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  3. Beta version 0.7.0.1 is now available

Beta version 0.7.0.1 is now available

Continuing with the beta for version 0.7. If you missed the last beta post, you can read it here. Version 0.7 includes a big upgrade to rocket engine customizability, major improvements for building airplanes, and a whole lot more.

Here's what's new since the last beta:

FEATURES
  • Added texturing to (most) rocket engines
  • Allow resizing aerospike nozzle. Increasing length can increase performance, but it also increases mass.
  • New sound effects for rocket engines


TWEAKS
  • When using the tinker panel to set stage activation to "None", the following items will no-longer auto-activate upon flight start: fairings, parachutes, and side detachers.


BUG FIXES
  • Properly restore joints which were "bent" when saved.
  • Fixed a bug preventing image effects from working.
  • Fixed antialiasing on part icons.
  • Fixed a bug that could cause undefined behavior if two docking ports completing docking in the exact same frame.
  • Fixed bug where translate/rotate gizmos can become sized incorrectly after using part-scale in the tinker panel.


BETA BUG FIXES
  • Fixed a bug where the exhaust looked over-expanded when throttling below 20%
  • Fixed a bug where engines could not be disabled via activation groups.
  • Fixed a bug with engines not starting when assigned to an activation group that is enabled at start.
  • Fixed a bug where symmetric engines did not update their attached fuel tanks or their performance correctly.
  • Fixed a bug where the new rocket engines were not reporting the correct max thrust when not actively burning at 100% throttle.
  • Fixed a bug where the staging editor would report inconsistent delta-V when rapidly moving the altitude slider in the Performance Analzyer window.
  • Attempt to scale exhaust particles when engine has a non-uniform part scale.
  • Allow solid rocket engines to fire in same stage as a detacher.
  • Fixed a bug that allowed solid rocket engines to be active during time warp.
  • Fixed bug where nudge gizmos would sometimes not adjust properly when using World-Space coordinates.
  • Fixed issue where zooming camera in designer could cause gizmos to disappear.
  • Fixed a bug with incorrect price and mass of rocket engines outside of designer.
  • Fixed a bug where the craft would sometimes explode on the launch pad after tweaking engine properties.