The Death Camera Update
Patch Notes for Update 11/27/2019
+ After you die, you will now see the spot where you died and whatever is happening there. Expect improvements in this area soon
+ Massive reworking of networked object spawning to address server lag
+ Fixed issue with some player placed items creating lag
+ Added new, fog colored level of detail to far off objects and plants to optimize graphics rendering
+ Replaced many mesh colliders with capsules to save triangles map wide
+ Optimizations to many textures map wide
+ Plugged several holes to under the map
+ Fixed an issue where the Dome node walls were not spawning in
+ Added invisible walls on the very edges of the drought to contain players
+ Buffed many natural caves in the Drought to create valuable base/town locations
+ Removed several mobs in areas with many gathers to reduce possible lag effects
+ After you die, you will now see the spot where you died and whatever is happening there. Expect improvements in this area soon
+ Massive reworking of networked object spawning to address server lag
+ Fixed issue with some player placed items creating lag
+ Added new, fog colored level of detail to far off objects and plants to optimize graphics rendering
+ Replaced many mesh colliders with capsules to save triangles map wide
+ Optimizations to many textures map wide
+ Plugged several holes to under the map
+ Fixed an issue where the Dome node walls were not spawning in
+ Added invisible walls on the very edges of the drought to contain players
+ Buffed many natural caves in the Drought to create valuable base/town locations
+ Removed several mobs in areas with many gathers to reduce possible lag effects