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Songs of Conquest News

Changelog v0.86.2

  • Misc fixes to reduce online disconnects
  • Fix issue with AI wielders not always choosing skills correctly
  • Fix issue with custom mods not being loaded into the game properly

Update 0.86

Greetings Wielders!

We are thrilled to present the latest update, the last update before the Lavapotion devs go on our Swedish summer holidays! This update has some exciting new features, crucial bug fixes, and gameplay elevating improvements! We will be hard to reach next month so don’t expect answers as quickly as you are used to until we get back in force in August!

Thats us during the summer, peak Swedish!

We're happy to announce a new way to enhance your gaming experience, making it harder or easier, whatever your preference is. This update features a system that allows you to fine-tune the game difficulty to your liking. Say goodbye to hardcoded AI settings because now you have the power to balance the game according to your preferences.

So what does that mean? Well, we have added options to calibrate your unit multiplier, applied per town/settlement to that town’s per-turn troop production. This makes it possible for you to choose if you want an easier game or give yourself a real challenge. You will also have the option to start with a marketplace, changing all prizes for you and giving you the option to trade from the very start.

Look at me! I'm a human and now I can also have my own invisible bonus marketplace! Take that AI!

Another new feature is that you can change your xp multipliers, making your Wielders into either slow learners or the quickest-leveling Wielders in Aerbor

You can also alter your income, changing how much gold you get from all your settlements, mines and Wielder bonuses. Imagine the difference between a standard game and one where you earn a fraction of what you usually do!

It’s going to be hard to field an army with that income, but we believe in you!

We have worked hard on tracking down bugs these last weeks, everything from AI pathing to fixing that troops aren’t “hidden” in the garrison when we evaluate threat levels. But most of all we have worked on network bugs, things that threw you out of online games and didn’t allow you to get back in there. The work of bug-catching is ever-going and this won’t be the last we see of this issue but we believe that we made it a lot better last update. As always we appreciate your bug reports as they help us track down the issue!

The only good bug is a dead bug!

If you really want to delve deeper into everything we did we really recommend reading the changelog, it’s filled with lovely details about what we have been working on.

With that, we wish you the best of summer or winter, depending on where you are! We’ll be back in August but we’ll be checking up on our socials and our Steam page sporadically, we just can’t stay away.

Keep adventuring and don’t forget your sunscreen! Or just stay indoors and play video games, that’s the best protection there is!

/Everyone at Lavapotion

https://www.songsofconquest.com/changelogs#changelog086


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Update 0.85.9

  • Fixed "missing DLL" exception on startup, preventing application from launching

Update 0.85.8

  • Fixed game not starting on Macs running M1 or M2 processors
  • Removed the ability to use allies' rally points to buy troops from; the feature was causing exceptions in multiplayer games and there is unfortunately no quick fix
  • Make AI treat Waterfalls the same way as other movement buff entities (nice to use, but only on the way to something else)
  • Added sound effects to gate in battle
  • Fixed being able to use the rally point to buy troops from towns that are being razed or converted
  • Fixed "division by zero" exception when getting disconnected

Update 0.85

Greetings Wielders!

Have you recovered from our Loth update? Are your arms tired from opening tombs and digging up graves? Too bad because we have another massive update for you! It’s time for something that many of you have been asking about New traits and abilities for troops and all the balancing that goes with it!

Loth takes door-to-door recruitment to another level in our new update!

Adding new abilities to a game like ours changes things, the role of that stocky bullfrog changes when that Rana Guardian can now bullrush across the battlefield after all!

But unit abilities aren’t the only thing on our Swedish smorgasbord! We have been working with siege combat and we are proud to introduce gates and defensive bonuses to help you really hold those precious walls protecting your valuable settlements.

But a few general sentences aren’t going to explain massive things like this so let’s get into some details.

Look at that bullfrog bullrush, bullying the opposition

The frogs aren’t the only ones that have learned new tricks! Queen’s Quard now has the passive trait Essence fighter, making them hoard essence every time they attack. The scarred Brutes of Barya have mastered the new ability Front Line Fighter, giving them a sturdy buff for every hostile close to them.

Overall close to twenty of our troops have new or updated traits and abilities, far too many to list here, but further down there is a handy link to the patchnotes with everything you need to know about this new update.

The Banes of Loth are now mobile, making them the perfect “run and gun” unit!

As we have changed and balanced many of our units, we’ve also gone over our long roster of buildings and changed quite a few costs, increasing some and decreasing others. This work is just like so many others, ongoing. As we introduce new aspects to our game we will always look back and perhaps tweak a thing or two.

We’ve had our best math geniuses assigned to this project!

Balancing is far from “only” unit cost and new abilities, we’ve also done quite a bit of work with our troops overall, lowering and raising health, damage, and initiatives on over twenty-five of our hard-working troops!

Naming just a few of these changes are that the Necromancers obviously have been feeling their age as their health has been lowered to 50 from 60 but their damage has been increased, marking their obvious experience. Dragons have gotten a bit lower initiative and health but they have gained a powerful new ability called Menacing Roar, which lowers both movement and initiative of enemies that are brave or foolish enough to stand close to these powerful units.

I wouldn’t want to face a dragon armed with nothing but a good singing voice and dagger.

We can think of a few days better to rediscover Songs of Conquest. With a new campaign and all these changes to our units, things are radically different since just a couple of months ago. So try out those new abilities, siege those walls, and challenge your friends to deadly conquest.

We have one more sprint before our summer holidays and as always we look forward to the road ahead! There is a lot of interesting news coming after our sun-gazing and flower-picking break.

Keep up the adventure Wielders!

/The Lavapotion Team

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Read the entire changelog here!