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We Were Here Together News

Happy Holidays Explorers!

Dear Explorers,
[p]As 2025 comes to an end, it feels like the perfect moment to pause, look back, and reflect on everything we’ve experienced together this year. Most of all, we want to thank you, our Explorers, for yet another year filled with kindness, enthusiasm, and unwavering support. None of this would be possible without you.[/p][p]To celebrate the holidays, we’ll be hosting a series of festive giveaways from December 22nd through December 26th over on Twitter/X and Instagram. Be sure to keep an eye on our socials during that time if you’d like a chance to win some awesome surprises. But before we look ahead, let’s rewind and revisit some of the major milestones that shaped our year. [/p][h3]A New Home for Total Mayhem Games[/h3][p]This year, we truly made our new Total Mayhem Games office our own and it finally feels like home. From creative chaos to cozy corners, it’s been amazing to build a space where ideas can grow. Curious to see how it all came together? You can check out our moving vlog over on YouTube![/p][previewyoutube][/previewyoutube][h3]Expanding the Adventure to Nintendo Switch[/h3][p]One of our biggest milestones this year was bringing the first three We Were Here games to Nintendo Switch, complete with cross-play across multiple platforms. As an indie studio, this was a huge achievement for us, and we’re incredibly proud to welcome even more explorers into Castle Rock, no matter where or how they play.[/p][h3]Best Friends, Worst Friends… Soft Friends![/h3][p]We also had a wonderful collaboration with Makeship, bringing the Best Friend and Worst Friend plushies to life. Seeing them find warm new homes (and even join us on a few Rotterdam adventures) has been an absolute joy. We hope they’re causing just the right amount of chaos wherever they’ve landed.[/p][p][/p][h3]Steam Winter Sale[/h3][p]Of course, the year wouldn’t be complete without the Steam Winter Sale. All of our games are currently on sale, so if you’ve been looking for the perfect excuse to gift a friend a co-op adventure, or finally complete your own collection, now’s the time!
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]As we look ahead to what’s next, we can confidently say that 2026 will be another exciting year for us. But for now, we hope you enjoy a cozy holiday season, filled with warmth, rest, and maybe a puzzle or two.[/p][h3]Happy holidays, Explorers and we’ll see you on the other side.[/h3][p]
Happy exploring,
Total Mayhem Games
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A Winter Wonderland Awaits at Basecamp!

Dear Explorers,
[p]The holidays have arrived at basecamp in We Were Here Together! From now until January 7th, you and your partner can step into a cozy Winter Wonderland filled with glowing lights, festive decorations, and presents. 🎁

[/p][p]But this isn’t just about soaking in the holiday spirit, there’s a hidden puzzle waiting for sharp-eyed explorers. Solve it together and unlock an enlightening surprise![/p][p][/p][p]Gather your co-op buddy, stay warm, and enjoy the holiday cheer before it melts away.
[/p][h3]Happy Holidays from the Total Mayhem Games crew![/h3]

Patch Notes: 2.0.21

[p]Patch 2.0.21[/p][p]Notes:[/p]
  • [p]Fixed the bug where continuing from checkpoint 9 fails to load transition cutscene environment and subsequent level after completing checkpoint 9 for the player on the monastery side. Players ended up seeing only the skybox and being unable to continue.[/p]
  • [p]Minor User Interface fixes.[/p]

Patch 2.0.20

[p]Patch Notes 2.0.20 [/p]
  • [p]Added a brightness calibration option during first time launching the game.[/p]
  • [p]Fixed missing subtitles playing onwards after completing Chapter 1.[/p]
  • [p]Improved the overall performance, but mostly noticable inside the castle.[/p]
  • [p]Added a Render Scale slider in the video setting tab.[/p]
  • [p]Moved brightness setting to the gameplay tab.[/p]
  • [p]Fixed an audio overlap issue when skipping a cutscene in the final chapter.[/p]
[p]Known issue:[/p]
  • [p]Continuing from checkpoint 9 fails to load the transition cutscene environment and subsequent level after completing checkpoint 9 for the player on the monastery side.[/p]
  • [p]Temporary fix: the issue can be resolved by quitting to the main menu and continuing from checkpoint 10 after completing checkpoint 9 and encountering this bug.[/p]

Sinterklaas Visits Basecamp!

Hello Explorers,
[p]The holidays are upon us, and here in the Netherlands we’re already celebrating with Sinterklaas! 🎅🐴
[/p][p]From November 14th until December 6th, basecamp in We Were Here Together has been sprinkled with a little festive magic.[/p][p]
[/p][p][/p][p]Tradition tells us that Sinterklaas arrives by boat from Spain, leaving small gifts and sweets for those who’ve been good. It looks like he stopped by Castle Rock too! So step into the game, enjoy a cozy puzzle session, and maybe you’ll spot a few surprises waiting for you.[/p][p]Grab some pepernoten and chocolate letters to keep you company… you never know what you might find at basecamp.[/p][p][/p][h3]Happy Sinterklaas from all of us at Total Mayhem Games![/h3]