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The Teams Update (v0.24)

In Dungeon Deathball version 0.24 you can unlock a number of Teams from the main menu. To unlock teams you need the newly-added Skull Keys, which can be acquired by completing each of the game's 4 trials.

This update also adds the brand new Action Mode which grants your players an additional Action Point.

[h3]About Teams[/h3]

The team you use can affect:
  • your players' classes
  • your players' perks
  • positive and negative traits assigned to all your players

See which teams work best for your play style!

NOTE: The list of teams is yet to be finalised. Traits, stats and names may change in the run up to the final version of the game.

ALSO: Your saved progress may also need to be reset at various points in development. I try to avoid this where possible and I always mention it this in these announcements if I need to do it.






[h3]🆕 Added[/h3]
  • Team system - Unlock and select teams from the main menu. Your players' classes, perks and other traits can be affected by the team you use.
  • Skull Keys - Unlock them all by completing each of the 4 trials with each team. Use them to unlock new teams!
  • Action Mode - New game mode in which your players have 3 AP but face tougher challenges. This mode has a new leaderboard. Eventually Action Mode will need to be unlocked but during Early Access it's freely available.
  • Hardfoot perk - Provides immunity to Spike Traps.
  • Feedback form - Follow the link in the main menu to send me your feedback.
  • Icon for each of the 3 Player Classes.
  • Lots more names for randomised players.

[h3]🔁 Changed[/h3]
  • Reworked the 'New Game menu flow' so it's easier to select teams and view leaderboards for your current mode.
  • Increased the monster budget in Daily Challenge mode by 20% per stage.
  • Players' outfits are now colour-coded based on their Class.
  • "Floor Spikes" renamed to "Spike Traps".

[h3]🐛 Fixed[/h3]
  • Reloading a save from Boss Mode will no longer reset back to Normal Mode.




Enjoy!

Matt