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  3. ❌ Notice: Save Data will be reset in next update

❌ Notice: Save Data will be reset in next update

This is a quick warning to let you know that the next update to Dungeon Deathball will contain significant changes to the structure of the game data.

Unfortunately this means existing save data will no longer be compatible.

Right now, the only data that gets saved is:
  • your mid-session progress (i.e. when you select "Save & Quit" in the middle of a game).
  • your settings (volume levels, disabling pop-ups)


Therefore, now would be a good time to finish any games you have in progress.

I expect the new update to arrive some time in the next week. It's hard to say for certain right now.

[h3]Why am I making these big changes?[/h3]

I want to add a Daily Challenge mode to Dungeon Deathball. However, at the moment the game is using a bit of a scrappy 'generate-on-the-fly' system. I am replacing it with a seeded system which allows deterministic procedural generation, which will allow a Daily Challenge runs which are the same for everyone.

Along with this, I'm rolling out some high level changes to the structure of the game. I'm moving away from the 'Trials' format with a new enemy per trial and going for more a mixture of different enemy types.

Both of these changes will come in the next update, 0.17. Stay tuned!

And remember to finish your unfinished runs. 😉