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1.6.10 Update!

[h2]Patch Notes 1.6.7[/h2]
We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes.

Added
  • Animated dots show at the bottom right when the game is busy loading
  • Increased auto-crouch trigger size downstairs after entering the monastery
  • Xbox related objects added to the basecamp
Fixed:
  • Players should no longer be able to walk off the left pickaxe elevator
  • Fixed an issue causing the castle entrance puzzle not to start
  • Fixed overall missing colliders causing players to fall through the world
  • Optimized performance-heavy fog
  • Increased default voice chat volume
  • Accepting an invite just before entering gameplay from a lobby no longer leaves the other player in the void
  • Fixed an issue with rejoining your own lobby
  • DLC Store page languages now match those displayed on the base game store page
  • Fixed overall texture and mesh issues
  • Rapidly bashing the elevator buttons won't get visually stuck anymore
  • Disabled puzzle item interaction after completing the Greenhouse area preventing players from taking unnecessary items to the next chapter
  • Fixed an issue with the pipes where the puzzle would not complete after placing the correct pipes
  • Fixed a desync issue with the throne room statues puzzle
  • Fixed visual mismatch of items picked up in the mirror room and the image displayed in the inventory
  • Fixed an issue where the basecamp fuel docks did not load in completely
  • Fixed visual errors with some fog areas
  • Audio of the first throne room puzzle no longer overlaps with the cutscene audio
Known Issues:
  • After the voice chat system connects both players in a session, the application volume in the OS is forced to 100%


[h2]Come watch our producer Geoff![/h2]


Geoff was already featured in an interesting blog post on Agora.io last week, which we'd recommend taking a look at if you're interested in games dev. This week you can get more insights into the We Were Here series and more as Geoff will be taking part in an Airmeet event organized by Agora.io, happening today! What can you expect exactly? We're glad you asked!

Two industry leaders in social gaming, Geoff van den Ouden, Producer of Total Mayhem Games, and Selcuk Atli, CEO of Bunch, will share their insights on how to make games more engaging through social connection, and why you should ditch Discord and add live voice and video directly inside your game

There will also be a Q/A session and a social networking time towards the end, as well as some tips and tricks to increase a game's user base and session times!


If that sounds good to you, check out the event here!