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Songs of Conquest News

AI for all!

Greetings, Wielder!

Exciting news once again! Yes, it seems updates are becoming a regular occurrence, and this time, we just can’t contain our enthusiasm. We've been hard at work on a special project for the past few months, and it's all about enhancing the AI difficulty settings! Why have we done this? Well, it’s all thanks to the feedback we’ve gotten from you, our community!

From Simple to Deadly, and everything in between!

We've revamped the AI difficulties to ensure that there's a challenge suitable for every player out there. Say goodbye to confusion and hello to consistency—we've changed the naming system so that you'll know exactly what you're up against when confronting enemy armies or tackling those pesky guardians protecting coveted artifacts. It's now similar to when you explore our maps!

The difficulty spectrum is expanded from five levels to seven, providing even greater variation and allowing you to handpick the level of opposition that suits your mood and skill level perfectly.

Old and new, similar but better!

Let's delve into the details, shall we? What exactly do we mean when we say an AI is simple or deadly? Let's break it down starting with our baseline: the Worthy difficulty. This level playing field means the AI has neither advantages nor disadvantages compared to you, the player. It's a true test of skill—whatever you can do, it can do too. However, we recognize that Worthy might not be the ideal starting point for newcomers. While more seasoned players will find it to be a worthy adversary, we recommend our new standard difficulty: Fair.


Fair introduces some strategic limitations, such as Wielder limits, and that it gets a bit less experience, which can provide a more balanced and accessible experience, especially for those embarking on their very first adventure in the genre. It's about striking that perfect balance between challenge and accessibility for players of all skill levels.

There is an AI out there for everyone!

In our quest to enhance your experience, we examined various facets of the AI that could be tweaked or adjusted to provide a fresh challenge for you, the player. From adjusting research tiers to refining movement mechanics, no stone was left unturned.
The scope of changes is extensive so for a deeper understanding of this themed update, we encourage you to delve into the depths of the game Codex or explore the Changelog linked below.

What would you choose?

No matter which Difficulty level you opt for, our goal is for you to discover one that aligns with your playstyle and mood of the day. Because let's face it, there are moments when you crave a fierce challenge and others when you simply want to kick back and enjoy a more casual experience.

We're eagerly anticipating your feedback after you've confronted these new challenges. Keep in mind that the difficulty levels are still a work in progress and will undergo further refinement before the full release. Your playing experience and feedback will play a crucial role in shaping their final form. So, update Songs of Conquest, embrace the challenge, and let us know what you think!

Turn to Conquest Wielders, the AI is waiting for you!

/Everyone at Lavapotion

Changelog

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Remote Play Together Sale!

Greetings Wielders!

We're thrilled to announce our participation in the Steam Remote Play Together Sale! It's a celebration of that awesome feeling when you dive into a game with a friend, whether you're clashing armies, teaming up against pesky AI foes, or embarking on epic adventures together.

Songs of Conquest was born from our own nostalgic memories of playing hot-seat games in basements with friends. That warm, fuzzy feeling of camaraderie and competition is part of what still drives us today.

To mark the occasion, we're offering an incredible 50% off! In other words, it's the perfect opportunity to rally your friends for a journey filled with magic, armies, and conquest!

We’re not saying your friends are Aliens but..

What is Remote Play Together? Well in the words of Valve, it's when you “Instantly share your Steam local multi-player games with friends over the internet, for free. Using Remote Play Together, one player owns and runs the game, then up to four players — or even more with fast connections — can quickly join in the fun”

Sounds great doesn’t it? It is! Now it's your time to show everyone that you are the strategic mastermind you think you are and use that clever functionality!

Anyone? ANYONE!

Unlock the magic by simply opening the game, scrolling through your extensive friend list, and hitting that invite button. It's as effortless as it sounds. Before you realize it, you'll be sharing screens, sounds, and experiences with your pals. It's the modern twist on the classic hot seat experience, minus the cramped quarters!

For the ultimate gaming experience, we suggest teaming up and combining your resources, to dominate the battlefield. After all, victory tastes sweeter when shared with friends!

Everyone loves a generous friend!

We're buzzing with excitement to hear all about the incredible adventures awaiting you! So don your armor, dive headfirst into our generous 50% Sale, and start crafting those unforgettable tales.

Turn to Conquest Wielders, you’ve earned it!


/Everone at Lavapotion!

https://store.steampowered.com/app/867210/Songs_of_Conquest/

/Everyone at Lavapotion

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Hotfix patch 0.92.8

  • Fixed exception when loading online game saves
  • Fixed a source of objects blocking paths in random map generation
  • Fixed exception from explosive barrels being detonated by extra Flame/Sweep attacks and destroying the initial attack target
  • Fixed issue with wielders under the fog causing a NullReferenceException

Challenge Accepted!

Greetings Wielders!

We're back with another update to whisk you away from the gloom, darkness, and cold – unless we're just projecting some Swedish weather your way. Regardless, we've got a treat for you: The Challenge Accepted update!

As always, we've brought a smorgasbord of goodies to the pixelated table, including bug fixes, map editor additions, and a handful of tweaks. But this update caters a bit more to those who savor the single-player experience and love a good challenge. For example, we've added five brand-new Challenge Maps!

Three Roads and Get Out! are old classics but the rest are new for you to discover!

Now, what's a Challenge Map, you ask? Well, it's not your typical Conquest map. It's a specially designed map crafted to test your skills, often with a unique goal in mind. Can you beat our AI's record of 50 turns to complete Three Roads? We challenge you to surpass that!

To show this mode, we’ve improved the Main Menu even more, making all our different Map Types equally accessible.

Are you up to the challenge?

Of course, we haven't forgotten our classic Campaigns. In this update, we've revisited Arleon! The Song of Stoutheart was our first campaign, and oh, how things have changed since its creation. We've armed our map editor with new tools, and our AI has learned some new tactics. Every mission has seen updates – from fresh visuals to new story elements and difficulty tweaks. We're eager to see how you enjoy this revamped (or should we say, new-ish) experience.

With our new map Tools, we had the opportunity to make the story even better!

For our Cartography Community, we have also introduced new improvements. These are designed to help you craft a more vibrant story when creating your own campaigns – think triggers that unleash special effects or the option to ban specific building levels.

You can now control Wielder respawn rates, shaping maps that limit how often the AI can resurrect enemy Wielders after you've defeated them! Perfect for those looking to embrace a more casual gaming style.

Sometimes dead Wielders need to stay dead

And bugs? We've dedicated a substantial amount of time to squashing them, and this bug-squashing mission will continue until our 1.0 release. Say goodbye to that annoying bug that led to an infinite loading screen when playing offline. Now you can enjoy Songs of Conquest anywhere, anytime!

But all those smaller things are better suited for our Changelog, so do what our Wielder Peradine does and go read them, they are filled with both small and major additions!

Jealous of his cap? Focus on the changelog pun instead!

With an array of new maps and updated campaigns, we're itching for you to give them a try. Share your conquests on our new Challenge Maps and let us know your thoughts on the improved Arleon Campaign! There's a lot of new content in this update, making it the perfect time to jump back in and play!

Turn to Conquest Wielders, you deserve it!

/Everyone at Lavapotion


Read the changelog! It's cool! https://www.songsofconquest.com/changelog092


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Hotfix patch 0.91.7

  • Fixed common error when cancelling an ongoing construction in a town
  • Fixed error occuring when opening the inventory while using a gamepad