Beta Version 0.8.106
We just released version 0.8.106 on the beta test branch.
FEATURES
- Added camera part.
- Added new camera modes available during flight.
- Enabling re-entry effects on mobile.
- Gizmo for adjusting burn node position can be accessed by long-pressing on the center of a burn node.
- The game auto-saves every 5 minutes in flight. If the game crashes or exits mid-flight, upon resuming it will ask if the mid-flight auto-save should be kept or reverted to the pre-flight state.
- Android and iOS now save the current flight state or designer craft when the app loses focus. Progress should be restored when resuming the app after the OS has killed it. If a crash, Alt-F4, or other means exit the game abnormally while a flight is in-progress, the main menu should prompt the player to keep or undo the in-progress flight (from the last save point).
- Added ability to the resolution of orbit lines in Map View. Reducing this value can greatly improve performance when a lot of orbit lines are shown.
TWEAKS
- Added an explosion effect when a part overheats from re-entry heat damage and display a message informing the player that their part was destroyed from excessive heat damage.
- Added a 'Very High' setting for 'Shadow Distance' that uses higher resolution shadows if the GPU supports it.
- Shadow quality settings have been updated and a shadow distance setting has been added. At high quality, shadows are drawn much further than before. At lower levels, resolution and distances have been reduced. Mobile shadow quality has been improved.
- Minor texturing tweaks to the low quality water.
- Burn node gizmos can now be retracted by clicking on the center icon.
- Burn node adjustor handles now extend further to make them easier to use.
- Added Save Location button to menu in flight scene.
- Updated the input based activator part modifier to be able to lock heading/prograde/retrograde/target/node.
- Show the map view inspector when a non-player craft is selected.
- Added close button to inspector panels.
- Reset finger tool position after dropping part in trash can or subassembly.
BUG FIXES
- Reducing shadow artifacts by reducing shadow draw distance (and thus increasing shadow resolution) when zoomed in close to the camera target.
- Fixed issue causing some orbits to be unnecessarily updated.
- Fixed issue casing some orbits to have unmodifiable burn nodes (unless the game is paused).
- Reduced z-fighting on shores.
- Fixed bug with the sun appearing to have a black hole in its center.