Rainy Day Racer, version 1.1
Hello! Rainy Day Racer version 1.1 is now live. Yes, just 1.1, can't afford another decimal place, not in this economy.
This isn't a huge update, and frankly will be of little interest to anyone who isn't a big nerd. Glad to see you're still reading! We've switched the game over to (almost) entirely vertex-based lighting, as befits the game's low-poly 3D. We wanted to get this in originally, but Unity makes it a huge ballache to vertex light stuff, so we canned it, but now after a bit of finagling in the new version, it's working! Still doesn't look as good as Ridge Racer Type 4, but it's a little closer. The upshot is that performance should now be significantly better, especially on weaker GPUs.
Also added a map icon for ghosts, fixed the UI scaling for non 16:9 resolutions, and made a few other minor fixes. Jump in again next week for a more substantial, less ruthlessly self-indulgent update. Thank you!
This isn't a huge update, and frankly will be of little interest to anyone who isn't a big nerd. Glad to see you're still reading! We've switched the game over to (almost) entirely vertex-based lighting, as befits the game's low-poly 3D. We wanted to get this in originally, but Unity makes it a huge ballache to vertex light stuff, so we canned it, but now after a bit of finagling in the new version, it's working! Still doesn't look as good as Ridge Racer Type 4, but it's a little closer. The upshot is that performance should now be significantly better, especially on weaker GPUs.
Also added a map icon for ghosts, fixed the UI scaling for non 16:9 resolutions, and made a few other minor fixes. Jump in again next week for a more substantial, less ruthlessly self-indulgent update. Thank you!