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Dev Diary #010 - Search and loot

Hello everyone!

Work on the Machine Gun update has been underway for a while now. Today we would like to introduce you to a feature that will be added with version 0.8: It will be possible to obtain equipment from dead, wounded or captured soldiers.

Search corpses




If you are in the same area as a fallen soldier, you can search their corpse for ammunition, bandages or grenades.



As part of this, we have made a small change to the relevant personalities. Previously, a ‘jaded’ soldier had a small bonus over a ‘compassionate’ soldier when searching corpses in terms of the amount of equipment obtained.



We changed that so instead there is now a chance that soldiers can fail a body search (a ‘very jaded’ soldier will always make it).

Search prisoners




It will be possible to search captured soldiers via a dialogue option. We have considered whether it should be possible to obtain ammunition from French soldiers, as it is probably not compatible with German rifles.

In this case, we opted for gameplay instead of realism. On the one hand, because we haven't made any distinction between ammunition boxes, rucksacks etc. in the enemy trenches so far, but also because of the possible tactical component of being able to take an enemy position when ammunition is scarce.

First aid for allies




We have also implemented the possibility that caring for wounded allied soldiers can lead to them leaving some of their remaining equipment with the troops.

All Quiet in the Trenches Early Access 0.7.7 Small Patch

Bugfixes:
  • Fixed endless cutscene when ending a turn in battle very quickly
  • Fixed "treat fever" not working
  • Minor changes to checks on whether a soldier is stuck while moving


edit: There have been some issues with this version for some players. We have now uploaded another version!

All Quiet in the Trenches Early Access 0.7.6 Small Patch

We have got an increasing number of reports in the last few days that the game can get stuck in the cutscenes during the battle. As the 0.8 update will take a while longer, we wanted to release a quick fix for this. As always: Thank you for your reports!

Improvements:
  • Faster melee combat cutscene
Bugfixes:
  • Prevented the possibility of getting stuck in a cutscene during melee combat
  • Prevented soldiers in hospital can have an exclamation for not digging latrine
  • Hotfix for an error when not digging latrine and all soldiers are unavailable after battle

All Quiet in the Trenches Early Access 0.7.5 Small Patch

Unless something goes wrong, this will be the last minor patch before we start working on the Machine Gun update. As always, thank you very much for your feedback and bug reports!

Improvements:
  • Improved selection of first aid positions
  • Soldiers will put down their rifles when giving first aid or looting


Bugfixes:
  • Fixed a bug where soldiers who broke orders (e.g. avenging a comrade) or panicked would sometimes be counted as 'unavailable' for the rest of the game, which could lead to various strange situations

  • Fixed a bug with notifications when the number of soldiers exceeds eight
  • Fixed a rare error that could occur when exiting to the start menu
  • Fixed a possibility where soldiers can get stuck in a wall

  • Fixed Troop Danger UI element that pops up briefly at the start of a new turn
  • Fixed an issue where the rifle would sometimes be rotated incorrectly in the soldier's hand when picked up again

All Quiet in the Trenches Early Access 0.7.4 Small Patch

Unfortunately, a bug has crept in that we wanted to fix as quickly as possible.

Bugfixes:
  • Fixed that separated soldiers escorting wounded soldiers do not move