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All Quiet in the Trenches News

All Quiet in the Trenches Early Access 0.5.6 Small Patch

With this small patch, we are fixing a few bugs that have been reported to us. We are still working hard on version 0.6 and expect to be ready to give you some news in the next few weeks!

Improvements:
  • Improved generated escape path when surrounded by enemies in battle

Bugfixes:
  • Fixed an error in battle that occurred when calculating a path that was too long
  • Fixed weird camera behaviour in battle when escorting a wounded soldier to hospital very close to the rear trench
Other:
  • Removed the email button, as it didn't work on the Steam Deck (only a handful of people contacted us by email anyway)
  • Some minor camera adjustments

First world war turn-based strategy RPG 'All Quiet in the Trenches' hits Early Access

Here's something a little different for you: All Quiet in the Trenches recently hit Early Access on Steam, blending together a narrative turn-based strategy RPG with a first world war setting.

Read the full article here: https://www.gamingonlinux.com/2024/01/first-world-war-turn-based-strategy-rpg-all-quiet-in-the-trenches-hits-early-access

All Quiet in the Trenches Early Access 0.5.5 Small Patch

Hello everyone!

We've started to work on 0.6.0! To ease the wait, we thought about giving everyone who has already played the game and wants to start a new playthrough the option of a new and harder experience.

That's why we're introducing the new "Hard Mode (Experimental)", which can be selected when starting a new game. Why experimental? This mode includes some tweaks to the game's economy. We haven't done a lot of testing with this mode and we don't know if we'll keep it (in this form). So please feel free to give us your feedback when you've played it!

This patch also includes some other improvements and bug fixes. You can see the complete changelog here:

Features:
  • Added "Hard Mode (Experimental)" game setting:
    Affects the starting morale and fitness of your soldiers, the reputation of your superiors, the capacity of the hospital, the supplies of the quartermaster and in the village, the consumption of rations, exhaustion, the trust and respect of your soldiers, the supply of ammunition and equipment, the chance of having to fight after being in the trench, as well as a modifier that causes your soldiers to receive more severe wounds on average and to bleed to death faster


Improvements:
  • Added a save popup warning when exiting the game
  • Added a soldier alert when running out of ammo in melee combat
  • Added some soldier alerts for panic / calming project


Balancing:
  • Slightly increased the chance of survival for the wounded soldier rescued from no-man's-land during the trench phase
  • Slightly reduced the maximum time it takes to get a guaranteed replacement for a lost soldier
  • Increased chance of soldiers being able to fight again after being wounded in battle
  • Slightly increased chance of desertion and mutiny
  • Prevented the lieutenant from scolding the player for coming out of a battle without a scratch when soldiers are missing in action
  • Added some negative impacts when soldiers get imprisoned
  • Minor rebalancing of panic in battle


Bugfixes:
  • Fixed inability to continue the turn due to movement restrictions in rare circumstances in battle
  • Prevented the last soldier of your troop in battle from being forced into a locked project (e.g. panic)
  • Fixed soldiers sometimes being positioned incorrectly in battle
  • Fixed the currently selected action in battle not being highlighted in the UI at the start of the turn
  • Fixed overlapping phase changes when Home Leave scenario is triggered
  • Fixed an error in desertion story
  • Some text adjustments / fixed typos


As always: If for some reason your current savegame doesn't work, you can always revert back to version 0.5.4 on the Steam beta branch.

Recap and outlook

It's now been a week since we released All Quiet in the Trenches in Early Access. We'd like to briefly look back at how things went for us and look ahead at what's to come.

In the last 7 days, almost 3500 people have bought the game and 90% of your ratings were positive. This is a great achievement for us, especially since we are a very small indie studio - without a publisher and marketing budget. Thank you very much for your support and trust! It is not a given to buy a game in Early Access.

Your constructive feedback also helps us a lot. It allows us to identify what is already working well and what we can potentially improve.

We have created a roadmap in advance to help you assess what content we want to add to the game during Early Access: https://totallynotaliens.com/aqitt#roadmap

This roadmap has deliberately been kept short so that we can hopefully implement everything in it, regardless of the game's future success. Based on current developments, it looks like we will be able to add a few additional points to the roadmap. We are very happy about that. So be prepared that a section may be added to the roadmap every now and then and that the order of other sections may therefore change. This should never result in something being cancelled, but only happen if it means more content can be added to the game.

We are currently working on a small patch to version 0.5.5, after which we will focus on developing the first major update. This will take a few weeks. We will try to keep you regularly updated on our development. Until then, we hope you continue to have a good time with All Quiet in the Trenches and thank you for your support!

All Quiet in the Trenches Early Access 0.5.4 Small Patch

Small patch to version 0.5.4

This patch is a wild collection of smaller improvements, balance changes, and bug fixes that we have received from you. Thank you very much for that!

Your savegames should remain intact with this patch. If for some reason this is not the case, you can find version 0.5.3 in the beta branch on Steam. (edit: there are some problems with soldier background dialogues and old savegames, also some of Elisabeth's newer texts might not appear, but nothing game-breaking)

Improvements:

  • Added the option to warn the lieutenant of an imminent attack detected by your troop via the recon project.
  • Added more conditional texts for Elisabeth (to better indicate if a wounded soldier is in danger of dying even if his fever has subsided, or to ask for help if a soldier has bad recovery).
  • Allowed the Lieutenant to complain about the poor work ethic of soldiers assigned to his projects during the trench phase as well.


Balancing:

  • Increased chance of weather changes (especially snow in winter)
  • Some tweaks to hospital capacity and helping in the hospital
  • Some adjustments to the prestige gain for doing lieutenant projects when below medium prestige
  • Reduced danger for 'Get Rations' and 'Get Ammunition' projects in the trench
  • Randomised wounds gained while being MIA a bit (on average they'll be less severe now)


Bugfixes::

  • Fixed a rare error in soldier pathfinding
  • Fixed the possibility of two troops being on the same area/location in battle
  • Fixed dialogue button appearing in character window when soldiers are missing
  • Fixed prisoners of war appearing in camp
  • Fixed lieutenant complaining about soldiers doing bad work in his projects who weren't assigned to those projects
  • Fixed treat fever project happening when the soldier is already dead
  • Fixed Kohn asking for work while he's in hospital or missing
  • Fixed own soldiers joining an allied troop being hidden in project view (they are now in "unknown location")
  • Fixed display of some soldiers (e.g. looking at the same place for loot when there are two locations)
  • Fixed notifications sometimes being displayed twice
  • Fixed one journal choice not being translated and some typos
  • Fixed text overflow in drop downs in settings menu
  • Some other minor fixes


Other:

  • Minor changes to soldier background dialogues structure