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Crea-ture Developer Blog #11

[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate.

[h2]Since the last update[/h2]

The turtles have found themselves at home in NY and their sewer lair, but we’re also seeing awesome clips from around San Francisco, Philadelphia, and beyond. So keep the clips & content coming - and don’t forget to tag our social accounts!

Since our last release we’ve continued onboarding new team members and building for the future while also ensuring we're producing fun content for you as the player. To that note we’re excited to announce the release of our latest DLC bundle - in collaboration with Black River fingerboards!

[h2]DLC (Paid Content):[/h2]


Black River” Object Dropper asset set
  • 38 items from rails, benches, boxes, and more!


We’re excited to finally be bringing back one of our early supporters of Session, Black River Fingerboards. While fingerboarding is not skateboarding - it replicates the freedom, artistic expression, and counter culture roots of skateboarding, just at a table top level. Being able to share the love we have for skating and grass roots companies like Black River was an easy call for us, and the variety of skateable objects leads to some incredible opportunities in game!

Please note that while the Black River object bank assets are bundled with the DLC, once owned they can be placed & used in any map or locale.

  • Phatt Nugget Mall


The 90s were the heyday of the megastore and the boom of giant multi storied shopping malls all across North America. Malls have always been the forbidden fruit for skaters. Being clean, indoor, and mostly tile or marble with an abundance of ledges and drops the terrain was perfect, were it not for society & security! Thanks to Phat Nugget Mall being abandoned for the last 10 years, you can now revisit those glory days of hanging in the mall, but now with your deck and a chunk of wax!

[h2]Free update:[/h2]

Object Dropper Overhaul!
  • We have fully reworked the Object Dropper system to make it more user friendly & intuitive, while still allowing for maximum player freedom. While those of you familiar with the old system will have some adjustment, the ease of use is greatly improved with our latest iteration.
  • A bundle of free objects has been included in the Object Dropper overhaul for those wanting some variety but not ready to jump on the DLC.
  • Asset Grouping is now possible:
  • Asset re-orientation & Snap-to-ground added


General de-bug & Fixes:

  • Camera - Fisheye camera lens has been reverted to V1
  • Historical Challenges: Nate’s New York challenge line has been fixed
  • Crash - A random Replay Editor crash on loading replays has been fixed
  • Object Dropper - Objects no longer sink into the world on map load
  • Audio fixes
  • Improved material sounds
  • Improved landing audio feedback
  • Implemented surface transfer fx
  • Other general debug fixes…


[h2]What’s Next:[/h2]
We continue to build our team here at crea-ture studios and are focused on integrating our latest team members into the studio, and project. Once we have everyone grounded we can look at how, and where, they can contribute in a meaningful and impactful way for the players!

Even with our latest additions, we’re still actively recruiting - and you can find ALL open roles at: https://www.crea-turestudios.com/careers/

Finally - keep an eye on the @Session Game instagram & Tik Tok accounts for updates and additional content from Donovan!

Peace,
The crea-ture team!

В симулятор скейтбордиста Session добавили уродливых Черепашек-ниндзя

Издательство Nacon представила новый трейлер симулятора скейтбордиста Session: Skate Sim. Ролик посвящен бесплатному апдейту, который добавит костюмы Черепашек-ниндзя.

Crea-ture Developer Blog #10

[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

In this DevBlog we’ll provide high level updates on where the studio, team, and ultimately Session: Skate Sim are heading.

[h2]Since the last update[/h2]

In May, we were thrilled to release our first DLC bundle, "Chris Cole & the Abandoned Waterpark" and the response from the community was very positive.

Since then, our team has been working tirelessly on our next exciting update - the Session X TMNT collaboration.

As self-proclaimed 90s kids, the opportunity to bring the iconic Teenage Mutant Ninja Turtles into the world of Session was like a dream come true - one we couldn't pass up for anything in the world. And now, the moment has arrived, and we are thrilled to announce that the TMNT collaboration is available for download as a free update!!!

We can't wait for you to dive into this thrilling experience and join our heroes on an unforgettable journey in the world of Session. So grab your gear and get ready to embrace the ninja power! Cowabunga! 



[h3]TMNT Content included in the update:[/h3]

- Donatello, Leonardo, Michelangelo, and Raphael have joined the session roster

- Hard Goods - Decks & Griptape



- Soft Goods - Apparel



- Camera Lens → TMNT
TMNT Lens: - Changing the Camera Model in the Options Menu to → “TMNT” will add the distinct artistic signature of TMNT: Mutant Mayhem to Session: Skate Sim

- Replay Editor filter –TMNT
When editing replays as a turtle, with the TMNT camera model active, the Replay editor will become TMNT branded:



- Sewer Map - fun and innovative skate spots are the bread and butter of session - welcome to the NYC sewers…while the content is free, you need to do some NYC leg work to find the map BEFORE it becomes available through the transit system. Check the transit images for a hint on where to go!



[h2]General de-bug & Fixes:[/h2]
- Mission Log status saved on reboot: “Untracked” missions previously became “Tracked” in the Mission Log on a reboot - this is fixed and track status is now persistent
- Scoop speed control
We have added the ability to dictate the speed of scooped tricks by managing the relative speed of the scoop input. Therefore a slow scoop on a shuv-it will lead to a slow shuv, and vice versa. Arc-length has now been cut as a scoop input method.
- Board pitch in Manual board control is dictated by the angle of the trick input and is now maintained for the duration of the trick - helping in landing orientation for grinds, manuals, and landing in banks!
- Board flip offset adjustments - Board position under player has been improved - as shared by Donovan on Instagram
- Camera - Fisheye camera lens has been revamped to improve granularity and improve fidelity.
- Other general debug fixes…

Skateshop content:
- Bug fixes on apparel
- Suck clothing integrated

Audio:
- Improved audio on manuals & kick turns
- Board flipping feature - dependent on rolling speed and flip speed
- Tweaked board breaking heights
- Added option to toggle flatspot audio
- Updated foot grip-tape sliding sfx for most tricks
- Added more wood scuff sound on pressure flips
- Split landing impact sounds so some follow the skater and some stay at the location of impact

[h2]What’s Next:[/h2]
We continue to build our team here at crea-ture studios, and over the last month we have increased 36% in size!!!!

Onboarding our new team members and integrating them into the studio, and project, is our priority. Once we have everyone grounded we can look at how, and where, they can contribute in a meaningful and impactful way for the players!

Here are the roles we’re onboarding:

● HR Director - Will be key to helping improve our studios presence in the market and driving recruiting

● Animator - Support for Session is a priority, but so is assuring programming support for animation additions / improvements!

● QA Lead - Driving the building and structuring of our QA team to ensure we continue to focus on quality and improvements for our core player base, a great addition to JL’s contribution in the QA domain to date.

● Art Director - A critical addition to ensure we’re sticking to our vision and building on what we have for both Session & the future.

Finally - we’ve been fielding a lot of questions on our social channels regarding Switch production. We’re happy to announce that there will be a Switch update including all of our updates for launch, and our DLC, closer to the year’s end.

Finally, Recruitment at crea-ture studios continues & Open positions can be found at https://www.crea-turestudios.com/careers/

Peace,

The Crea-ture team!

Crea-ture Developer Blog #9 - May 2023



[h2]COMMENTS FROM THE STUDIO[/h2]
Hey Folks,

It’s been 4 weeks since our last PC specific update, and we’re already back!

It’s finally time to announce our May update and our first full standalone DLC bundle, included within our next Title Update, so here it is…

This DLC bundle welcomes pro skateboarder Chris "Cobra" Cole to the Session lineup and includes updated gear from sponsors Fallen, Spitfire, and Zero. Additionally, the DLC presents the Crea-ture Waterpark, the first map not set in a city location or skate park alongside six new missions featuring Chris Cole, four of which take place on the new map. Players can also look forward to six exclusive "DIY" assets and five Chris Cole Zero deck designs in the skateshop.

[h2]Watch the Waterpark & Chris Cole DLC Trailer[/h2]
[previewyoutube][/previewyoutube]

[h2]DLC Content[/h2]
[h3]Pro Skater[/h3]
  • Chris “Cobra” Cole officially joins the Session: Skate Sim roster
    • Sponsors in game - Fallen, Spitfire, Zero, Liquid Death

Adding Chris to Session is huge for us here at Crea-ture studios. His influence on the industry, and each of us as skaters is irrefutable. Whether you were picking up a board in the 90s, or 2020s, Chris’ presence has been consistent. He is one of the few skaters to have won Thrashers Skater of the year two times!!

[h3]Map[/h3]
  • The Abandoned Waterpark is our first map outside of a city spot or Skate park
  • The waterpark has an interesting combination of steep slopes with lots of speed, big gaps, and risky spots. However it’s not all that makes up this terrain. Take the time to shred the lazy river, or skate one of the awesome parking lot banks!


[h3]Missions[/h3]
  • Play 6 new missions with Chris Cole - including 4 in our all new DLC map!


[h3]Object Dropper Assets[/h3]
  • 6 Unique “DIY” assets



[h3]SkateShop content[/h3]
  • 5 Chris Cole Zero Deck Graphics



[h2]What's Next:[/h2]
We continue to crack away at our Q3 & Q4 Roadmap for this Summer. The Roadmap relies fully on our capacity to output asd a team, and we’re still looking to add some key roles before we can lock down the plan. However, keeping aligned with players, and growing Session, continues to be our main focus! If you know anyone out there who would be the perfect fit for our team - do share!

Recruitment at crea-ture studios continues & Open positions can be found at https://www.crea-turestudios.com/careers/

Peace,
The Crea-ture team!

Crea-ture Developer Blog #8 - April 2023



[h2]COMMENTS FROM THE STUDIO[/h2]

Hey Folks,

It’s the last week of April and we’ve delivered the last of our 3 PC specific updates!

It’s already been a busy start to spring for our remote team. We’ve recently welcomed our newest addition, and well known community member, JL Nightmare to the Crea-ture Studios roster. JL brings 5+ years of session experience to kick start our Quality Assurance team. If you’ve checked out any of his videos you’ll know how detailed he is!

That brings us to 11 employees here at Crea-ture as we continue to look for the right candidates for our team.

Recruiting continues to be our biggest priority as we work on staffing key roles for Session & the future…but let’s get to this quick PC1.3 update, because we’re already flying towards the upcoming DLC1 release this May.

[h2]Since the last update[/h2]
PC1.3 drops today and includes the following updates, all of which will be included for free in our next platform wide updates!

[h2]PC1.3:[/h2]
Accessories System
  • Implementation of core system for player accessories
Board Breaking
  • Added an Option slider added to +/- probability of board breaking when On
  • Updated graphics on certain board sizes
Bug Fixes
  • Player HUD UI tracking on mission completion fixed
  • Historical challenge fixes (x13)
  • Skateshop skinning bugs
  • Various world collision fixes
Audio Fixes
  • Improved flatspot values
  • Reduced truck squeaking
  • Slight increase in catch sfx volume
Miscellaneous
  • Crea-ture park added to Transit system


[h2]Skateshop content:[/h2]
Accessories: Glasses were added as the first accessory to drop


The following brands have also updated their Skateshop deck graphics:
  • DGK
  • Meow
    • Samarria’s Pro Model updated!
  • Thankyou
  • Flip
  • Welcome

[h2]What’s Next:[/h2]
Beyond these quick updates we’ve been working on future world content & features, with more info to come on our Q3 & Q4 Roadmap this Summer. The Roadmap continues to be a living document as we grow and adapt to our latest opportunities. Keeping aligned with players, and growing Session, continues to be our main focus!

DLC1 release dates to be confirmed soon - Keep an eye on our Social channels and Steam page for these dates along with future Dev Blogs...

Finally, Recruitment at crea-ture studios continues & Open positions can be found at https://www.crea-turestudios.com/careers/

Peace,

The Crea-ture team!