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Songs of Conquest News

Upcoming DLC and what it should cost

Hello Wielders!

It’s me, your friendly neighborhood CEO, Magnus. Usually, Anders writes these posts, but he is knee-deep in design work with our upcoming DLC – Rise Eternal! So, I’ve decided to help him out with an update on what’s happening behind the scenes. I’m also hoping for your help to find a good price for the upcoming DLC. Find out more below!

https://store.steampowered.com/app/2977430/Songs_of_Conquest__Rise_Eternal/

Rise Eternal is a story-focused DLC. We call it a “tale” that complements the ordinary songs, or campaigns, of the game. In this first tale, we are visiting the faction of Loth and introducing a new Wielder, Kastus Maal. We are also reworking a few things related to the Risen troop in order to make them pack a bit more punch. The improved Risen troop mechanic will be part of a free update as well.

Say one thing for Kastus Maal. Say he’s a looker.

The tale of Kastus Maal will take you across four story-intensive maps. You’ll literally dig deeper into the earth of Aerbor and uncover untold secrets. Our team is working on perfecting the maps right now, and we are excited to introduce a few new buildings and special effects that we think future map makers will enjoy as well!

This is not a tavern, nor is it a stable. It’s a place where bones slowly wither to dust. You can visit it in Rise Eternal and find out more for yourself!

Now that you know a little bit more about what we are working on, we would like to get your help with figuring out the price for the DLC. We’ve prepared a simple poll where you can give us your opinion. It’s very important for us to get this right, and all replies matter!



In the future, we hope to release one tale for each faction. This will allow us to add more flavor to the Wielders of Aerbor, sometimes introduce a new one, and also expand the overall lore. Some narrative elements might tie into the overarching story of the full Songs of Conquest timeline. If you look closely, you can find clues to certain Wielders' ambitions and motivations.

Rise Eternal will see the addition of more artifacts. Artifact sets will also be added as a new feature to the game as a free update!

A large part of the team is also working on the regular game update that will be released alongside the DLC. We generally intend for game features introduced in upcoming DLCs to also be included for free in the base game. However, additional content such as campaign maps, characters, and map objects will be accessible through the purchase of the DLC.

The release date for Rise Eternal hasn’t been decided yet, but we hope it will be within just a few weeks from now! As always, drop a comment and let us know what you think, and please give us your feedback on the pricing for the DLC. We wouldn’t be where we are without your support. Expect more news and exciting updates during the fall!

Best regards,

Magnus and Team Lavapotion


PS. Remember to follow our developer page to stay updated!

Update 1.1.3

  • Fixed AI softlocking on The Lost Cliffs, The Marsh Provides and Trespassers challenge maps

Devtalks: Random Map Generator

[h2]Hello, dear Conquerors![/h2]

My name’s Emil, and today, I’m thrilled to take over the Steam post! I primarily write code here at Lavapotion, and for the past few years, part of my main focus has been the Random Map Generator (RMG).

With all the excitement surrounding our official release, future DLC, and roadmap, it’s been a while since we’ve delved into the RMG. However, I want to assure you that it hasn’t been forgotten. While it may not be our primary focus moving forward, we’re still dedicated to its ongoing improvement. So today, I’d like to talk about just that!

Here you can see a step by step process of how our maps are generated.

For those who have been with us since the beginning, you’ve witnessed the evolution of our random maps. The RMG has been a continuous process of innovation and iteration, with much of the groundwork laid by Patrik before passing the torch to me. Our goal was to create a system capable of generating maps with balanced resources, varied terrains, and engaging layouts, while also ensuring accessibility for modders. Though there's always room for improvement, we are proud of what we've achieved so far.

If you’re eager to explore more about the RMG, we have a dedicated section on our modding page that might pique your interest!

During early access, your feedback was instrumental in shaping the RMG. We’ve listened to your suggestions, concerns, and praises, making adjustments along the way and creating new layouts to meet your needs. This collaborative effort has ensured that the maps generated by the RMG are not only challenging but also enjoyable. I cannot emphasize enough how crucial the community's engagement has been in achieving the current state of the RMG. Without your invaluable input, we wouldn't be where we are today.
For those of you with ideas or suggestions on how to further improve the RMG, your feedback is most welcome in our Discord channel dedicated to random map feedback. Even as we move past 1.0, we remain committed to ensuring that the RMG remains a cornerstone of your gameplay experience.

One of our new 2-player random map layout that you can find on mod.io

We’ve also recently released two unique random maps on mod.io, which some of you may have already discovered. These maps draw inspiration from our challenge maps but add a unique twist thanks to the nature of RMG. Both a single-player and two-player version are available, and we’re eager to hear your thoughts on them.
Lastly, keep an eye out for a few special seeds. Who knows, one of them might even be the answer to the ultimate question.

/Emil and the Lavapotion Team

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Rulers of Realms bundle is live!

Hello Wielders!

The summer sale starts now. We partnered with the amazing Triumph Studios and came up with a great way to start your adventure in the world of Turn Based strategy games — Rulers of Realms Steam bundle, which allows you to get both Songs of Conquest and Age of Wonders 4 (or just one of the games) with an additional 15% discount for a limited time!

https://store.steampowered.com/bundle/42811/Rulers_of_Realms/

Please note that the bundle is dynamic: it means that if you already own one of the titles you can still get the other one with a discount!

We wish you all a great summer!

/Team Lavapotion

Summer Simplicity

Greetings Wielders!

As summer approaches here in Sweden, we're excited to bring you our first update since the 1.0 release. And what is a summer without a proper Summer Sale? We are thrilled to join up with our friends at Triumph Studios and Paradox in the Rulers of Realms bundle! For a limited time, you can get both Songs of Conquest and Age of Wonders 4 at an additional 15% bundle discount. If you already own SoC, then you’ll still get the extra bundle discount on top of the ongoing summer sale price!

https://store.steampowered.com/bundle/42811/

But, let’s take a look that the new update! It includes much-requested new features, a small balance patch, and some very cool new obstacle modifications. While we've been hard at work on these improvements, we've also begun working on our upcoming DLC Rise Eternal.

In case the pixel art isn’t making it all too clear: This is a traditional Swedish Midsummers scene, with a smorgasbord, pickled herring and flower garlands on the head!

Our latest update introduces a new difficulty level for our Campaigns, tailored for those new to the game and the genre. We've named it "Simple," and it's perfect for when you want to focus on the story and enjoy a more relaxed playthrough.

And the difficulty levels are color-coded too, for convenience!

Another new feature is one that hot-seat players have been eagerly awaiting. Previously, you could catch a glimpse of your opponent's tactics and the map when you pressed the end turn, but not anymore. Now, At the start of each turn, the adventure map is covered with a dark overlay, allowing you to surprise your hot-seat adversary with your brilliant tactics.

You’ve got this, your royal highness!

We mentioned obstacles. We've added a new feature: debris in battle. When most obstacles are destroyed, they now spawn "debris" that prevents new obstacles from being placed or summoned on that hex. However, debris can be freely moved through, clearing it as you go. And added bonus is that it looks great!

This new feature really is a barrel of laughs!

Balance is a tricky thing, especially in strategy games, and Songs of Conquest is no exception. Thanks to our active Community, we receive invaluable feedback on how to improve it. Our latest changes are steps in that direction. Rest assured, this won't be the last balance update. But this is a list of balance changes for now:
  • Essence shield protection lowered to 25% / 50%
  • Rigor bonus increased to +3HP / +6HP
  • Increased Impressive bonus to 15% / 30% / 50%
  • Increased troop size research of Bones to 3 / 3 / 4
  • Acid Cloud damage lowered to 20 / 40 / 60
  • Rupture t3 damage lowered to 220
  • Cost of Chain Lightning reduced to 13
And is that it? Of course not! The list of changes is a bit too long to detail here, so as always, we recommend reading the full changelog—there's something for everyone! And, if you are looking forward to some more undead experiences, don’t forget to wishlist Rise Eternal which will come out this fall!

https://store.steampowered.com/app/2977430/Songs_of_Conquest__Rise_Eternal/

As you can imagine, we've been quite busy since the 1.0 launch, but soon it will be time for a brief respite. Even in the cold Swedish north, summer is a time for holidays. We'll now be taking a four-week break, so our responses may be a bit slower during this period. But don't worry, we'll be back soon and ready to dive back into development mode!

/Everyone at Lavapotion

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