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All Quiet in the Trenches News

Small Patch 0.9.4

[p]One of the central statements of our game is that you cannot change the war. [/p][p]Nevertheless, it was possible to play the game beyond 1918 if none of the soldiers from the start of the game survived until their second home leave.[/p][p]We have fixed this bug in this version. The older version 0.9.3 will still be available via the Steam Beta Branch in case of problems or if anyone wants to start a playthrough that is theoretically infinitely playable using the instructions above (it might get very boring at some point...)![/p][p][/p][h3]Patch Notes 0.9.4[/h3][p]Improvements[/p]
  • [p]Limited the number pages that are turned in the journal at the start of a new phase[/p]
  • [p]Changed the notification text for attributes with value changes[/p]
[p]Bugfixes[/p]
  • [p]Fixed a bug where the second Home Leave did not trigger properly, resulting in infinite gameplay[/p]

Small Patch 0.9.3

[p]We have prepared another, slightly larger patch that should fix most of the reported issues.[/p][p]Saves from version 0.9.x should remain intact. However, if you encounter any errors while loading or in the game, you can revert to version 0.9.2 at any time via the Steam Beta Branch.[/p][p]Thanks a lot to everyone, and see you soon![/p][p][/p][h3]Patch Notes 0.9.3[/h3][p]Improvements[/p]
  • [p]Surrendered/captured soldiers will no longer proceed to the enemy trench if their escort is wounded[/p]
  • [p]Allowed surrendered soldiers to attempt to return if there are no enemies nearby, even if they are behind enemy lines[/p]
  • [p]Changed wounded soldiers to always return to their nearby troop (if in close range) instead of retreating[/p]
  • [p]Prevented the 'Share Food' (ham) story from triggering for Jewish soldiers[/p]
[p][/p][p]Balancing[/p]
  • [p]The effects of comrade deaths (e.g. grief, war fatigue, player standing) now trigger after the battle instead of immediately[/p]
  • [p]Stress gain has been modified when soldiers recognise that a comrade has died in battle[/p]
  • [p]The detection range for recognising dead comrades has been increased and made consistent[/p]
  • [p]Threshold values of the "Too far forward" and "Too far behind" attributes have been increased when in the target trench[/p]
  • [p]The number of soldiers that can be wounded from consecutive melee combat actions in a single turn has been limited[/p]
  • [p]Prevented NPC troops from providing first aid when they need to retreat following a lost melee combat[/p][p][/p]
  • [p]The required number of soldiers for the 'Unload carts' project in the 'Friendly Fire' scenario has been reduced from 4 to 3[/p]
  • [p]Slightly reduced Hard Mode difficulty (it's still very hard!)[/p]
  • [p]Minor adjustments[/p]
[p][/p][p]Bugfixes[/p]
  • [p]Changed how turns are initialised in battles, which improves general stability and fixes several issues (this also leads to a slightly different camera behavior when transitioning out of cutscenes and at the end of a level)[/p]
  • [p]Fixed dead soldiers not appearing on the battlefield when loading a saved game, which could lead to strange behaviour and sometimes cause errors[/p]
  • [p]Fixed troops not being able to break free from certain melee positions[/p]
  • [p]Fixed an issue where troops would sometimes fail to retreat after losing in melee combat[/p]
  • [p]Fixed some minor issues with separated soldiers[/p]
  • [p]Fixed soldiers retaining their 'surrendered' state on rare occasions[/p]
  • [p]Soldiers no longer fight from incorrect positions in cutscenes after consecutive melee combats in a single turn[/p]
  • [p]Fixed the issue of separated bleeding soldiers sometimes walking away while receiving first aid[/p][p][/p]
  • [p]Fixed deserted soldiers still being visible in the camp[/p]
  • [p]Fixed an issue where two levels could be assigned at once after the 'Bloody Offensive' scenario[/p]
  • [p]Gas mask stories can no longer trigger before gas masks are handed out[/p]
  • [p]Fixed the Lieutenant's redundant standard feedback after the "Friendly Fire" scenario[/p]
  • [p]Granted a rest turn after a victory in the 'Friendly Fire' scenario, as stated in the journal text[/p]
  • [p]Fixed an issue with hospital capacity after the tutorial levels[/p][p][/p]
  • [p]Proper wrapping has been added to prevent attribute UI elements from overflowing the troop action window, and a potential error has been fixed when there were too many attributes to display[/p]
  • [p]Broken save files will now be ignored and marked as incompatible[/p][p][/p]
  • [p]Some translations have been adjusted (English)[/p]
  • [p]Fixed some missing translations (English)[/p]
  • [p]Fixed some typos (English and German)[/p]

Small Patch 0.9.2

Bugfixes:
  • Fixed logic of First Gas Strike battle persisting after battle which could sometimes lead to errors or unforseen behaviour
  • Fixed a rare error on loading battle save involving dead soldier
  • Fixed a rare error occurring in dialogue
  • Fixed 'Somme Offensive' story to be able to trigger in august 1915

Small Patch 0.9.1

Bugfixes:
  • Fixed an error when a soldier collapses during 'Recon'
  • Fixed a potential error when a gas battle level was loaded
  • Fixed a potential error with tooltips
  • Hotfix: fallback to prevent error if movement path is missing

  • Fixed broken choice element in the English 'Framm Conference' story
  • Fixed text issues in 'Danner Mülhausen' and 'Framm Introduction' story
  • Fixed Alfred Lotze gets highlighted when Framm mentions Alfred Adler in several stories
  • Fixed description of attribute 'In Smoke Cloud'
  • Minor other adjustments

Gas Update 0.9 – now live!

The Gas Update 0.9 has now been released! We are extremely happy to present you with the biggest update to All Quiet in the Trenches to date.



The core features of this update are:

And here is the list of the full patchnotes:

[h3]Patch Notes 0.9.0[/h3]

Features
  • Expanded the game until spring 1917
    - The game will progress after the first home leave and end before the second home leave
  • Added over 40 new stories in the journal:
    - Themed around soldiers, historical events, gas, moods and more
  • Added over 20 mini events during skirmish in trench
  • Added scenarios:
    - Special events, that can trigger during the game and might last for several turns
    - Can introduce new projects, change balancing for a specific period or prepare for a special level
    - Shortened the game tutorial by reworking the 'Friendly Fire' level and the 'Bloody Offensive' into two separate scenarios

  • Added poison gas:
    - Gas attacks can now occur in the trenches
    - 3 new battle levels feature gas attacks
    - German and French gas masks, gas particles and new animations
    - 2 loading screens for gas masks
  • Added visual obstructions:
    - Unknown danger and other factors on the battlefield when enemy troops cannot be seen from the current position
    - Gas, fog, smoke grenades and artillery smoke obstruct vision
  • Added smoke grenades:
    - Can be found on French soldiers
    - Can be used in battle
  • Added heavy artillery impacts:
    - Can occur randomly in battle
    - Produce fire that will prevent soldiers from moving onto that position
    - Produce smoke that obscures vision
  • Added fog:
    - Reduces danger in the trenches and modifies other circumstances
    - Limits vision distance in battle

  • Reworked savegames:
    - Autosave every turn
    - New 'Load Menu' UI with a thumbnail for each save file
    - Savegames are assigned to and grouped by playthrough
    - Better performance and smaller save files
Improvements
  • Changed equipment (ammunition, bandages and grenades) so that it will persist over the phases and be handed out by Hennek before every trench and battle
  • Added possibilities to give and receive bandages from the hospital
  • Added Home Leave to grant recovery for soldiers
  • Steel helmets are now visible after first Home Leave
  • Reworked individual rations (reward/punishment)
  • Added mood impact of 'No Rations'
  • Allowed to send soldiers to camp in trench barrage
  • Added forced 'Catch Breath' project in battle when soldiers are overexerted
  • Reworked existing 'Friendly Fire' battle level and made it winnable

  • Added 'Rations' attribute which shows how many turns the selected rations level will sustain
  • Changed 'Grenades' attribute to show exact numbers
  • Changed 'Moods' to be also displayed in battle
  • Changed 'Ammunition' attribute tiers from 3 to 4
  • Reworked 'Hospital Capacity' and 'Quartermaster Supply Stock' attribute tiers
  • Changed cutscene camera behaviour in battle
  • Adjusted camera perspective in battle (allows to see further)
  • Changed graphical fog (not the gameplay element) in the distance
  • Added fog particles for sunny and hot weather to improve visuals
  • Increased graphical outline extrusion

  • Adjusted NPC troop behaviour to consider 'Unknown Factors' and gas
  • Improved pathfinding performance for separated soldiers
  • Prevented separated soldier from going MIA when they are behind the troop

  • Allowed pressing Enter key to continue after a story
  • Allowed clicking any button to skip battle cutscene
  • Added a small hint for skipping battle cutscenes
  • Hovering over choice buttons in journal now places them in front
  • Adjusted several existing stories
  • Added new historical tooltips
Balancing
  • Rebalanced all event chances and cooldowns (mainly when stories are triggered)
  • Lowered chances of a battle (offensive and defensive) slightly
  • Increased trust loss when a soldier dies (intensifies with each death)
  • Relation values of new soldiers will slightly shift towards the average relation values of the troop
  • Rebalanced ammunition usage and gain
  • Rebalanced 'Collapse' completely
  • Rebalanced physical exertion in battle (hidden value that results in 'Out of Breath')
  • Rebalanced exhaustion gain in battle: decreased standard exhaustion gain, increased exhaustion gain when 'Out of Breath'
  • Rebalanced 'Hospital Capacity': lowered battle impact, trench phase will now impact capacity and auto increase in camp is slower on average
  • Lowered fail chance of 'Deliver Message' project
  • Reduced difficulty for 'Hard Mode' modifiers slightly (to align with playing until 1917)
Bugfixes
  • Fixed an error in separated soldiers calculation
  • Fixed an error with machine guns firing on separated soldiers

  • Fixed being able to continue the game by pressing the Enter on game over screen
  • Fixed machine guns sometimes not working in defensive battles
  • Fixed soldiers to increase stress each turn in camp on hard mode
  • Fixed some issues with 'Recon'
  • Fixed some issues with 'Collapse'
  • Fixed good weather sometimes adding negative mood
  • Fixed Mayel's story 'Brewing Plan' (he could talk to himself before that)
  • Prevented 'Motivating Speech' to happen on retreat
  • Fixed 'Avenge Comrade' not triggering for wounded soldiers
  • Fixed hidden 'Religiousness' attributes not being set to some soldiers (has an effect to some events)

  • Fixed outline shader artefacts
  • Fixed rendering of path visuals (movement, flanking, etc.)
  • Fixed some notifications not showing the correct text
  • Fixed info display of newly spawned troops being at wrong positions
  • Fixed some typos
Other
  • Added a button for deleting savegames that are deprecated to free up memory
  • Added a warning when saving the game failed (due to a full hard drive, permission issues, etc.)
  • Last but not least: Changed Hennek's personality to pragmatic (this has no effect on gameplay at all!)


We wish you all an impressive experience with the new update!
Your Totally Not Aliens Team