1. Songs of Conquest
  2. News

Songs of Conquest News

A new Custom Campaign

Greetings Wielders and Storytellers!

Have you ever wanted to create campaigns of your own? Have you ever played around with our awesome map editor and thought “What if I could do more?”, Well you can! We love seeing what our creative community creates and we have already enjoyed over 300 custom maps created by players!

One of our developers is even more passionate about our modding community than the rest of us and has created a website with recourses for you! It is filled with ideas and methods on how to take your map creation to the next level and also tells you how to create your very own campaigns.

Just think of the possibilities!

To celebrate this we have created a small custom campaign for you, something a bit different from our normal game. In three missions we will follow Robin of Loxley as he fights for his country, his men, and of course crumpets! We did this to showcase all the things you can change and adapt to create things just the way you like them!

Ravenfayr, is that you? No, it can't be, this guy has a mustache!

So do you want to create custom Wielders, a thrilling adventure, and perhaps even try your luck at voice acting? This is your time to shine! With our new tooltips, it’s easier than ever and we can’t wait to see what you create!

He even speaks in a British dialect.. Well sorta

So go on over to the webpage HERE

Take the opportunity, download Ballad of the Archer HERE

We hope you will have as much fun playing it as we did making it.
Keep up the adventure and go create an amazing campaign of your own!

/Everyone at Lavapotion

Twitter Discord Youtube Instagram Facebook


Update 0.88.5

  • Fixed exception when encountering unknown mod files
  • Fixed issue with modded wielder identifiers being different between local and mod-io mods
  • Fixed issue with save file loader not being able to load compressed files

Halloween Fan Art Contest

Spooky greetings to everyone!

By a crazy coincidence it’s just about midnight and me and the awesome moderator team have a very seasonal art contest to announce! By ANOTHER crazy coincidence I’ve gotten my hands on a couple of prizes for the three winners including keys from some awesome games from our publishers (Valheim, Deep Rock Galactic, Satisfactory, etc.) and some sweet sweet SoC merch!

So what do we have in mind? Well, our thought is a Halloween or “spooky” themed art contest. We have also spooked together some rules:
  • Visual or physical Halloween themed art only. All art styles welcome.
  • The art must contain at least one reference to SoC (e.g. Wielder, spell, symbol, and so on).
  • You and/or LavaPotion must be the copyright holder of the art. Ai art is not allowed.
  • Three submissions per user only. Content must be PG 13.
  • Latest submission can be done at midnight October 31st (CET)


How can I submit my fan art? You can submit your art by either:
  • Uploading it on our Discord in the #fan-art channel and mentioning #SoCHalloween
  • Sharing it on X (formerly Twitter) using the #SoCHalloween
  • Sharing it on the SoC Subreddit using the #SoCHalloween


We will have three winners and the judge, jury and whatever friendly version of executioner we have will be me and some of the other Lavapotion devs.

The winners will be announced on the 1st of November!



Good luck and let us know if you have any follow up questions!

/Anders and the Moderators

Update 0.88.4

  • Fixed bug in Adventure AI that could softlock the game during the AIs turn
  • Fixed exception when upvoting mods and player made maps

Update 0.88

Greetings, brave Wielders!

Another sprint is done and we’re thrilled to announce a new update. This one is all about making your adventures smoother and a bit more random, in the very best of ways.
We are bringing you sought-after bug fixes, reduced loading times, new events for Barya, and more besides! Let’s dive a bit deeper into it and take a look at some of the highlights!

This puts the total amount of random events to over 400!

Wielders are now masters of maneuverability! They can effortlessly move through other friendly Wielders, creating more tactical opportunities. Teamwork at its finest! This means a lot, especially for the AI as this helps plan paths much faster and smoother, making it easier for the AI Wielders to go where they really want to.

It’s a Wielder shuffle! Friends shouldn’t stop friends from going places!

Let’s talk about online games! Everything is working smoother than ever and we have slashed online loading times across the board. We’ve also taken down another bug that was a major villain when it came to online disconnects.

And speaking of loading times, we have managed to make our save files smaller than they were before. Ensuring that every load, whether you are booting up an old multiplayer game or a skirmish map goes a lot faster.

Not even the Roadrunner can catch our loading speeds now! Meep meep!

We've tweaked the way skills are selected during level-up to ensure a more evenly distributed set of abilities. Say goodbye to always seemingly getting the same set of new skills when you level up.

The same fix worked solving an issue with random Artifacts on maps. They are now much more random or should we say evenly varied than before!

Don’t you want to collect them all?

And is that all? Of course not! Our AI just keeps improving as it gets closer to that end-game goal of being a varied and challenging opponent. This update introduces enhancements and fixes to both Adventure and Battle.

A great example is that the AI is now better at saving its essence for when it really matters and choosing its targets! Why waste that Justice spell on a common frog when killing an expensive and noble dragon is an option?

Poor Dragon, whatever did he do to deserve that Justice?

Besides all of that, there is still loads more to tell, both small and big additions coming together to form a great update. If you want to dive deeper you should read the full Changelog and really dig deep into all those details, we know you want to.

As always we want to say a special thank you to our community for helping us find bugs, give awesome feedback and just in general be fantastic. Your creativity and your helpfulness really gives the entire team all the reasons we need to give you the best game we can!

Peredine is really all of us devs, just so that we are clear here

Was there anything in this update that really stood out to you or is there something special that you just can’t wait until it comes out? Perhaps that last final campaign where we sort of wrap our story up?
Write us a comment or join in on our awesome discussions on steam or over on our Discord.

We hope you enjoy playing our game as much as we enjoy making it. Keep up the Adventures, we love hearing about them!

/Everyone at Lavapotion

https://www.songsofconquest.com/changelogs#changelog088


Twitter Discord Youtube Instagram Facebook