Bug Fixes & General Improvements (v0.36.4)
Hey folks! The past week or two has seen a lot of new players, following the announcement of v1.0 releasing soon, so a friendly welcome to you all!

Here's an update which fixes some major bugs and improves a bunch of other stuff. Excluding any critical bug fixes, this is probably the last update before v1.0.
[h2]Now you can report bugs[/h2]
This update introduces a link to a new web form which you can use to report bugs (direct link here). If you find any nasty issues please log a bug and I'll do my best to squash it. 🥾
[h2]Full Changelist[/h2]
[h3]🆕 Added[/h3]
[h3]🔁 Changed[/h3]
[h3]🐛 Fixed[/h3]
I hope you're enjoying Dungeon Deathball! Remember to follow me on Steam for more updates!



Enjoy!
Matt

Here's an update which fixes some major bugs and improves a bunch of other stuff. Excluding any critical bug fixes, this is probably the last update before v1.0.
[h2]Now you can report bugs[/h2]
This update introduces a link to a new web form which you can use to report bugs (direct link here). If you find any nasty issues please log a bug and I'll do my best to squash it. 🥾
[h2]Full Changelist[/h2]
[h3]🆕 Added[/h3]
- Volume controls for jingles.
- Volume controls for crowd sounds (also affected by overall Sound FX slider).
- Link to Bug Report web form. Use this to let me know if you find any bugs. 🐛
- New app icon.
[h3]🔁 Changed[/h3]
- Clicking on the game window after switching focus to another app will no longer count as a button click. This prevents accidental command inputs during gameplay which can result in fatal mistakes. The screen is also darkened a little when it loses focus.
- Speed Bonus Target is now displayed on the stage start screen and the results screen.
- Improved explanation of the 'Speed Bonus' in How To Play section.
- Improved explanation of S-rank in the rank badge tooltip.
- Survivor Hall of Fame now tracks up to 70 names (almost double previous number).
- Your current game mode and random seed are now displayed on the pause menu.
- The Web Links are now displayed on the pause menu (as well as just on the title screen).
- Gems are repositioned a little so they don't clash with character sprites.
- Gems now animate a little bit.
- The Ball arcs higher when you pass it further, and the shape of the arc has been improved.
[h3]🐛 Fixed[/h3]
- Enemies (especially Redhorns) can no longer attack the empty tile your player started on if you use 'Swap Positions' button when only 1 player is alive.
- Daily Challenge seed is now identical across all regions (fixed a bug where the date was being represented differently depending on your region, then being used to generate different seeds).
- Today's Daily Challenge leader now correctly displays on the title screen (rather than sometimes stating that no one had logged a score today when they had).
- Survivor Hall of Fame list no longer spills off the bottom of the screen.
- The Ball's trail is a little narrower to fit within the sprite size.
I hope you're enjoying Dungeon Deathball! Remember to follow me on Steam for more updates!



Enjoy!
Matt