Planetary rings, auto-pilot, and designer enhancements
We just released an update for SimpleRockets 2 that includes planetary rings for Urados, auto-pilot control for airplanes using the nav sphere, and several designer enhancements.
Here are the new features:
FEATURES
- Added auto-pilot functionality for airplanes so they can now be controlled by the nav sphere. Important info about airplanes and auto-pilot
- Added ring system to Urados.
- Added the ability to group/weld parts together in the designer.
- Added Part Connections panel that allows manually editing connections between parts.
- Improved re-entry effects with camera shake, audio, and "intense" music track.
- Enabled realtime reflections on MacOS
- Added "Default" option to Overall Quality Setting, which resets all quality settings to their default values.
- Added option to show all parts in the search panel in the designer.
- Added context menu option to Resume Crafts list view to remove all non-resumable crafts.
- Added option to assign brake and throttle to wing control surfaces because u/pedro16797 asked for it.
TWEAKS
- When creating a new craft in the designer, it will prompt you if you want to build a rocket, or a plane.
- Added warning when saving/loading crafts which are set up as a rocket, but appear to be an airplane.
- Improved error handling when loading a craft and part modifiers fail to load.
- Allow keyboard input in spinner elements in part properties on mobile if the tinker panel is enabled.
- Mobile won't bind 1-2 finger taps or dragging to an input.
- Added a popup on mobile the first time you open control settings dialog, stating that you don't need extra peripherals, but can bind them there.
- Default Android devices with mid range GPUs to 75% resolution scale.
- Default iOS device with low end range GPUs to 75% resolution scale.
BUG FIXES
- Fixed an issue with the sun being visible through planets
- Fixed a bug where crafts could be slightly inside the ground when loaded into the flight scene. Note: This does not fix the bug related to custom launch locations.
- Fixed bug with Landing Gear which could cause it to act like it is under-water if the landing gear has the bay disabled, and to lose velocity upon reload when quick-saving/loading.
- Fixed a bug where AGL could be incorrectly reported for some custom planets
- Fixed a bug with incorrect lighting at the launch site under certain conditions.
- Fixed a bug with the 'Retry' button failing to work correctly in some circumstances.
- Fixed a bug that could cause tire tracks to shift positions under certain circumstances.
- Fixed a bug that caused tire tracks to change positions when entering warp
- Fixed bug that prevented nearby craft switching when the current craft is destroyed.
- Fixed a bug where wheels failed to register as in contact with the ground, preventing the entering of warp mode.
- Reduced flickering of the foamy shorelines
- Fixed a bug where a fuel tank would not correctly indicate that it was empty in some cases.
- Improved precision of fuel code to prevent bugs related to unpredictable fuel usage.
- Fixed an issue with the depth of field effect not working on mobile devices.
- HDR related settings (HDR/Bloom/Re-entry) are now disabled on Android devices that do not support HDR textures.
- Fixed the launch steam showing up as untextured gray blobs on some Android devices.
- Fixed a bug where redoing all undo steps would not restore the craft exactly as it was before the player had clicked Undo.
- Fixed landing gear icon in the designer.
- Fixed a bug where image effects such as contrast, saturation would be reset after switching to the map view and back to the flight view.
- Invalid collision related warnings are no longer logged when loading some crafts (typically involving pistons).
- Fixed an issue with shadows disappearing for solar panel arrays
- Fixed an issue where the camera would bob up/down quickly when quickly rotating view sideways.
- Fixed bug where test dummy could float in the air after craft has exploded.
- Fixed bug causing errors after craft is destroyed that has test dummies.
- Fixed a bug where a rocket engine would not update the fuel tank's fuel type if connected through an intermediary part with its fuel line option enabled.
- Fixed a bug where the look at command pod option on cameras would not work in some cases when the camera part was detached.
- Fixed a bug where velocity could overflow if it was larger than 2^31-1.
- Fixed a bug where water physics used incorrect calculations for parts scaled via the tinker panel.
- Heading lock via input based activators should now only function for the player's current craft.
- Fixed a bug where the game would continue to show active engine thrust and camera shake even after the engines ran out of fuel.
Read the full release notes here