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  3. Optimization Update

Optimization Update

+ Created a new de-render on distance system and applied to major landmarks to help with variable frames when looking in different directions

+ Increased fog density

+ Addressed most broken LOD groups showing pure gray textures

+ Changed terrain rendering to lose quality on distance much more aggressively than before

+ Changes to death cam

+ Moved many Matriarchs and bankers in Cathedral, spreading out the interactibles throughout the building

+ Changes to the site of and desert around the next incoming city, Perdition

+ Removed most if not all creatures from Cathedral Node

+ All of Cathedral Node now functions as a garden, so that it is a friendlier place for noobs to learn the ropes