1. Session: Skate Sim
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Session: Skate Sim News

Happy Halloween!!!

Happy Halloween!!! (a bit in advance!) And thanks to everyone who's supporting us!


Straight from the crypt we wanted to wish you all a Happy Halloween from the crea-ture team. Enjoy your ghouls out night and if you get any laffy taffy send them our way! Have a great Halloween weekend! :skull: :skull: :skull:

Enjoy and see you soon!

The crea-ture Team.

[previewyoutube][/previewyoutube]

Development Update

Sup guys!

Have you missed us?

We are currently deep in the trenches, battling this update. (we’re winning this one for sure!)
Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting better every weeks)

All the tinkering we’re doing takes time.
Sadly we can’t confirm any date just yet, but we’re doing our best to make the wait worth it for you guys.

We know you just want the wait to end, but again, we do think it will all be worth the wait in the end.
We hope this little work in progress clip will help the pain of waiting

[previewyoutube][/previewyoutube]

Development Update

Sup guys!

Have you missed us?

We are currently deep in the trenches, battling this update. (we’re winning this one for sure!)
Lots of things are shaping up nicely and we are making great progress with how the physics reacts. (it’s getting better every weeks)

All the tinkering we’re doing takes time.
Sadly we can’t confirm any date just yet, but we’re doing our best to make the wait worth it for you guys.

We know you just want the wait to end, but again, we do think it will all be worth the wait in the end.
We hope this little work in progress clip will help the pain of waiting :wink:

[previewyoutube][/previewyoutube]

Big shout out to all of you guys holding on tight and being patient.

Best,

The crea-ture team.

Development Update

Hey Sessioneers, it’s been a while, hasn’t it.
Thought we’d given up on you? Haha, you are probably new around here.

[h2]Gameplay[/h2]

We’ve recently reached a major milestone in our physics and gameplay surgery, and we are finally starting to come out the other side of the tunnel. What does the other side of the tunnel look like? Well, here’s a very sneaky peek of a before and after.

[previewyoutube][/previewyoutube]


With this new physics update, we’re clearly seeing a rebirth of the game and how much smoother it now feels and plays. The character and the board now work better together giving it a much more natural and reactive feel in the game. Simply put, night and day.


But, we still have some way to go before it’s ready for you guys. We’re now entering the bug-fixing stage to get Session in a more enjoyable state so we can start the feedback process with you guys again.

Obviously, all is not pink and sweet yet but many annoying issues have been fixed, for example; exploding the character off grinds, hitting the floor like a sack of potatoes every time you hit an obstacle and more. So bump into these ledges like never before! We hope you will enjoy it!

[h2]The world.[/h2]

Images speak for themselves.



The Pyramid ledges got bigger.

[h2]Customization[/h2]

With the new physics implementation, we’ve been able to get one step closer to our original vision. Now, customization isn’t just aesthetic anymore. Meaning if you change your wheel size you’ll let you go faster and help locking onto grinds.
Changing your truck size from 129 to 144 you’ll have more room to grind and more area to pinch those Crooked and Suski grinds.

Truck tightness is now very important in the game.
Do you like your trucks loose like a wizards sleeve, or so tight your bushing is screaming for help due to the pressure. Now you will be able to choose your ideal tightness. From super loose to super tight but careful, loose trucks might save lives but can also bite sometimes!

All of your support in the community has been great, seeing fresh new footage daily and your passion is above and beyond.

We would like to thank you and once again for your patience and your evergoing and ever-growing support and passion.

[h2]Last words[/h2]

Before wrapping this up, we’ve heard echoes that people think the price of Session will rise with the next update.
The short answer is: No, not at the moment.

The Longer answer is: Even though the experience has drastically enhanced, we believe our current price is a fair one. We also think this is part of the normal development process of an early access game: Share, progress, gather feedback, make it better.. This is just how things should work.

And! We are happy to give more for less for two simple reasons:

1. This is our way to thank you for your support.
2. Our main goal is simply to build the greatest, most authentic skateboarding sim game.

You are awesome!

We’ll see you again soon once we rise from the depths again.

The crea-ture Team.







Development Update

Gravity, momentum, velocity, speed. Some of the key elements of how the Board physics work, and this is why we're currently neck high in some major physics work.

We have now initiated the next stage of development which is for our physics to go to the next level. Our core skateboarding experience is currently getting a much needed overhaul. This is something that needed to be done to take Session from where it is currently and propel it into what it can be.

We have rolled with the current physics implementation for as long as we could. This major physics upgrade means we had to temporarily unhook most of our current skate mechanics, to further develop the physics system of the game before hooking them back in.

We want to thank you for your patience.

Once this momentous surgery has been completed we will be going back to our regular update pace.

We believe this will make the core skateboarding experience in Session feel a lot more authentic and responsive than it ever was, and we hope you’ll agree once it’s in your hands.

Big Thanks to all of you for your support.

The crea-ture Team