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Juno: New Origins News

Aerospace Engineer Bundle

The Steam Winter Sale is here and you all know what that means! Our games are on sale and we also put together a special bundle for all of you aerospace enthusiasts with an extra 15% discount.

For those of you who already own SimpleRockets 2 on Steam, this bundle is a great way to get SimplePlanes at a nearly 60% discount during this Winter Sale.

That's a great deal and I hope you check it out! Thanks for playing!

Beta version 0.6.8.0 is now available

If you want to help us beta test you can grab the beta branch and start testing. You can look at the Roadmap to see the items that we have claimed to have fixed in this release, so those would be great things to test. Thanks!

Features
  • Several improvements to Map View
  • Improved auto-burn accuracy, throttle application, and tendency to stop early.
  • Allow re-launching from different launch locations in the flight scene.
  • Launch locations can now be deleted.
  • Added setting to adjust fast-forward speed.
  • Added a textbox to the paint panel to allow entering custom colors using hex codes in the form of #RRGGBB
  • So many bug fixes


How to get the beta
  • Open the Steam client and go to your Library
  • Right click SimpleRockets 2 and click Properties
  • Go to the BETAS tab
  • Select beta - Public Beta Testing from the beta dropdown


Known Issues
  • Auto Burn doesn't work when Map View is not open
  • Player can launch from different Launch Locations during a Build Challenge

New Update - Electric Motor and Flight Data

We just released version 0.6.7.2 on Steam and it includes a few new toys and ton of bug fixes. Here's the new features:

KEY FEATURES
  • Added Electric Motor. I'm honestly shocked by how fun it is. You can tweak its RPM, torque, and input settings. The first thing I did was build a quadcopter by connecting wing sections to it.
  • Added Flight View Inspector so now you can see a lot more data about your craft in flight, including the highly requested in-flight TWR.


FEATURES
  • Added new Landing Gear style for wheels
  • Added CTRL+RightClick to clone a group of parts. We should have added this a long time ago! It's so handy!
  • Added keyboard shortcuts for switching to nearby command pods / crafts (defaults to '[' and ']')
  • Improved parachute model and textures and reduced cord size.
  • Improved performance of switching to nearby craft
  • The game is no longer minimized when losing focus. If you don't want the game to pause when losing focus, be sure to enable 'Run in Background' in the game settings.
  • Engines now start even if they're in the same stage as an interstage. Now you can launch your missiles.
  • Allow batteries to work with fuel transfer during flight.
  • Nav sphere now ignores middle mouse button and right mouse button
  • In the designer, a single part can now be separated from a cluster/group with CTRL+LeftClick and drag. Note: This means that CTRL+LeftClick no longer prevents part interaction. You can do that with middle-mouse button click now.
  • Changed middle mouse button to allow rotating view in the designer without interacting with parts.


MAP VIEW
  • Big improvements to performance and encounter prediction. Should be much easier to get encounters now and this will be especially noticeable with Cylero.
  • Closest encounter icons turn green when capture is predicted.

You can read about the rest of the enhancements and bug fixes on the Release Post here. Also, don't forget to check out the Roadmap and vote on what you want to see next! The Electric Motor and Flight Data were both player submitted ideas!