Crea-ture Developer Blog #17
COMMENTS FROM THE STUDIO
[p][/p][p]Hey Folks,[/p][p]As mentioned in our last Dev blog, we've been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. Over the last year we have re-established our core team on Session, and we now have the programming base to push on![/p][p][/p][p]In light of the much awaited updates, and focus on core gameplay fixes, this Dev Blog will read more like a changelist. Instead of relying on reading though, we recommend you jump in the game and get your hands on your controller to experience the sum of these changes first hand! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]What has been delivered for this release?[/h2][p][/p][h3]Camera Overhaul[/h3][p]We’ve had some core camera issues since launch, making it harder to consistently land your tricks & lines. The focus on this overhaul has been on keeping the player & gameplay options clearly visible & on screen at all times while also ensuring you can see what’s coming so you can adapt accordingly![/p]
- [p]Camera positioning & realignment speed overhaul while On Board[/p]
- [p]Ensure the camera provides visibility on what’s ahead to better help prepare for tricks, lines, and landings[/p]
- [p]Retain player on cam at all times - including on turning & at speed[/p]
- [p]Camera while grinding follows the player around curves[/p]
- [p]Camera logic & flow on banks, quarter pipes, and liptricks - it helps to see where you’re landing![/p]
- [p]Provides height on cam to provide improved landing visibility[/p]
- [p]The camera has better world avoidance techniques [/p]
- [p]Camera follows the player on bail instead of the board[/p]
- [p]Camera menu options updated / simplified[/p][p][/p]
[/p]
- [p]The New Physical Animation update is ALWAYS on, it was previously off by default.[/p]
- [p]We rebuilt the physics assets on the player characters - changing their posture and reaction to player inputs[/p]
- [p]Flow & Friction pass #1 - The foundation to the future Flow update this Summer![/p][p][/p]
- [p]Fixed Goat Feet bug when skating fast[/p]
- [p]Fixed Mongo Push Bug - causing the player to bail and bug when not completing a full push[/p]
- [p]Removed - 45 / 90 / 120 FPS [/p]
- [p]FPS settings are 30 & 60 now - with 60 being ideal[/p]
- [p]Skateshop - DLC Merch Cannot Be Sold / Removed From Inventory[/p]
- [p]Shop/Apartment - Equipping New Griptape Resets Board to a Blank Deck[/p]
- [p]On Board - Skater Turns Too Sharp When Skating Fast[/p]
- [p]On Board - Skater Flung Across Map After Respawning Near a Wall[/p]
- [p]Landing - Big Drop Landing Causes Instant Fall When Getting Back On Board[/p]
- [p]Missions Game loses focus when triggering talk prompt for NPC and walking away[/p]
- [p]Prog - Unable to Sprint, Set Marker or Push After Changing Map While Prompt is on Screen[/p]
- [p]Object Dropper - Object Dropper HUD Persists During Cutscenes[/p]
- [p]Loc Scoop+Flip tutorial mission uses inconsistent trick name for 360 Flip. [/p]
Free Content[/h3][p]All players will be receiving the re-release of the New York Sewer map.[/p][p][/p][p]If you didn’t manage to get to the TMNT Sewer map while the content was up - we have re-released the map, minus the TMNT branding, for all players. Just head to “Extra Network” → “Sewers”. If you did manage to unlock the 122 ⅛ Sewers during the promo, you will now have access to both versions of the map, but wont lose the TMNT branded version of the map - nor the gear or Turtles.[/p][p][/p][p]Finally - This version of the Sewer map will be available for all players and will not be removed![/p][p]
[/p][p]Keep your eyes peeled on our social channels for more info as we proceed, and don’t forget to post your clips & tag @sessiongame for your chance to win some cool prizes from the team![/p][p]
Peace,
[/p][p] The crea-ture team[/p][p]