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Session: Skate Sim News

2026 Roadmap

COMMENTS FROM THE STUDIO
[p]Hey Folks,

We want to share an early look at what’s coming next for Session: Skate Sim in 2026. 
[/p][p]This roadmap outlines the updates, improvements, and new content currently in development. It reflects the direction we’re heading and the areas we’re actively working on across the game. 
[/p][p]You’ll notice that this roadmap does not include specific release dates. This is intentional. Based on experience, we want to avoid committing to timelines too early and instead focus on delivering updates at the level of quality you expect from us. 
[/p][p]As development progresses and features get closer to completion, we’ll share more precise timing. 
[/p][p]We know many of you are eager for what’s next, and we truly appreciate your patience and continued support as we work through these updates. [/p][p][dynamiclink][/dynamiclink][/p][p]Take a look at what’s coming below. [/p][p] [/p][p]Peace,
The crea-ture team[/p][p] [/p][p]crea-ture Discord Session Instagram Twitter Session Website[/p]

Crea-ture Developer Blog #19

COMMENTS FROM THE STUDIO
[p]Hey Folks,[/p][p][/p][p]The session team continues to make progress on our core gameplay with some important updates in our Skate Core release!
[/p][p][/p][p]It’s been a busy year for the Session team and we’re excited to be delivering our final release for 2025![/p][p][/p]
What’s been delivered?
[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Skate Core V1.0[/h2][p]As part of our push to achieve our skate core V1 we had to address the much overdue “Experimental Menu”. It is important to note that these features strongly influence the main control scheme and overall feel and flow of the game.

Therefore, changes in these features were finely balanced between improving the specific feature/trick sets in conjunction with the overall skate experience in Session. It was critical that we integrate these features, to allow players to complete them, but without otherwise interfering with your existing playstyle and our core mechanics. These tricks are not perfect, but they are no longer experimental and have been moved from the “Experimental” menu to the following:[/p][p][/p][h3]Grind Settings:[/h3]
  • [p]Darkslides – Are a trick set that directly counters the catch mechanic in Session – as this trick requires the player to manually “catch” the board when it is upside down.
    These tricks are never auto caught and require a full release & re-input of the sticks to catch. The timing is tight, so you must be precise. It’s the same input as a regular grind, but the inputs are required during a small window when the board is grip side down.
    [/p]
  • [p]Lip Tricks – This is a huge addition for us – and finally allows for the flow of a park to be enjoyed. To perform lip tricks, you must enter a powerslide while approaching the coping, manipulate the sticks for the desired “grind”, and then use the appropriate bumper OR pop back into to the transition using the sticks.[/p]
[p][/p][h3]Flip trick Settings:[/h3]
  • [p]Late Tricks – Are any tricks performed after the player is in the air from an ollie or when exiting a grind. Once in the air and the board is on the players feet, or “caught”, input a flick or scoop (or combo) on the sticks to perform a late trick. Note that these require time to complete, and if you’re playing on manual catch, they will need “caught” before landing[/p][p]- Late tricks include all shuvs, flips, and combos…but also one foots!
    - Late tricks are no longer triggered on catch input
    - Have been debugged – no more floating over the board on landing
    [/p]
  • [p]Caspers – Much like Darkslides – Caspers introduce a whole new aspect to the notion of having to catch your board, in both manual and auto catch settings, the player must release their stick & re-input the Casper controls to successfully catch a Casper slide. Caspers function just like manuals and require a singular tail/nose input.
    [/p]
  • [p]Primos – Another trick set that requires the user to provide an input, in auto and manual catch, to successfully catch and complete a Primo slide. To catch a primo slide/stall, perform any flip trick, and enter the powerslide or 50/50 input when the truck axels are underneath the player. Primos have two catch windows per flip – the first quarter, and the last quarter of the flip trick. Timing is key![/p]
[h3]Gameplay Settings:[/h3]
  • [p]Big Drop landing – conflict with power slides inputs has been resolved[/p][p]- To successfully land in a Big Drop – the player must input BOTH feet towards their Nose / Tail (outwards, the same as if landing in a 50/50 grind) whilst landing
    [/p]
[h2]General Updates:[/h2][h3]Stutter Bug:[/h3]
  • [p]We’re aware of players having issues with performance when playing Session on certain platforms. We have integrated several changes to minimize these issues and provide a smooth gameplay experience for players on all hardware set ups.
    [/p]
[h3]FPS Updates on PC:[/h3]
  • [p]We had previously cut 45 / 90 / 120 fps on all platforms as it led to extensive variations in gameplay bugs due to our game code structure. Reducing these options allowed for a more consistent gameplay experience. However, we also heard the community on how it affected your play styles and overall enjoyment of Session. We have therefore found a means to re-integrate the cut FPS settings.[/p]
  • [p]Reintegrated - 45 / 90 / 120 FPS
    [/p]
[h3]Grind mode changes:[/h3][p]Full & Partial Grind Input Modes have been CUT.[/p]
  • [p]The default setting is now No Release, meaning the players can transition right to their grind input from their pop input without releasing the sticks.[/p]
  • [p]This change was necessary to account for the addition of Caspers, Primos, and Darkslides into the full skate ecosystem in Session[/p]
  • [p]Removing these modes does not prevent the player from playing with full or partial release!
    [/p]
[h3]Nav Fixes:[/h3][p]We have performed a pass at the major physics/navigation issues hindering gameplay. Most notably, we have worked to address:[/p]
  • [p]Fixed – The ability to pop off banks and small kickers without the players legs & board clipping into their body[/p]
  • [p]Fixed – The player is no longer pulled up slopes when skating[/p]
  • [p]Fixed – The player mass is more centered – leading to more realistic physics when dropping off a curb or riding over a slope[/p]
  • [p]Fixed – Speed should be more continuous popping into, and / or, landing on tricks on sloped terrain[/p]
  • [p]Fixed – Losing speed when bank turning on slopes[/p]
  • [p]Fixed – Updated wheel physics to ensure no impact on navigation & Speed with wheel bite set to “Off
    [/p]
[h3]Physical Animation Fixes:[/h3]
  • [p]A pass has been performed on the player physics assets, leading a more realistic & weighted feel when on board. This fix also applied to when the player bails and is in ragdoll.[/p]
  • [p]Phys-anim has also been updated during grinds to allow for more arm motion.[/p]
[p][/p][h3]Map options moved to “Map Settings”[/h3][p][/p][h3]Finally:[/h3][p]In our roadmap we included a note of “In Game Social!?” for this release.

After extensive research into our gameplay and networking options, and determining how best to provide an in game social challenge that fits with Session and the team / Studio objectives, it was decided that the technical challenges and investment were not viable for Session. We will therefore NOT be eveloping any in game social features for Session. This decision was not made lightly, and we have instead decided to continue to focus our development on the features and gameplay currently included in the game.

As our intention for the In-Game social was to allow players to share clips with friend in game, we have decided to re-launch the session discord video channels to allow for content sharing & discussions. The updated Discord channels are now LIVE![/p][p][/p][p]Join us : https://discord.com/invite/session[/p][p][/p][h2]BUG FIXES[/h2]
  • [p]Fixed – Manual catch – holding the input for catch orient from pop will not auto catch the tricks early.[/p]
  • [p]Fixed – Floating off kinked rails[/p]
  • [p]Fixed – Feet separating form board in Switch stance tricks[/p]
  • [p]Fixed – A camera frame jump bug that made the skater teleport forwards back on frames[/p]
  • [p]Fixed – Nose manuals to nollie shuvs no longer break the skater[/p]
  • [p]Fixed – Side pop input no resets after landing a manual[/p]
  • [p]Fixed – Landing in powerslides no longer leads to infinite slides[/p]
  • [p]Fixed – The player pelvis popping down when popping out of manuals[/p]
  • [p]Fixed – Revert min / max values[/p]
  • [p]Fixed – Translation bugs in non-English SKUs[/p]
  • [p]Fixed – A bug with the object dropper lights and selecting objects[/p]
  • [p]Fixed – Short manuals should no longer occur after dropping out of a manual and releasing inputs[/p]
  • [p]Fixed The player should no longer bounce upwards when the board collides with a rail or object when attempting a trick[/p]
  • [p]Fixed – Kick turns rates are improved at slow speeds
    [/p]
[h3]QOL FIXES[/h3]
  • [p]A pass was performed on Smith & Feeble grinds – minimizing the dip and inconsistent results when in the grind[/p]
  • [p]Board & Lip Slides no longer bail when the player is top side of the ledge.
    [/p]
[h3]Known issues in this release[/h3]
  • [p]When playing on an FPS higher than your monitor refresh rate with V-Sync on, the player may witness camera stutter. In this case you have two options…[/p][p]- Remove V-Sync[/p][p]- Set max FPS to your monitor refresh rate (hz)
    [/p]
What’s Next:
[p]We’re continuing to work on gameplay improvements as we balance the core gameplay systems in Session.

Finally - Keep your eyes peeled on the in-game news or our social channels for more info on development as we continue to throwdown our core
[/p][p]Peace,
The crea-ture team[/p][p] [/p][p]crea-ture Discord Session Instagram Twitter Session Website[/p]

Crea-ture Developer Blog #18

COMMENTS FROM THE STUDIO
[p]Hey Folks,[/p][p][/p][p]The session team continues to make progress on our core gameplay with some important updates in our FLOW release!
[/p][p][/p][h2]What’s been delivered?[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Goofy Stance[/h3]
  • [p]All tricks and animations have been fully mirrored to the goofy stance, ensuring visual and gameplay parity with regular stance[/p]
  • [p]ON & off board transitions have been fixed, and the player will no longer spin in place when getting On / Off board in goofy stance[/p]
[p][/p][h3]Flow & Friction Pass[/h3][p]This deliverable is the sum of all work in relation to design, functionality, tweaks/balancing, and the debug of many skate features[/p]
  • [p]Includes revisions and updates to powerslides, reverts, manuals, wheel grip settings, and the “Pump multiplier” option for example[/p][p][/p]
[h3]Powerslide updates[/h3]
  • [p]Powerslides are now aligned with player direction upon completion, and the board re-orients to your initial direction upon stick release, assuming you have not come to a stop.[/p]
  • [p]Reworked the ability to control the depth of the powerslide, both frontside and backside[/p]
  • [p]Improved the friction gradient & breaking rates in powerslides providing more opportunity to manage player speed in a line[/p]
    • [p]Including powerslides with all four wheels AND “tail” or “nose” powerslides, which previously did not influence player speed[/p]
  • [p]We have added the ability to Slalom between frontside and backside powerslides while staying in the powerslide state[/p]
  • [p]Performing a revert by entering a powerslide and completing the rotation with the triggers will allow you to better check your speed while “reverting”[/p]
  • [p]Cleaned up the animation transitions in the powerslide states leading to an overall smoother feel[/p]
[p][/p][h3]Reverts Pass[/h3]
  • [p]Reverts will no longer over rotate upon completion, ensuring the player is aligned with their initial direction but in their opposite stance[/p]
  • [p]Reverts do not impact player speed[/p]
  • [p]Revert sensitivity settings have been updated[/p]
  • [p]Reverts “ON Bail” have been debugged[/p]
  • [p]Revert animations were cleaned up leading to an overall smoother feel  [/p]
[p][/p][h3]Manuals[/h3]
  • [p]You can now land in manuals without all four wheels touching the ground[/p][p]This applies to:[/p]
    • [p]Dropping off a ledge or grind into a manual[/p]
    • [p]When performing a revert in a manual[/p]
    • [p]When in a manual and changing directions 180 degrees[/p]
  • [p]Manuals have been added to the trick display[/p]
    • [p]When “Trick Display” is set to “On” in the Options à Display Settings[/p]
[p][/p][h3]General[/h3]
  • [p]Board Breaking[/p]
    • [p]When your board breaks you will now have the option to load a replacement from your inventory. This includes deck, griptape and deck / rail combos rather than a default orange blank board.[/p]
    • [p]The board replacement is preselected according to your inventory and will:[/p]
  1. [p]Try to replace the same set-up[/p]
  2. [p]If the same items are not available in your inventory – it will build your loadout based off the order your items are displayed in the store / apartment[/p][p][/p]
[h3]In-Game News[/h3]
  • [p]We’ve added a news pop-up on game launch that allows us to share the latest news directly with players in game. Including our release notes for this update![/p]
[p]Beyond these updates, we’re happy to be providing some free content with this release! [/p][h2]
Free Content[/h2][p][/p][p]Welcome to Jacuzzi Unlimited[/p][p]Once Louis Barletta announced the launch of his brand, we knew we had to get it in game. You can now find Jacuzzi boards and apparel in your in-game skate shop![/p][p][/p][h3]Socks[/h3]
  • [p] It’s long overdue but sock variants are finally in game![/p]
  • [p] Socks are available in 2 Styles with multiple heights and colour Variants for each style – Socks are now available to all players in the skate shop! [/p][p][/p]
[h3]BUG FIXES[/h3]
  • [p]Fixed Jam mission Softlock: Exiting game mid Jam will no longer block you from starting the Jam and game won’t crash upon trying to change missions.[/p]
  • [p]Fixed inputs for 180 to 50-50 when using Front / Back Foot input mode.[/p]
  • [p]Fixed FS / BS Revert registering opposite in Goofy / Regular's switch.[/p]
  • [p]Fixed skater disappearing / fall during cutscenes.[/p]
  • [p]Fixed nose and tail drags not having friction.[/p]
  • [p]Removed invisible collision while on foot in Prague.[/p]
  • [p]Fixed skater being flung far after bail
  • Ragdoll velocity.[/p]
  • [p]Fixed character spin when getting On / Off board.[/p]
  • [p]Fixed small manual before Ollie / Nollie crank.[/p]
  • [p]Fixed camera shake when walking / running while board is broken.[/p]
  • [p]Fixed Camera Lens keyframe nullifying effects of FOV.[/p]
  • [p]Fixed Powerslide over rotating while using Front / Back Foot inputs.[/p]
  • [p]Fixed camera position defaulting to right side of screen when launching game / loading map.[/p]
  • [p]Fixed Nollie / Fakie Bigspins and Body Varial trick registration.[/p]
  • [p]Fixed misaligned feet while riding / pushing after respawning.[/p]
  • [p]Fixed Daily Challenges being validated without performing required tricks.[/p]
  • [p]Fixed not being able to Revert while in Nose Manual / Switch Nose Manual.[/p]
  • [p]Fixed flip tricks appearing as Ollie directly after revert.[/p]
  • [p]Fixed lag during Manuals in Paris missions.[/p]
  • [p]Fixed lag while grinding / sliding while having lots of untracked missions available.[/p]
  • [p]Fixed player being knocked down and reset out of Jam zone at beginning of Banks Jam round 2.[/p]
  • [p]Fixed character jolt back when releasing powerslide input.[/p]
  • [p]Late Shoves no longer flip.[/p]
  • [p]Late Shoves function in all stances.[/p]
  • [p]Fixed Manual Catch timings with backwards board.[/p]
  • [p]Quarter Pipe typo fixed for “DIY Quarter” and “Ramp Quarter”[/p]
  • [p]Fixed collision for movable object in Creature Park.[/p]
  • [p]Fixed Goofy / Regular Switch Pressure Hardflip flipping too slow by default.[/p]
  • [p]Fixed evoking Filmer Mode out of bounds leading to camera lowering / raising indefinitely.[/p]
  • [p]Fixed Philly's Finest mission task “Grind the Ledge”[/p]
  • [p]Reverts no longer cause character to jolt forward or backwards.[/p]
  • [p]Fixed auto pop when holding cranking inputs on bank.[/p]
  • [p]Fixed Session Marker decal appearing on quest giver NPC.[/p]
[p][/p][h3]QOL FIXES[/h3]
  • [p]Objects are now selectable while out of bounds.[/p]
  • [p]Skater no longer stands straight up when entering Powerslide stance.[/p]
  • [p]Updated Rock Ride mission final task.[/p]
  • [p]Updated NYC Banks Wall mission task description.[/p]
[p][/p][h3]Known issues in this release[/h3]
  • [p]When entering Powerslide stance while in-air & turning with the triggers before landing, the player will land in a permanent Powerslide stance until providing additional input.[/p]
[p][/p][p]Finally, we’re excited to present our latest DLC offering.[/p][p][/p]
Welcome to El Lay!
[p][/p][p][/p][p]We’re stoked to be returning to the West coast for our latest map release, welcome to El Lay.[/p][p] [/p][p]The West coast is home to some of the greatest outdoor skateparks ever built, with the ideal culture and climate to nurture skating. We therefore wanted to pay our homage to this important local while making sure we’re adding a fun and all rounded skateboarding experience within this setting. We hope you enjoy the lines for days and we continue to hone the core skate experience in Session.[/p][p] [/p][p]As with all DLC maps, we like to provide some unique and fun skateable Object Dropper Assets. This latest batch is a mix of items you would find at skate parks along with creative additions from the crea-ture art team.[/p][p][/p][h3]Object Dropper x 6 Objects[/h3][p][/p][h3]Skater Gear[/h3]
  • [p]Gym Jerseys (10 Variants) – DLC[/p]
  • [p]Gym Shorts (10 Variants) – DLC[/p]
[p][/p]
  • [p]Football Jerseys (10 Variants) – DLC[/p]
[p][/p]
  • [p]Cargo Shorts (3 styles, 8 - 11 Variants) – DLC[/p]
[p][/p][p][/p][h3]What’s Next:[/h3][p]We’re continuing to work on gameplay improvements as we rework many of the core systems.[/p][p][/p][p]Finally - Keep your eyes peeled on the in-game news or our social channels for more info as we proceed @sessiongame.[/p][p]
Peace,
[/p][p] The crea-ture team[/p][p] [/p][p]crea-ture Discord Session Instagram Twitter Session Website[/p]

Crea-ture Developer Blog #17

COMMENTS FROM THE STUDIO
[p][/p][p]Hey Folks,[/p][p]
As mentioned in our last Dev blog, we've been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. Over the last year we have re-established our core team on Session, and we now have the programming base to push on![/p][p][/p][p]In light of the much awaited updates, and focus on core gameplay fixes, this Dev Blog will read more like a changelist. Instead of relying on reading though, we recommend you jump in the game and get your hands on your controller to experience the sum of these changes first hand! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]What has been delivered for this release?[/h2][p][/p][h3]Camera Overhaul[/h3][p]We’ve had some core camera issues since launch, making it harder to consistently land your tricks & lines. The focus on this overhaul has been on keeping the player & gameplay options clearly visible &  on screen at all times while also ensuring you can see what’s coming so you can adapt accordingly![/p]
  • [p]Camera positioning & realignment speed overhaul while On Board[/p]
  • [p]Ensure the camera provides visibility on what’s ahead to better help prepare for tricks, lines, and landings[/p]
  • [p]Retain player on cam at all times - including on turning & at speed[/p]
  • [p]Camera while grinding follows the player around curves[/p]
  • [p]Camera logic & flow on banks, quarter pipes, and liptricks - it helps to see where you’re landing![/p]
  • [p]Provides height on cam to provide improved landing visibility[/p]
  • [p]The camera has better world avoidance techniques [/p]
  • [p]Camera follows the player on bail instead of the board[/p]
  • [p]Camera menu options updated / simplified[/p][p][/p]
[h3]Improved skate feel & fluidity [/h3][p]This deliverable is more the sum of many core changes, and not all benefits of this work are clear in the gameplay at this point in time. The bulk of the work done is on the code foundation that will facilitate future fixes in both feel & fluidity of the skater. This will also contribute to the flow and friction of the skater, and board, in relation to the game world!
[/p]
  • [p]The New Physical Animation update is ALWAYS on, it was previously off by default.[/p]
  • [p]We rebuilt the physics assets on the player characters - changing their posture and reaction to player inputs[/p]
  • [p]Flow & Friction pass #1 - The foundation to the future Flow update this Summer![/p][p][/p]
[h3]Other feel & fluidity bug fixes[/h3]
  • [p]Fixed Goat Feet bug when skating fast[/p]
  • [p]Fixed Mongo Push Bug - causing the player to bail and bug when not completing a full push[/p]
[p][/p][h3]Frame rate Updates [/h3][p]We had previously supported non-optimal frame rate settings in Session, leading to extensive variations in gameplay bugs due to our gamecode structure. Reducing these options allows for a more consistent gameplay experience.[/p]
  • [p]Removed - 45 / 90 / 120 FPS [/p]
  • [p]FPS settings are 30 & 60 now - with 60 being ideal[/p]
[p][/p][h3]General Bug Fixes[/h3]
  • [p]Skateshop - DLC Merch Cannot Be Sold / Removed From Inventory[/p]
  • [p]Shop/Apartment - Equipping New Griptape Resets Board to a Blank Deck[/p]
  • [p]On Board - Skater Turns Too Sharp When Skating Fast[/p]
  • [p]On Board - Skater Flung Across Map After Respawning Near a Wall[/p]
  • [p]Landing - Big Drop Landing Causes Instant Fall When Getting Back On Board[/p]
  • [p]Missions Game loses focus when triggering talk prompt for NPC and walking away[/p]
  • [p]Prog - Unable to Sprint, Set Marker or Push After Changing Map While Prompt is on Screen[/p]
  • [p]Object Dropper - Object Dropper HUD Persists During Cutscenes[/p]
  • [p]Loc Scoop+Flip tutorial mission uses inconsistent trick name for 360 Flip. [/p]
[p]Beyond these updates & fixes, we’re also happy to be providing a content update with this release![/p][h3]
Free Content[/h3][p]All players will be receiving the re-release of the New York Sewer map.[/p][p][/p][p]If you didn’t manage to get to the TMNT Sewer map while the content was up - we have re-released the map, minus the TMNT branding, for all players. Just head to “Extra Network” → “Sewers”. If you did manage to unlock the 122 ⅛  Sewers during the promo, you will now have access to both versions of the map, but wont lose the TMNT branded version of the map - nor the gear or Turtles.[/p][p][/p][p]Finally - This version of the Sewer map will be available for all players and will not be removed![/p][p]
[/p][h3]What’s Next:[/h3][p]We’re already knee deep in the code of the Goofy Stance update - working on much awaited gameplay updates and improvements for the community & Session core team!
[/p][p]Keep your eyes peeled on our social channels for more info as we proceed, and don’t forget to post your clips & tag @sessiongame for your chance to win some cool prizes from the team![/p][p]
Peace,
[/p][p] The crea-ture team[/p][p] [/p][p]crea-ture Discord Session Instagram Twitter Session Website[/p]

2025 Roadmap - Crea-ture Developer Blog #16

[p][/p]
COMMENTS FROM THE STUDIO
[p]
Hey Folks,

We’ve been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. It’s been a solid three years since we last released a roadmap and we know the community has been waiting patiently!

Here’s a snapshot of what's to come over for the balance of 2025, with the specifics of each update being shared in more detail as we approach the release date.

Here’s a teaser for our Early Summer release the “Foundation Update”:

[/p][previewyoutube][/previewyoutube][p]
[/p][h2]What’s Next:[/h2][p]We’re happy to be sharing our Roadmap for 2025 with our early summer release right around the corner!

Keep your eyes peeled on our social spaces as we continue our roll out clips and updates.

Follow Session on Instagram for more info on a weekly basis,

The crea-ture team! crea-ture Discord Session Instagram Website Twitter Session [/p]