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We Were Here Together News

Cross-Play Update is Here: Connect with Explorers Everywhere!

Dear Explorers,
[p][/p][p]It’s time to dust off those walkie-talkies because a brand new update has arrived![/p][p]We’re thrilled to announce that cross-play is now available for We Were Here, We Were Here Too, and We Were Here Together![/p][p]That means no matter if you’re playing on PC, PlayStation, Xbox, or Nintendo Switch, you and your partner can now connect and puzzle your way through Castle Rock together, across all platforms.[/p][p][/p][p]This has been one of our most requested features, and we’ve poured extra time and care into patching up the games so that your connection works seamlessly between devices. Whether you’re shouting directions from your desk or puzzling from the couch, your partner is now just one connection away.[/p][p]Alongside this update, We Were Here Together has now joined the series on Nintendo Switch, opening the doors for a whole new wave of puzzlers to step into the cold. ❄️[/p][p]So find your partner, start the call, and see how far your communication can take you.
Because no matter the platform… The only way out is together.[/p][p][/p][h2]Join us for an AMA over on Reddit![/h2][p]To celebrate this big milestone, we want to talk to you directly and answer any burning questions you may have for us.[/p][p]Join us on the r/nintendo subreddit next Thursday October 16th at 3PM CEST / 6AM PDT / 8AM CDT, and you might even win some keys for our games on Switch![/p][p][/p][h3]Stay warm,
— Total Mayhem Games[/h3]

Get Spooky at Basecamp! 🎃

Hello Explorers!
[p]The chill of Castle Rock isn’t the only thing in the air, it’s spooky season at basecamp in We Were Here Together! 👻[/p][p]From now until November 2nd, you’ll find the camp dressed up with festive decorations. Make sure to stop by before the scary vibes vanish into the night![/p][p][/p][h3]That’s it for now, explorers, try not to get spooked.
Happy Halloween from all of us at Total Mayhem Games![/h3]

Patch Notes 2.0.15

  • [p]Fixed: Unable to navigate main menu after launching the game on low end devices.,[/p]
  • [p]Fixed: Visual bug in the Cave level.,[/p]
  • [p]Fixed: Brewery puzzle shovels dissapear after picking one up and reloading the checkpoint without rebooting.[/p]

Exciting news from the TMG team!

Dear Explorers,
[p][/p][h3]We have exciting news![/h3][p]Both We Were Here and We Were Here Too have received brand-new updates! These patches focus on quality-of-life improvements, making it easier and smoother than ever to step back into the cold, mysterious halls where your journey began. From technical fixes to subtle polish, these updates breathe fresh life into the first two games of the series. Perfect if you’ve been thinking of revisiting the adventure or introducing a new partner to where it all started. [/p][p][/p][h3]But that’s not all… [/h3][p]We’re thrilled to announce that both We Were Here and We Were Here Too are now available on Nintendo Switch! 🎉 This marks a whole new way to explore the Antarctic mysteries with your partner, no matter where your adventures take you. [/p][previewyoutube][/previewyoutube][p]And we’re not stopping there: We Were Here Together is also on the way for Switch, planned to release on October 9th. Alongside this, it will receive its very own quality-of-life update, bringing the same improvements that our earlier entries just received. [/p][p][/p][h3]For our Explorers attending the Tokyo Game Show next week: come find us! [/h3][p]We’ll be at the show with We Were Here goodies, friendly faces from the dev team, and plenty to chat about regarding the past, present, and future of the series. [/p][p]
[/p][h3]Thank you, Explorers, for all your support and enthusiasm! [/h3][p]It’s because of you that the We Were Here journey continues to grow across more platforms and adventures. Whether you’re returning to the frozen halls or stepping into them for the first time, remember: the only way out… is together. [/p][p][/p][h3]— Total Mayhem Games[/h3]

Patch Notes 2.0.12

[p]Patch 2.0.12. contains:[/p]
  • [p]Improved save file selection. The last played save file is now automatically selected when joining a session. (More info on the new main menu and checkpoint selection can be found in an earlier article.)[/p]
  • [p]Several visual improvements and optimizations. [/p]
  • [p]Minor bug fixes.[/p]