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Songs of Conquest News

Update 0.85.8

  • Fixed game not starting on Macs running M1 or M2 processors
  • Removed the ability to use allies' rally points to buy troops from; the feature was causing exceptions in multiplayer games and there is unfortunately no quick fix
  • Make AI treat Waterfalls the same way as other movement buff entities (nice to use, but only on the way to something else)
  • Added sound effects to gate in battle
  • Fixed being able to use the rally point to buy troops from towns that are being razed or converted
  • Fixed "division by zero" exception when getting disconnected

Update 0.85

Greetings Wielders!

Have you recovered from our Loth update? Are your arms tired from opening tombs and digging up graves? Too bad because we have another massive update for you! It’s time for something that many of you have been asking about New traits and abilities for troops and all the balancing that goes with it!

Loth takes door-to-door recruitment to another level in our new update!

Adding new abilities to a game like ours changes things, the role of that stocky bullfrog changes when that Rana Guardian can now bullrush across the battlefield after all!

But unit abilities aren’t the only thing on our Swedish smorgasbord! We have been working with siege combat and we are proud to introduce gates and defensive bonuses to help you really hold those precious walls protecting your valuable settlements.

But a few general sentences aren’t going to explain massive things like this so let’s get into some details.

Look at that bullfrog bullrush, bullying the opposition

The frogs aren’t the only ones that have learned new tricks! Queen’s Quard now has the passive trait Essence fighter, making them hoard essence every time they attack. The scarred Brutes of Barya have mastered the new ability Front Line Fighter, giving them a sturdy buff for every hostile close to them.

Overall close to twenty of our troops have new or updated traits and abilities, far too many to list here, but further down there is a handy link to the patchnotes with everything you need to know about this new update.

The Banes of Loth are now mobile, making them the perfect “run and gun” unit!

As we have changed and balanced many of our units, we’ve also gone over our long roster of buildings and changed quite a few costs, increasing some and decreasing others. This work is just like so many others, ongoing. As we introduce new aspects to our game we will always look back and perhaps tweak a thing or two.

We’ve had our best math geniuses assigned to this project!

Balancing is far from “only” unit cost and new abilities, we’ve also done quite a bit of work with our troops overall, lowering and raising health, damage, and initiatives on over twenty-five of our hard-working troops!

Naming just a few of these changes are that the Necromancers obviously have been feeling their age as their health has been lowered to 50 from 60 but their damage has been increased, marking their obvious experience. Dragons have gotten a bit lower initiative and health but they have gained a powerful new ability called Menacing Roar, which lowers both movement and initiative of enemies that are brave or foolish enough to stand close to these powerful units.

I wouldn’t want to face a dragon armed with nothing but a good singing voice and dagger.

We can think of a few days better to rediscover Songs of Conquest. With a new campaign and all these changes to our units, things are radically different since just a couple of months ago. So try out those new abilities, siege those walls, and challenge your friends to deadly conquest.

We have one more sprint before our summer holidays and as always we look forward to the road ahead! There is a lot of interesting news coming after our sun-gazing and flower-picking break.

Keep up the adventure Wielders!

/The Lavapotion Team

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Read the entire changelog here!









Update 0.84.10

  • Fixed issue with missing lantern on second Loth campaign map on easy difficulty
  • Fixed issues with AI not spawning or being passive on third Arleon campaign map
  • Fixed recruitment issue that could lock adventure AI in endless loop

The graveyard shift starts now

Yes, the time has finally come! Today we are releasing the highly awaited campaign for the Barony of Loth, and this one will surely rattle your bones.

Carrying gunpowder to the battlefield comes with both benefits and hazards, as this poor Musketeer just found out. Either that or someone just dropped a well placed Fireball.

The campaign features four missions available on Easy, Normal and Hard difficulty, offering a real challenge similar to the previous campaigns of the Arleon and Rana factions. You will gain insight into the history of the Barony of Loth, as well as the tragic fate that befell the Aurelian empire. The campaign begins with the tale of Baron Aldus of Loth, who encounters a mysterious scholar that offers him a chance to seize an ancient power. Desperate to save his declining Barony, Aldus strikes a deal with the stranger, only to find out that there is a grave price to be paid. Yet, there might be a sliver of light at the end of the tunnel.

Who’s that lurking in the shadows? Someone is prying on the Baron as he offers prayer and sacrifice to Aurelia Eternal. Quite rude if you ask me.

We’re very excited for you all to experience the Barony of Loth campaign starting today. We’ve been dead set on perfecting this story and expanding on the game’s intricate lore to give you all a chance to explore yet another aspect of Aerbor, the world of Songs of Conquest. As always, the cinematic cutscenes are delivered in the form of a song, which is written and performed by our game designer Carl.

He sings, he designs and he even starred in a horror movie. Is there anything this man can’t do? (Drop a comment below if you know what movie it was, for serious trivia bonus points!)

The whole team is immensely proud of what we have achieved so far and the Loth campaign is not the end of it. You can look forward to more unit abilities and siege battle improvements, as well as AI becoming smarter and a better adversary. We also have a few surprises up our sleeves, but that is for later, today we celebrate the return of the dead and wish you all a good play session!

Can the Faey be trusted? Maybe, maybe not. In our experience they lie quite a loth.

Leave a comment below and let us know if you are excited to try out the new campaign! Or just drop a message to the team. Your ideas, feedback and encouragement are greatly appreciated!

/Team Lavapotion

Full patchnotes can be found here!

Raise the undead in Songs Of Conquest's newest necromantic campaign, out today


Early access strategy RPG Songs Of Conquest has added its newest necromantic campaign today, letting us raise an army of undead and knock a few bones about. The Barony Of Loth campaign features four singleplayer missions, and similar to the previous campaigns - Arleon and Rana - we’ll be focused on one main faction: the necromancer.


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