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Songs of Conquest News

Challenge Accepted!

Greetings Wielders!

We're back with another update to whisk you away from the gloom, darkness, and cold – unless we're just projecting some Swedish weather your way. Regardless, we've got a treat for you: The Challenge Accepted update!

As always, we've brought a smorgasbord of goodies to the pixelated table, including bug fixes, map editor additions, and a handful of tweaks. But this update caters a bit more to those who savor the single-player experience and love a good challenge. For example, we've added five brand-new Challenge Maps!

Three Roads and Get Out! are old classics but the rest are new for you to discover!

Now, what's a Challenge Map, you ask? Well, it's not your typical Conquest map. It's a specially designed map crafted to test your skills, often with a unique goal in mind. Can you beat our AI's record of 50 turns to complete Three Roads? We challenge you to surpass that!

To show this mode, we’ve improved the Main Menu even more, making all our different Map Types equally accessible.

Are you up to the challenge?

Of course, we haven't forgotten our classic Campaigns. In this update, we've revisited Arleon! The Song of Stoutheart was our first campaign, and oh, how things have changed since its creation. We've armed our map editor with new tools, and our AI has learned some new tactics. Every mission has seen updates – from fresh visuals to new story elements and difficulty tweaks. We're eager to see how you enjoy this revamped (or should we say, new-ish) experience.

With our new map Tools, we had the opportunity to make the story even better!

For our Cartography Community, we have also introduced new improvements. These are designed to help you craft a more vibrant story when creating your own campaigns – think triggers that unleash special effects or the option to ban specific building levels.

You can now control Wielder respawn rates, shaping maps that limit how often the AI can resurrect enemy Wielders after you've defeated them! Perfect for those looking to embrace a more casual gaming style.

Sometimes dead Wielders need to stay dead

And bugs? We've dedicated a substantial amount of time to squashing them, and this bug-squashing mission will continue until our 1.0 release. Say goodbye to that annoying bug that led to an infinite loading screen when playing offline. Now you can enjoy Songs of Conquest anywhere, anytime!

But all those smaller things are better suited for our Changelog, so do what our Wielder Peradine does and go read them, they are filled with both small and major additions!

Jealous of his cap? Focus on the changelog pun instead!

With an array of new maps and updated campaigns, we're itching for you to give them a try. Share your conquests on our new Challenge Maps and let us know your thoughts on the improved Arleon Campaign! There's a lot of new content in this update, making it the perfect time to jump back in and play!

Turn to Conquest Wielders, you deserve it!

/Everyone at Lavapotion


Read the changelog! It's cool! https://www.songsofconquest.com/changelog092


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Hotfix patch 0.91.7

  • Fixed common error when cancelling an ongoing construction in a town
  • Fixed error occuring when opening the inventory while using a gamepad

Hotfix patch 0.91.6

Fixed additional issues that prevented AI from completing its turns on the second Rana campaign map on Hard difficulty

Hotfix patch 0.91.5

Fixed issues that prevented AI from completing its turns on the second Rana campaign map.

Initiative Improved



Important note
Due to internal serialization changes, some of the (mainly) campaign saves will be invalidated with this version. Either restart the map or use our new Beta branch called 0-90-classic- version to solve this!



Greetings, Wielders!

Lavapotion is back from our winter holidays, and we couldn’t be more excited! 2024 promises to be a very interesting year for us and for Songs of Conquest.

As we draw closer to the 1.0 release (date to be announced soon-ish), our updates will focus more on fixing issues and polishing our game than on releasing new features. After all, we don’t want to bring you something broken! There are some very interesting exceptions to this rule, but we don’t want to spoil the surprise.

Not every update can be a world-shaking phenomenon. Despite that, we are proud to introduce Initiative Improved! It might not be our biggest one yet, but it still brings quite a few things to the table.

They bring faey things to the table instead

This wasn’t the first initiative rework we’ve done, and it might not be the last. These tweaks and changes are, after all, the bread and butter of strategy games like this. It's all an intricate web. Most units have had their initiative changed in one way or another. We hope you discover this in the best ways!

Those Pikeneers wish they had a Wielder backing them up!

Improving AI behaviors sometimes means giving them firm guidance, especially in Campaign maps, for example. Creating tools for this makes it easier for everyone.
Waypoint behavior is a handy instrument for when you want the enemy Wielders to behave in a certain way in your carefully crafted maps. It's perfect for when you want that imposing adversary to walk to a specific place!

Take this as a sign to learn our Map Editor!

Our AI keeps learning, and now it is better than ever at using portals and settlements as a way to get out of harm's way when faced against unsurpassable odds. Sometimes charging straight into a powerful force just isn’t the smartest thing to do after all.

Always remember to pack your holy hand grenade!

There are many more things in the works. For example, we are currently reworking our campaigns, making difficulty adjustments and fixes. After all, our game has changed a lot during the year, and some of the campaign missions have gotten a bit harder than intended because of AI improvements. These changes are made based on your awesome feedback, so thank you!
We look forward to sharing more news with you soon. There are a lot of interesting things in the pixelated pipeline.

Turn to Conquest, Wielders; it is going to be a great year!

/Everyone at Lavapotion


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