1. Dungeon Deathball
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  3. Update 0.16.1

Update 0.16.1

[h2]🆕 Changes[/h2]
  • Maximum number of Walls spawned on Small stages reduced to 2 (from 3).
  • Player input is enabled sooner (i.e. less waiting before you can input the next action).
  • Keybind for 'Confirm Action' changed to Spacebar.
  • Keybind for 'Rest' changed to R.
  • Keybind for 'Pass Ball' changed to T.
  • Keybind for 'Shoot Ball' changed to Y.
  • Enabled VSync by default. (An option to disable it may be added in a future update. Please let me know if this is important to you!)
  • The par countdown board now says "Over Par" instead of "No Par".


[h2]🐛 Bug Fixes[/h2]
  • Fixed crash when you push an enemy in such a way that it would intend to attack outside the field grid on its next turn (this only affected attacks, not movement).
  • Fixed camera becoming stuck zoomed in if you used the Shoot command then the ball lands on another human player.
  • Fixed players spending an additional Stamina point when they step on to the ball's tile.
  • Fixed application running in the background (and therefore receiving keyboard input).
  • Fixed ball becoming the wrong scale after being shot.
  • Possible fix for crash after enemy is hit and stunned by another enemy (Unconfirmed, hard to reproduce. Please let me know if you experience this!).