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Desert Base Update


The new update is now live on Steam and is rolling out to Google Play and iOS. It includes a new desert base, fuselage smoothing, several enhancements to Planet Studio, among other things.

The new desert base has two runways, several hangars, towers, a guard shack, and more.











The new bases have some new toys to play with as well. Now bases can support rigid bodies.
[h3]FEATURES[/h3]
  • Added new desert base.
  • Added vector support to the Vizzy fUNk expression
  • Added Fuselage Smoothing

New fuselage smoothing in action:



[h3]TWEAKS[/h3]
  • Upgraded to Unity 2020.3.3f1
  • Improved triangulation for fuselage meshes to improve lighting.
  • Increased character limit of text inputs to 500.
  • There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.
  • Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.
  • You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
  • Added help button to Vizzy that redirects the user to a new help section on the website.
[h3]Planet Studio[/h3]
  • New base parts
    • Air Traffic Control Tower Basic
    • Basic Stairs
    • Concrete Sphere
    • Garage Door
    • Hangar Bunker
    • Hangar Reinforced Small
    • Hangar Reinforced Large
    • Hollow Cylinder
    • New windows
    • New Barrel PS part
    • Pallet
    • Railing parts
    • Strut Tower
    • Shipping Crate
    • Wooden Crate
  • Tweaked some existing base parts to support custom colors
  • Fixes to Outpost materials and fuel tank materials.
  • Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note:
    • Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.
    • Children will use the LOD of the parent rigid body sub-structure.
    • Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.
  • Added Launch FX objects
    • Launch FX - controls child launch FX objects.
    • Launch FX Light - Lights launch particles
    • Launch FX Pad - Particle FX for a flat surface
    • Launch FX Trench - Particle FX for a flame trench.
  • Added angularVelocity attribute to sub-structures.
  • Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.
  • Only show Update Launch Locations button on sub-structures that actually have launch locations in them.
  • Improved performance of Planet Objects flyout.
  • Structures now cast shadows in Planet Studio.