recent updates - you will hopefully agree that the overall quality is improving every week.
I hope you understand this decision and continue to enjoy Dungeon Deathball's updates leading up to version 1.0. It's been a bumpy ride at times but I'm truly optimistic about what's coming next.
Thank you.
Matt
P.S. Stay tuned for update 0.16 (coming this week).
This is a quick update to let you know that the price of Dungeon Deathball will be increasing soon. I just wanted to give you a heads up before this happens so you can get it at the current, lower price if you wish.
[h3]New Price[/h3]
The new price will be: $9.99 / €8.49 / £7.99 (pending Valve's approval).
[h3]Why?[/h3]
I've thought long and hard about this, and ultimately decided than an increase in price as I head towards full release is the right decision. I don't take it lightly and I'm not doing it as some kind of quick money-grabbing tactic. I'm in this for the long haul.
To be completely honest, I originally opted for a low price because I wasn't particularly confident in my ability to deliver a game that justified any higher. I didn't want people to feel ripped off.
However, that was over 2 years ago. Now, I'm feeling much more confident in my own abilities having released 3 finished games on Steam.
Of course, I still don't want you to feel ripped off. I know we're all going through difficult times at the moment, and the last thing I want is for you to feel like you wasted your hard-earned money.
Therefore, I intend to expand the game so it will be larger and more polished than what I originally envisaged. This means more variation, more monsters, more modes and more ways to upgrade your players. And - if you've been following recent updates - you will hopefully agree that the overall quality is improving every week.
I hope you understand this decision and continue to enjoy Dungeon Deathball's updates leading up to version 1.0. It's been a bumpy ride at times but I'm truly optimistic about what's coming next.
Thank you.
Matt
P.S. Stay tuned for update 0.16 (coming this week).