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Songs of Conquest News

A vague update

[p]Greetings Wielders!

We are back at it! Truth be told, we have been back for a couple of weeks, but our time has been spent on some rather mysterious things for you. Many of you have requested an updated roadmap for 2025, and we are working on it. A few details are still being finalized before we can share the full picture.[/p][p]So what is this post then? Think of it as a little tease of what lies ahead. More detailed news will follow soon, but I cannot resist giving you at least something to speculate about.[/p][p]First and most exciting, depending on your taste, we have started work on our next faction. Do not worry, we are multitasking, so for those who are not daydreaming about new units, there is more news on the horizon. You might be asking what the new faction is about. When will it arrive? What is its theme? Well, we cannot reveal too much yet, but we can share a very cool fox, because who doesn't like foxes? Is it connected to the new faction? Maybe. Your guess is as good as anyone’s.[/p][p][/p][p]Look at that little thing, it looks like it has so many tails to tell.

And speaking about small animals, you might also have noticed a few Wielders sporting small pets. Ever wondered what that is about? It goes back to Early Access, when we created a Supporter Pack to give an extra treat for those who supported us a little more. It included a small pet for your Wielders and two additional colors. Early Access feels like ancient history now, but we still receive questions about that pack, so we have decided to make it more accessible by significantly lowering the price.

[dynamiclink][/dynamiclink]Over the summer and long before that, we have received suggestions on how to improve the co-op experience, which is a play mode that we often return to here in the office. Many of you enjoy sharing the game with friends, and that feedback has shaped what comes next. We are introducing more than a few quality of life improvements. A new feature is about to change how you experience battles together, whether you are leading armies or simply watching the story unfold.

This picture hints at nothing, carry on

Thank you for continuing to share your thoughts and ideas. It helps us keep building the game into something truly special, together with all of you. Finally, a big thank you to everyone who keeps supporting and inspiring us. Your ideas and feedback shape the game more than you know. We cannot wait to share what is coming next, and trust us, the coming 12 months will have plenty of surprises for all Wielders out there. Stay tuned, more news is right around the corner.

But what about you, wonderful players who play our game on consoles? Well, Roots is coming, but we’re a small studio and things take time, right now we are working on setting up the store pages and making sure console players get the latest update. [/p][p]
Oh, and we haven’t forgotten about Rise Eternal, and looking at the wishlist that keeps coming in, neither have you. Want to convince us to prioritize it? Just comment Rise Eternal (or something like that) in the comments section to help us know if you still want to play it, and we might pick up that undead ball of joy sooner rather than later.[/p][p]
[dynamiclink][/dynamiclink]/Anders and the Lavapotion team[/p]

Hotfix 1.6.3

  • Fixed issue where tooltips (especially in multiplayer setting) was bloated and showed a bunch of settings
  • Fixed issue where game got an exception after a host migration when choosing to kill the disconnected player team.

Hotfix 1.6.2

  • Fix issue when damaging Heart/Pulse on a position where they didn’t get any targets caused an exception (e.g.sometimes on highground)
  • Replaced old towns and settlements with non faction locked ones in more of the older maps
  • Fixed unwanted linebreak because of hyphen in sidepanels, replaced with correct minus glyph just before displaying text
  • Fixed tooltip on DLC diamond buttons in Main menu to update when language is changed
  • Misc stability fixes

Hotfix 1.6.1

  • Roots tags added to some of the maps that were missing it
  • Fixed inaccessible paths in maps Three Roads and Creeping Borders
  • Fixed inaccessible pickups in maps Shattered Sky and Cold Roots
  • Fixed issues in older maps where large settlement wouldn’t adjust their art according to their owner faction
  • Fixed some missing strings when inspecting Wielder stats affected by Vanir map entities
  • Updated Roots interaction menu background image
  • Fixed so that DLC factions can be selected if choosing random faction while owning a DLC
  • Fixed the adventure sprite of Fungi to properly reflect their current appearance
  • Fix issue with missing font characters in dropdowns for Polish, Ukrainian and Korean.
  • Burrow can no longer be used again by enabling it with movement buffs
  • Artifacts can now be banned on maps
  • Beak of the Beast and Golden Goose banned on some challenge maps
  • Fixed issue where objects starting out as claimed even though they shouldn’t on some maps
  • Fix issue with beam attacks causing exception when the beam does not cover any tiles
  • Fix issue where spawned Oathbounds got Essence Shield buff from the enemy
  • Change some challenge maps to be marked as story maps instead.
  • Misc bug fixes.

Roots Released

Greetings Wielders
[p]The wait is over. Our new faction DLC is here, and with it, a fresh update for Songs of Conquest as a whole. Creating Roots has been one of our most rewarding challenges yet. It was unlike anything we’ve done over the past seven years. We didn’t just want them to look different; we wanted them to feel different. And we believe we’ve grown something truly special. Twisted, beautiful, and entirely its own beast.. or fungi.
[/p][previewyoutube][/previewyoutube][p]As we mentioned last week, we are also releasing our game for Nintendo Switch today. Its a small console, but it's a big step for us as developers. From the moment we started dreaming about porting our game, we have fantasized about seeing Songs of Conquest on the Switch, and that day is finally here! It's just a wonderful experience, taking the beautiful pixel world of Aerbor and defeating your enemies from the comfort of, well, anywhere.
[/p][previewyoutube][/previewyoutube][p]But today is not only about bark-covered horrors and resource-converting insects and hand-held consoles. This is also a significant update for everyone, not just those picking up the DLC. We remain committed to improving and expanding Songs of Conquest for the entire community. Your continued support, whether in the form of ideas, feedback, or thoughtful balance suggestions, fuels everything we do. We cannot implement them all, but we read them, we discuss them, and we appreciate them.[/p][p]So, thank you. From our pixel-pushing, strategy-loving hearts to yours. You are the spellbook to our caster, the gem to our artifact. And speaking of artifacts, let’s look at the new magical items we’ve added with this update. A trove of new treasures now awaits to be unearthed in Aerbor, or perhaps torn from the hands of your defeated enemies, we don’t judge.[/p][p]
A cloak made of mushrooms really just screams fashion.

To help you put these new trinkets to good use, we’re also releasing a free new map. It’s a compact, high-pressure battlefield called Invasive, perfect for testing your mettle against the ever-encroaching Roots. Whether you win or wither, we think you’ll enjoy the ride.[/p][p]And just because you didn’t pick up the Roots DLC doesn’t mean you won’t encounter the new troops on the battlefield. We’ve added them as enemies on several of our previously released Conquest maps, and if you’re diving into a random map, don’t be surprised if you face the horns and blade of a Terror or the deadly fumes of spawns sooner rather than later. Or just start up that map I mentioned, you’ll be sure to face them in all their glory there.[/p][p]Lashers and Lobbers are waiting for you; they are friendly like that.

Our design work never really stops. The balance changes, the tweaks, the experiments that keep theorycrafters awake at night, those are still coming. Many of the updates in this patch come from community suggestions, while others are born from hours of play and internal debate. As an example, Nornors and crones now trigger spearwalls, barracks just cost wood and stone to upgrade, and we’ve changed the cost of shaman tents. This is just a few examples, and for the full list, make sure to check the changelog. We could talk about bug fixes, but let’s face it, you're here for the fungi.

[dynamiclink][/dynamiclink]The Tree Mothers want you to buy it

If you have followed our devlogs, you know that Roots was one of the earliest ideas we planted. Now fully grown, they offer a unique style of play. No other faction commands all forms of Essence the way Roots do. The options for spellcasting and tactical variation are nearly endless, though mastery will require more than just a green thumb.[/p][p]We’ve created seven new maps just for this DLC. Some are tightly designed tests of your skill, others are steeped in lore and story, my personal favorite is Growth, where you, as a new Vessel, discover both your history and the purpose that drives the Tree Mothers that guide you. Other maps offer more room to roam, explore, and perhaps you will, like our initial testers, discover strategies that surprised us. There’s a lot to uncover, and we can’t wait to see what you find.[/p][p]
A whole bouquet of maps, yours to enjoy!

Gameplay-wise, Roots introduces moments unlike anything else in the game. Maybe it’s the sense of power as the bodies of your fallen foes rise as broken vessels, ready to march in your name. Maybe it’s snaring your enemies in the grasp of the Tree Mothers. Maybe it’s finding an Essence combination you never tried before. Roots asks more from you, but it also rewards those who think a step ahead.


Friends who die from a laser blast together, stay together.

And then there’s the new biome. Our artists and level designers have created something that feels alive, dangerous, and almost sacred in its decay. The glowing mushrooms, the vine-choked ruins, the lumbering horrors. It’s a rich, revolting canvas that we cannot wait to build on. We expect it to become a favorite for custom map creators and campaign builders alike. Why not cut a giant bug open as you look for treasures or fight the guardians of Tangled Burrow?

We're pretty sure they just ate something they shouldn't have. Never trust a strange mushroom.

At your command stand nine new Wielders—or Vessels, as the Roots would call them. They are agents of the Tree Mothers, shaped from reanimated corpses, at least one Faey nobility, and nightmare-spun visions. Each one is distinct. Each one offers a new style of play. And each one is waiting to be discovered by players willing to dig deep. [/p][p]Roots have taken hold. Now it’s your turn to grow with it.
[/p][p]Pretty soon, the Lavapotion team will head off for our government-mandated vacations, catching small, elusive days of sunshine as we rest and roll up our sleeves for the times ahead. There is more planned for Songs of Conquest and more planned for Lavapotion as a whole, and we hope that you will be there with us, along for the ride, every step of the way. 
[/p][p]See you on the battlefield!
[/p][p]/Anders and the rest of the Lavapotion team

Read the changelog here!
https://www.songsofconquest.com/changelogs#changelog16[/p][p]

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