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Crea-ture Developer Blog #15

COMMENTS FROM THE STUDIO


Hey Folks,

We’re back with our first dev blog since the release of our Paris map in July, and we’re going to be taking a different angle for this one!

For the first time since publishing our Steam Dev Blogs in May 2022, we will broaden our scope and provide some context on crea-ture studios along with Session project updates.

Prior to 2023 crea-ture was Session, and Session was crea-ture, but it’s been a while since this has been the case and it’s time we share some more info!

What’s happened since the 2023:


Since early 23, crea-ture has been working and growing on more than one front. This was a major direction change to what had been our day to day life working on Session, with all decisions and all efforts focussed solely on the output and success of Session.

Session has been a relative success since its launch, and it continues to outperform our humble expectations for a Skate Sim. This reality has led to unique challenges as we adapt our team and Studio to account for this success while also preparing for the future.

Day to day life at crea-ture is now focused on 3 major topics:
  • Studio growth & establishment
  • A second project
  • Session production

The studio management, and team, needed to grow to enable the continued production on Session while also defining and establishing our direction beyond. This studio growth is also critical to allow us to build teams in new disciplines (Audio/UI-UX/Anim) and provide ample feedback, growth, and professional challenges for our current team.

In conjunction with the Studio growth and continued production on Session is the need to secure future development and revenue for the studio. This comes in the form of our second “To Be Announced” Project. This second project allows us to continue recruiting top talent and building the depth and breadth of experience here at crea-ture studios.

More info on our projects, current team, and open roles can be found on our website at https://www.crea-turestudios.com

https://store.steampowered.com/app/861650/Session_Skate_Sim/
Now to the Session…


Before we get into the specifics of this release there is a big ticket item for us to officially address… UE5 has been officially dropped.

After in depth study on the stability and feasibility the investment required to get our physics and core gameplay integrated with the change to the physics engine is too high. There are also no guarantees that we would be able to match, or improve, the core gameplay beyond what can be achieved in our current engine version. We have instead vouched for a more focussed approach to the core skate experience, starting with addressing the more general bugs for the majority of the player base.

What has been delivered for this release?

[h3]Title Update :[/h3]
Fixed - Day 1 Bounce bug - this issue has been drastically reduced, but will never be fully gone. We have worked hard to get the best overall improvement in terms of tricks and terrain to minimize its overall impact.

Fixed - Ghost Pop - this issue has been addressed and greatly improves rail skating & flat drops. However, it is to be noted that speed has an impact on this and going too fast will still result in popping off a rail at the kink.

Stats sharing - All gameplay sliders now have an associated value on screen so that stats can be shared more readily amongst players.



DLC (Paid Content):


[h3]Prague - Stalin Plaza[/h3]
For this map release we have stayed on the European continent - and wanted to go with a map that delivered a real life location in near one to one accuracy.



We’re excited to introduce Stalin Plaza in Letna Square, Prague - a unique and distinct DIY spot that provides fun and unique gameplay opportunities in a new and refreshing setting!

For inspiration don't be shy to check out @Stalinplaza on Instagram 🤟

As with all DLC maps, we like to provide some unique and fun skateable Object Dropper Assets. This latest batch is a mix of items you would find at Stalin Plaza along with creative additions from the crea-ture art team.

[h3]Object Dropper Assets:[/h3]


[h3]Skateshop gear:[/h3]
We’re excited to be adding two new outfits for this release, providing further customization options for your skaters apparel.


Each outfit component also comes with multiple colour & material variants:
*Please note that hair/hat combos will also be provided for all free hats in the future, but we need to test & improve our system with these new assets before rolling it out globally. On that note - the original early access hair/hat combos were cut due to production & budget constraints and not to be sold at a later date…*

What’s Next:


Following this release with the Bounce bug and “ghost pop” fix we will be proceeding with the integration of animation mirroring - or bringing true Goofy to Session while still working on fun and engaging maps & content.

Peace,
The crea-ture team!

crea-ture Discord Session Instagram Session Twitter

Crea-ture Developer Blog #14

Hey Folks,

We’re happy to be releasing our latest map - and another European stop to the session Transit system, bienvenue a Paris!



Not only is Paris home to the 2024 Summer olympics as of next month, but it is a hotbed for
up and coming skaters, european skate tours, and skate culture in general.

From the Paris freestyle scene in the 80s to the revival of street skating in the 2020s, Paris has a rich history of street spots and iconic marble ledges. So join us on a cruise through our homage to some of the most iconic skate spots in the French capital.



In the words of RTJ - “Ooh, la la, ah, oui oui”

Much Love,
The crea-ture team

https://store.steampowered.com/app/2877960/Session_Skate_Sim_Paris/

Session: Skate Sim — Verified on Steam Deck

Update 10/07/24 : We've just added Cloud Saves, so you should have no trouble playing on PC or Steam Deck now.

Hey Folks,

If you wondered how Session: Skate Sim plays on Steam Deck, you can rest easy! Session is now fully compatible with Steam Deck!



You can take your skateboarding experience on the go, enjoying the game wherever you are. At the park, the beach or on your toilets. Whether you're perfecting tricks or exploring new spots, Steam Deck ensures a seamless and portable gameplay for Session.



Peace,
crea-ture Studios

Crea-ture Developer Blog #13

Hey Folks,

From passing 2.2 Million players across all platforms, to seeing our last year of social content grab 8 million views, we have felt your support from every angle.

We also know that our players want more, and even though we’ve been pretty quiet to date, we are not dead & neither is Session!

Player support has kept us eager to continue developing our skating experience, and we’re excited to show glimpses of what we’re working on for future releases.

We’re starting with tackling some of the more core issues - such as the day 1 bounce bug…
Whether you’re a casual player, or one of our top content creators, this one is a real nuisance:


WIP FIX:


We then have more interesting bugs - such as the ghost pop…did you say ghost pop?

Current:


WIP FIX:


You’ll see in the latter clip that there is no mid-air force on the players legs/board that raises them up - leading to smoother transitions out of manuals.

This change also adds some noticeable improvements when grinding kinked rails, but not all rails are equal - as the steeper versions still have some kick…



That’s a brief glimpse into what we’re working on beyond additional maps & content. So keep an eye on this space as there will be more info to come.

We hope everyone had a great Go Skate Day!

Peace,
crea-ture Studios

More than 2 million players!

Hey Folks,

Quick news to share: we are celebrating 2 million players! Thank you all for your support!
Check out this infographic with some cool stats!



Peace,
The crea-ture team!