The Teams Update (v0.24)
In Dungeon Deathball version 0.24 you can unlock a number of Teams from the main menu. To unlock teams you need the newly-added Skull Keys, which can be acquired by completing each of the game's 4 trials.
This update also adds the brand new Action Mode which grants your players an additional Action Point.
[h3]About Teams[/h3]
The team you use can affect:
See which teams work best for your play style!
NOTE: The list of teams is yet to be finalised. Traits, stats and names may change in the run up to the final version of the game.
ALSO: Your saved progress may also need to be reset at various points in development. I try to avoid this where possible and I always mention it this in these announcements if I need to do it.


[h3]🆕 Added[/h3]
[h3]🔁 Changed[/h3]
[h3]🐛 Fixed[/h3]


Enjoy!
Matt
This update also adds the brand new Action Mode which grants your players an additional Action Point.
[h3]About Teams[/h3]
The team you use can affect:
- your players' classes
- your players' perks
- positive and negative traits assigned to all your players
See which teams work best for your play style!
NOTE: The list of teams is yet to be finalised. Traits, stats and names may change in the run up to the final version of the game.
ALSO: Your saved progress may also need to be reset at various points in development. I try to avoid this where possible and I always mention it this in these announcements if I need to do it.


[h3]🆕 Added[/h3]
- Team system - Unlock and select teams from the main menu. Your players' classes, perks and other traits can be affected by the team you use.
- Skull Keys - Unlock them all by completing each of the 4 trials with each team. Use them to unlock new teams!
- Action Mode - New game mode in which your players have 3 AP but face tougher challenges. This mode has a new leaderboard. Eventually Action Mode will need to be unlocked but during Early Access it's freely available.
- Hardfoot perk - Provides immunity to Spike Traps.
- Feedback form - Follow the link in the main menu to send me your feedback.
- Icon for each of the 3 Player Classes.
- Lots more names for randomised players.
[h3]🔁 Changed[/h3]
- Reworked the 'New Game menu flow' so it's easier to select teams and view leaderboards for your current mode.
- Increased the monster budget in Daily Challenge mode by 20% per stage.
- Players' outfits are now colour-coded based on their Class.
- "Floor Spikes" renamed to "Spike Traps".
[h3]🐛 Fixed[/h3]
- Reloading a save from Boss Mode will no longer reset back to Normal Mode.


Enjoy!
Matt

Balls. Lots of balls.
Monsters can now pick up the ball. Uh oh.
Rearrange your team as much as you like before the stage starts.
View a full breakdown of your team's stats and stamina costs at any time. Useful for planning actions that you can't preview yet.