Beta version 0.7.0.1 is now available
Continuing with the beta for version 0.7. If you missed the last beta post, you can read it here. Version 0.7 includes a big upgrade to rocket engine customizability, major improvements for building airplanes, and a whole lot more.
Here's what's new since the last beta:
Here's what's new since the last beta:
FEATURES
- Added texturing to (most) rocket engines
- Allow resizing aerospike nozzle. Increasing length can increase performance, but it also increases mass.
- New sound effects for rocket engines
TWEAKS
- When using the tinker panel to set stage activation to "None", the following items will no-longer auto-activate upon flight start: fairings, parachutes, and side detachers.
BUG FIXES
- Properly restore joints which were "bent" when saved.
- Fixed a bug preventing image effects from working.
- Fixed antialiasing on part icons.
- Fixed a bug that could cause undefined behavior if two docking ports completing docking in the exact same frame.
- Fixed bug where translate/rotate gizmos can become sized incorrectly after using part-scale in the tinker panel.
BETA BUG FIXES
- Fixed a bug where the exhaust looked over-expanded when throttling below 20%
- Fixed a bug where engines could not be disabled via activation groups.
- Fixed a bug with engines not starting when assigned to an activation group that is enabled at start.
- Fixed a bug where symmetric engines did not update their attached fuel tanks or their performance correctly.
- Fixed a bug where the new rocket engines were not reporting the correct max thrust when not actively burning at 100% throttle.
- Fixed a bug where the staging editor would report inconsistent delta-V when rapidly moving the altitude slider in the Performance Analzyer window.
- Attempt to scale exhaust particles when engine has a non-uniform part scale.
- Allow solid rocket engines to fire in same stage as a detacher.
- Fixed a bug that allowed solid rocket engines to be active during time warp.
- Fixed bug where nudge gizmos would sometimes not adjust properly when using World-Space coordinates.
- Fixed issue where zooming camera in designer could cause gizmos to disappear.
- Fixed a bug with incorrect price and mass of rocket engines outside of designer.
- Fixed a bug where the craft would sometimes explode on the launch pad after tweaking engine properties.