Optimization Update
+ Created a new de-render on distance system and applied to major landmarks to help with variable frames when looking in different directions
+ Increased fog density
+ Addressed most broken LOD groups showing pure gray textures
+ Changed terrain rendering to lose quality on distance much more aggressively than before
+ Changes to death cam
+ Moved many Matriarchs and bankers in Cathedral, spreading out the interactibles throughout the building
+ Changes to the site of and desert around the next incoming city, Perdition
+ Removed most if not all creatures from Cathedral Node
+ All of Cathedral Node now functions as a garden, so that it is a friendlier place for noobs to learn the ropes
+ Increased fog density
+ Addressed most broken LOD groups showing pure gray textures
+ Changed terrain rendering to lose quality on distance much more aggressively than before
+ Changes to death cam
+ Moved many Matriarchs and bankers in Cathedral, spreading out the interactibles throughout the building
+ Changes to the site of and desert around the next incoming city, Perdition
+ Removed most if not all creatures from Cathedral Node
+ All of Cathedral Node now functions as a garden, so that it is a friendlier place for noobs to learn the ropes