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We Were Here Together News

Patch Notes 2.0.10

[p]Patch 2.0.10. contains small improvements and bug fixes. See the details down below.[/p][p][/p][p]Improvements:[/p]
  • [p]Overall lighting[/p]
  • [p]Minor audio improvements[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Lighting issue with the Greenhouse spawns.[/p]
  • [p]Greenhouse to Tower transition broken.[/p]
  • [p]Voice chat interaction not working while inspecting.[/p]
  • [p]Voice chat (Global): voice chat is always on.[/p]
  • [p]Audio (Throne room): SFX for the mechanism that lowers/opens the cage keeps repeating throughout the rest of the game.[/p]
  • [p]Audio (The wall): elevators only make sound once.[/p]
  • [p]Reimplement lobby background images.[/p]
[p][/p][p]Known Issues:[/p]
  • [p]Crash: game crashes during gameplay for certain people.[/p]
  • [p]Subtitles text in cutscenes: in some instances cutscenes lack subtitles. Temporary workaround is turning the subtitle setting off and back on.[/p]

Soft, Cuddly, and Ready to Abandon You - the Explorer Plushies Are Here!

[h2]Dear Explorers,[/h2][p]We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.”
[/p][p][/p][h3]How it works[/h3]
  • [p]Support the campaign by grabbing your plushie(s) on Makeship.[/p]
  • [p]If we reach 100% funding, the plushies are officially going into production.[/p]
  • [p]Didn’t make the goal? No worries, everyone gets a full refund.[/p]
  • [p]Once funded, your new fluffy partners take 2–4 months to make, then ship right to your door.
    [/p]
[h3]✨ A little bonus[/h3][p]Can’t choose? Don’t! If you pick up both the Best Friend and Worst Friend plushies, you’ll get 5% off, because let’s be real: We Were Here is always better with a partner.[/p][p]Keep both as a trophy for your “flawless” comms, or gift one to your partner-in-crime so they never forget who really left who behind…
[/p][h3]🔗 Bring them home: [/h3][p]💙 Best Friend Plushie[/p][p]😈 Worst Friend Plushie[/p][p][/p][p]We can’t wait to see these little buddies on your shelf (or stuck in Castle Rock with you). Let’s make it happen, together.
[/p][h3]- Total Mayhem Games
[/h3]

Old version available for players with issues

[h2]Maintenance Patch[/h2][p]Our latest maintenance patch was a well over-due patch that upgraded our outdated code, engine, plug-ins, internal systems and more, which is necessary as preparation for the crossplay update that will be released with the Switch releases later this year. [/p][p]With this, we've seen that the requirements to smoothly run the game have also shifted and lower-end systems that were able to run the game before, could now experience more issues with the game. Since our older games did not save player save files in the cloud, but instead saved these locally, this migration did not go smoothly for everyone. We've seen that our code was not able to detect the save files successfully for everyone, resulting into some players losing their saves. [/p][p][/p][h2]Re-selecting your checkpoint:[/h2][p]Most players will have to re-select their checkpoint file by clicking on "change" in the menu, followed by "start new journey" to then select your checkpoint.[/p][p]For players who are unable to select their checkpoint or are unable to smoothly play the game due to performance or connection issues, we have added an old version of the game before the patch.[/p][p][/p][h2]To select the legacy version:[/h2]
  1. [p]Right click We Were Here Together in your Steam library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on Betas[/p]
  4. [p]In the drop down menu, select Legacy - PATCH #1.7.6[/p]
[p][/p][p][/p][p][/p]

Maintenance patch v2.0.8. - 21/07/25

  • [p]Maintenance patch upgrading our engine, plug-ins, render pipeline, and internal systems in preparation for the crossplay update that will be released with the Switch releases.[/p]
  • [p]This patch updated our main menu and checkpoints need to be re-selected by clicking "change" and "start new journey".[/p]
[p][/p]

The We Were Here series is coming to Nintendo Switch!

[h2]Dear Explorers,[/h2][p][/p][p]Some of you know these halls all too well. You’ve wandered the frozen corridors of Castle Rock, walkie-talkie in hand, voice cracking through the static. You’ve solved puzzles, shouted directions, cracked codes, and yes, maybe left your partner behind once or twice. It happens.[/p][p]For years, the We Were Here series has tested friendships on PC, PlayStation, and Xbox. Now, it’s time for a new expedition.[/p][p][/p][h3]We’re super excited to announce that We Were Here, We Were Here Too, and We Were Here Together are coming to Nintendo Switch![/h3][p][/p][previewyoutube][/previewyoutube][p]Your favourite co-op adventure is going handheld (or docked, if you want to see your friend betray you on the big screen).[/p][p]To play on Switch, you’ll need two things: a Nintendo Switch Online Membership and an external microphone. The trilogy will also be backwards compatible with the Switch 2, so whether you’re playing on shiny new hardware or your trusty old console, you can still team up together. As always, you and your friend will both need a separate copy of the game you want to play.

If you're new here, We Were Here games are all about two players, trapped apart in a forgotten place, trying to escape through communication alone. You won’t see each other, and can only talk to each other over your walkie-talkies. Every puzzle you solve depends on how well you work together.[/p][p]If you’re a weathered Explorer, this is your chance to bring a new partner to Castle Rock. That friend who only games on Switch? Time to hand them a walkie-talkie and hope they’re better at reading runes than you were.[/p][p][/p][p]Whether you're playing curled up in a blanket fort or squeezed into a train seat, remember:[/p][p]You’re never truly alone…[/p][p][/p][h3]See you on the other end of the walkie-talkie,
Total Mayhem Games[/h3]