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Session: Skate Sim News

Crea-ture Developer Blog #9 - May 2023



[h2]COMMENTS FROM THE STUDIO[/h2]
Hey Folks,

It’s been 4 weeks since our last PC specific update, and we’re already back!

It’s finally time to announce our May update and our first full standalone DLC bundle, included within our next Title Update, so here it is…

This DLC bundle welcomes pro skateboarder Chris "Cobra" Cole to the Session lineup and includes updated gear from sponsors Fallen, Spitfire, and Zero. Additionally, the DLC presents the Crea-ture Waterpark, the first map not set in a city location or skate park alongside six new missions featuring Chris Cole, four of which take place on the new map. Players can also look forward to six exclusive "DIY" assets and five Chris Cole Zero deck designs in the skateshop.

[h2]Watch the Waterpark & Chris Cole DLC Trailer[/h2]
[previewyoutube][/previewyoutube]

[h2]DLC Content[/h2]
[h3]Pro Skater[/h3]
  • Chris “Cobra” Cole officially joins the Session: Skate Sim roster
    • Sponsors in game - Fallen, Spitfire, Zero, Liquid Death

Adding Chris to Session is huge for us here at Crea-ture studios. His influence on the industry, and each of us as skaters is irrefutable. Whether you were picking up a board in the 90s, or 2020s, Chris’ presence has been consistent. He is one of the few skaters to have won Thrashers Skater of the year two times!!

[h3]Map[/h3]
  • The Abandoned Waterpark is our first map outside of a city spot or Skate park
  • The waterpark has an interesting combination of steep slopes with lots of speed, big gaps, and risky spots. However it’s not all that makes up this terrain. Take the time to shred the lazy river, or skate one of the awesome parking lot banks!


[h3]Missions[/h3]
  • Play 6 new missions with Chris Cole - including 4 in our all new DLC map!


[h3]Object Dropper Assets[/h3]
  • 6 Unique “DIY” assets



[h3]SkateShop content[/h3]
  • 5 Chris Cole Zero Deck Graphics



[h2]What's Next:[/h2]
We continue to crack away at our Q3 & Q4 Roadmap for this Summer. The Roadmap relies fully on our capacity to output asd a team, and we’re still looking to add some key roles before we can lock down the plan. However, keeping aligned with players, and growing Session, continues to be our main focus! If you know anyone out there who would be the perfect fit for our team - do share!

Recruitment at crea-ture studios continues & Open positions can be found at https://www.crea-turestudios.com/careers/

Peace,
The Crea-ture team!

Crea-ture Developer Blog #8 - April 2023



[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

It’s the last week of April and we’ve delivered the last of our 3 PC specific updates!

It’s already been a busy start to spring for our remote team. We’ve recently welcomed our newest addition, and well known community member, JL Nightmare to the Crea-ture Studios roster. JL brings 5+ years of session experience to kick start our Quality Assurance team. If you’ve checked out any of his videos you’ll know how detailed he is!

That brings us to 11 employees here at Crea-ture as we continue to look for the right candidates for our team.

Recruiting continues to be our biggest priority as we work on staffing key roles for Session & the future…but let’s get to this quick PC1.3 update, because we’re already flying towards the upcoming DLC1 release this May.

[h2]Since the last update[/h2]
PC1.3 drops today and includes the following updates, all of which will be included for free in our next platform wide updates!

[h2]PC1.3:[/h2]
Accessories System
  • Implementation of core system for player accessories
Board Breaking
  • Added an Option slider added to +/- probability of board breaking when On
  • Updated graphics on certain board sizes
Bug Fixes
  • Player HUD UI tracking on mission completion fixed
  • Historical challenge fixes (x13)
  • Skateshop skinning bugs
  • Various world collision fixes
Audio Fixes
  • Improved flatspot values
  • Reduced truck squeaking
  • Slight increase in catch sfx volume
Miscellaneous
  • Crea-ture park added to Transit system


[h2]Skateshop content:[/h2]
Accessories: Glasses were added as the first accessory to drop


The following brands have also updated their Skateshop deck graphics:
  • DGK
  • Meow
    • Samarria’s Pro Model updated!
  • Thankyou
  • Flip
  • Welcome

[h2]What’s Next:[/h2]
Beyond these quick updates we’ve been working on future world content & features, with more info to come on our Q3 & Q4 Roadmap this Summer. The Roadmap continues to be a living document as we grow and adapt to our latest opportunities. Keeping aligned with players, and growing Session, continues to be our main focus!

DLC1 release dates to be confirmed soon - Keep an eye on our Social channels and Steam page for these dates along with future Dev Blogs...

Finally, Recruitment at crea-ture studios continues & Open positions can be found at https://www.crea-turestudios.com/careers/

Peace,

The Crea-ture team!

Crea-ture Developer Blog #7 - March 2023



[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

We’ve officially hit Spring here in Montreal, and there is a buzz of excitement on the team as we get ready for our upcoming releases and finally some outdoor skating!

We’re also happy to share that Donovan is continuing on his road to recovery and he’s been back to pumping out awesome content on the regular. Our latest board breaking clips have surpassed our unique viewer counts on any social clip to date…and we’re just getting started, so it’s not just us that’s buzzing!

We’re also super sad to see the latest news changes in the industry, and couldn’t believe what we were reading regarding our favorite teams and riders. If we know one thing though, it's that when skaters slam they get right back up! We’re excited to see what new growth will come out of these changes!

[h2]Since the last update[/h2]
Session production has been moving along at full speed. We released our first PC update, PC1.1, in February and we’re stoked to see that the new onboarding and general accessibility changes have had a positive impact for players. The release of PC1.1 and subsequent deliverables made the last month a hectic time!

PC1.2 drops today and includes some fun updates that the team is excited to share, so let's get to it.

All of the following will also be included for free in our next platform wide updates!

[h2]PC1.2:[/h2]
Board Breaking
  • Board breaking is being released in the Experimental menu for this update, and is turned Off by Default.
  • Is functional in gameplay and in the Replay Editor!
  • When turned ON - the system tracks several factors:
  • Wear & Tear (On & Off)
  • When set to “Off” the likelihood of breaks < drastically
  • Drop height
  • Landing angle
  • Landing on any slope < chances of breaking on big drops

Broken Board Video: https://youtu.be/hkNqOgYsy98
Broken on Rail: https://youtube.com/shorts/q_1E4FfKQZU


Audio Updates
  • Catch SFX integration - the player now plays catch audio on any trick with player & board separation
Board Stacked Video: https://youtube.com/shorts/VyhqfMu0eGQ
  • Reverb tweaks
  • Volume & attenuation adjustments
  • Flat spot probability decreased

[h3]PC1.2 Content[/h3]
Object Dropper Assets:

Stacked Decks Available in 3/4/5 deck combos

Kicker Ramp

[h2]Skateshop content[/h2]

We’re excited to experiment with the more fun side of skating - the addition of costumes to the skate shop will give us some fun opportunities moving forward. Welcome to Session @LiquidDeath!

Available in the skate shop now - grab your in game wallets $$$

Costume - Liquid Death
Video: https://www.youtube.com/shorts/Tc4tzIwMq3Q


Panda Head!

Bucket Hat

Brimmed Beanie

Beyond the fun content, feature updates, and long term planning, we’re setting the design and tech foundations for further improvements and additions. As stated last month, the Roadmap is still evolving as we grow and define our next steps, but keeping aligned with players and growing Session is our main focus!

Clearing our Experimental menu features into full release features, as well as core gameplay fixes, are on there too!

[h2]What’s Next:[/h2]

Recruitment at crea-ture studios continues.

Open positions can be found at https://www.crea-turestudios.com/careers/

Keep an eye on our Social channels and Steam page for future updates and Dev Blogs, including an updated roadmap...

Peace,
The crea-ture team!

Crea-ture Developer Blog #6 - February 2023



[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

We made it to 2023!

We hope everyone managed to stack some clips over their holiday breaks, whether in game or IRL, for those of us north of the 49th it’s been pretty snowy so Session has been a welcome outlet!

[h2]Since the last update[/h2]

We had some big news on the team front with the rapid turn of events for Donovan Strain!

We're happy to report that he is in the hand of some of the best medical and support staff on the West Coast, and surrounded with family and friends. In time's like this we realize how easy it is to take the simple things in life for granted!

On that note - Happy Valentine's day - from us here at crea-ture Studios to all of our fans!

Yes Session, and making games is important, but nothing comes before our family, friends, and our health! Now we can get back to our usual programming.

We continue to work on our Roadmap and align on what will bring the most to our player base as a whole, and will help ensure the longevity of Session. We’re actively building a bug backlog that will also be addressed over the next year of production - so we don’t only add to Session - but actively address player frustrations.

After our latest announcement regarding our upcoming releases this March, we’re excited to share that we will be moving to monthly PC releases for February, March, and April!

The first PC release will be dropping by the end of February, and will include:

[h3]Upcoming Features:[/h3]
  • First Time User Experience - AKA Onboarding
    Updated Mission / Quest tracker
    AMD FidelityFX™ Super Resolution 1.0

[h3]Upcoming Content:[/h3]
  • New Skateshop content
We’re excited to welcome NEW truck brands to the in game skateshop. We’ve reviewed how trucks are built in game, and the benefits to gameplay, and your board control, are pretty awesome!

We also tasked the art team with producing what they’d love to skate! Here are some examples of the fun and unique skateable assets you can expect to see in future releases.

This specific bundle will be released on PC this February!

[h4]Object Dropper Assets[/h4]

AVE Bench


Tile Kicker


Curved Manny Pad


Pyramid with rail spine


A-frame with rail/box


Skatable Car!


Visit our social pages for clips of these assets in game!

[h3]In game QOL improvements:[/h3]
  • All bug fixes in the December Dev Blog +
  • Impossible’s now wrap around your foot - clipping is to be expected.
  • Donovan’s Skateshop meetup is no longer a “no-bail” line.
  • Continued Mission trigger detection box improvements
  • Bailed tricks will no longer count towards mission or challenge objectives
  • KS Fastplant backers in credits

[h2]What’s Next:[/h2]

Recruitment at crea-ture studios continues, and open positions can be found at https://www.crea-turestudios.com/careers/

Finally we’re looking forward to sharing an updated roadmap for Session production in 2023!.

Keep an eye on our Social channels and Steam page for future updates and Dev Blogs.

Peace,
The crea-ture team!

Crea-ture Developer Blog #5 - December 2022



[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

We released V1 over 2 months ago, and we’re loving all of the content being pumped online by players and skaters alike. From clips, to full edits, the community posts never cease to amaze us! We’ve seen everything from buttery back tails to recreations of classic skate parts, there’s no shortage of unique gameplay content being produced with the in-game Replay Editor.

September’s V1 release of Session was a major milestone for us as a team, but even bigger for us as a studio. Building a game studio and shipping an original IP is a huge feat, and we’re beyond proud of what we’ve been able to achieve with our limited resources.

2022 was by far one of the more challenging years for the Session team with the release of the Public Update 2 build, the closing of Early Access, and culminating in the launch and release of V1. All of these deliverables were achieved while also managing the ebb and flow with the growth of the studio. The road to release was almost 5 years long, and over that time the size, dynamics, and composition of our team changed considerably. We had departures from Key roles - but nonetheless managed to push on with solidifying our vision and ensuring we provided the most balanced experience at launch.

The two months since launch have therefore been calm after the storm, but we have been more than busy during this time!

Since the last update

[h2]In-game improvements:[/h2]
  • Continued optimization for performance - Our cities continue to get optimised to ensure we provide the best performance on all supported platforms!
  • Pause Menu restructure - In order to improve visibility, as well as ease of access, to core menus & settings, we have cleaned up and restructured the Pause menu.
  • Mission Tracking - Improved mission tracking will allow you to jump between main path, secondary, and Pro missions on the fly.. It will also improve visibility of all mission options available at that time.
  • Mission Completion - If you complete steps of an untracked mission - you are now notified
  • Mission progression - You are now fed side missions to meet the required EXP before proceeding to the “Skateshop meetup” and all other arc gates.
  • Mission detection improvements: Throughout the mission arc based off of player feedback
  • Transit Improvements:
    • The transit map now identifies the single stop nearest to the required location - from any city
    • The transit map now Identifies the nearest stop to the destination within the same city
  • Replay Editor updates:
    • Now stores TOD changes made in the editor
    • Added a check for existing save files with conflicting name
  • Brandalised DLC content is now FREE in the shop - once the DLC is purchased
  • Audio improvements:
    • Wind Effects - Wind sound plays when going fast. Different sounds will play depending if you're in the air or on the ground.
    • Attenuation Settings - Tweaking attenuation falloffs, adding occlusion, focus effects, doppler, reverb distance

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
    • Footstep Materials - Added sounds when walking on different surfaces. Grass, cars, plastic etc.
    • Manuals - Added wheel impact sounds when exiting a manual.

[previewyoutube][/previewyoutube]
    • Effects - Testing a stereo delay on certain sounds to give more width.

[previewyoutube][/previewyoutube]
    • Grinds - Added unique sounds when grinding the top of a fence.
    • Board - Added improved board impact audio

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
    • General Mixing
  • Daily Challenges
    • Grind challenges are now tracked in Metres
  • Historical Challenge trick detection:
    • NolliePop shuv - M.Mcbride
    • Inward Heel - M.Mcbride
    • Brooklyn Banks 2010 Best Line - Nate Rojas
    • Welcome to Hell - Jamie Thomas

[h2]Onboarding Improvements:[/h2]
We know that we have the best skate sim on the market - our goal now is to improve how we introduce newcomers and players in a fun and progressive way to our extensive gameplay. As of the next Patch planned for early 2023, all new players to the game, or new characters created in your current game, will experience a new onboarding flow.

The original Brooklyn Banks tutorial has been scrapped for a better paced and more transitional introduction to the gameplay mechanics. Feedback from new users was clear - the learning curve was too steep, and was becoming a barrier to entry - creating frustration for players as opposed to empowering them!

In order to tackle the various barriers to entry we had identified, we’re delivering a combination of changes to gameplay and exposure at a base level.

The new default difficulty preset will now account for basic Left Stick navigation, and does not require mirrored input for Switch tricks, amongst other ease of access changes. This default setting will now prove as a transitional step into the full Session feature set, once players have found their comfort in the core navigation and tricks sets.

The tutorial is now considerably longer than before, but provides the foundation of exposing and confirming key elements from navigation, to tricks, and supplemental features. As we found that even as an experienced skater - there were some core gameplay features that were poorly, or not at all, exposed.

Not only are we tackling the First Time User experience, we've also made various improvements to existing features. The Mission Log is now toggled on/off HUD, it now allows for scrolling between current mission options without having to enter the pause menu and skater log, leading to more time for you to work on your tricks and clips. It also provides input per step of the tutorial as to what is expected of the player.

While we’re tackling how to improve the first time user experience, we’re also working on elements for our existing player base. As mentioned before - the content being produced is awesome, so it is only logical that we pursue features that promote the challenging of friends and sharing of content in the game world. To this extent we’re currently scoping and designing the potential for future features that will help transition your offline gameplay with the Session community in a seamless manner.

[h2]Upcoming Content:[/h2]
  • New and unique Object Dropper assets!
    • For both the next free patch & the subsequent DLC
  • We’re working on the next pro-skater who will be coming to Session. He’s a pro known for his absolute love for skateboarding and throwing backside 360’s into his trick sets. Some call him the NBD king, and we really feel he has the same level of passion we have for skateboarding.
  • We’re also working on a new map, this is our first foray into a non-city setting (not including the skateparks), and we’re loving the variety it’s bringing so far. This map will be a part of a future DLC drop, so take a look at the image below and guess where you’re going to be skating next.


DLC dates will be announced after we release our next Free patch in early 2023!

[h2]Whats Next:[/h2]

Our next releases are now planned for Early 2023 - starting with a free patch - and will be tackling the overall accessibility and onboarding of players into Session as well as the many quality-of-life fixes listed above. This free patch will be followed by the first official DLC drop.

Finally - To keep up with our players and fans we just opened our own Tik Tok account - run by our community manager, Donovan Strain!

Keep an eye on our Social channels and Steam for future updates and Dev Blogs.

Peace,
The Crea-ture team!