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ROMANCE OF THE THREE KINGDOMS XIV News

Grand strategy game Romance of the Three Kingdoms XIV is coming to the Nintendo Switch, along with its first expansion pack



We haven't covered the Romance of the Three Kingdoms series much here on Strategy Gamer. The most recent release, Romance of the Three Kingdoms XIV, released back in February but it slipped by us for review. The ROTK series in general has been bringing us an 'OTT' vision of Three Kingdoms-era China long before Creative Assembly decided it would have a go, but the 14th iteration seems to leave much to be desired, especially compared to the series' high-point - ROTK 11.

Still, a couple of things worth noting regarding this game - come this Winter not only will ROTK 14 be getting its first expansion pack, but it will also be releasing on the Nintendo Switch. The first ROTK game and possibly the first grand strategy game to do so since the handheld console launched in 2017.

A press release in my inbox claims it's the "first ruler-based Romance of The Three Kingdoms game" to launch on the Switch, which makes me feel like I'm missing something, but none-the-less it's a note-worthy event for those of us into our Switch strategy games.



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RTK14 Expansion pack will be released!



Conquest without boundaries

"RTK14", which was released in January of this year in commemoration of the 35th anniversary, has been highly praised in Japan, Asia, and around the world, with over 300,000 copies shipped to date. We are glad to announce the upcoming "ROMANCE OF THE THREE KINGDOMS XIV: Diplomacy and Strategy Expansion Pack".

In the Expansion Pack, new geographical advantages will be assigned to each province, so the strategies gamers will be able to choose from will vary dramatically depending on which provinces are conquered. Introducing trade with Eurasia for the first time in the series, and foreign cities will also appear on the map, requiring intense strategizing on whether to fight or form friendships with them.
You can experience even more dynamic and realistic battles over ancient China.

Official Website: https://www.koeitecmoamerica.com/rtk14/wpk/
Kou Shibusawa video message: https://youtu.be/K-CcaBJkoho

7/30 Update



■Function Expansion/Adjustments
- Added the "Auto-play" feature to the "Settings" menu.
- Added a "Refine" button to the officer list under "Officers".
- For Officers, "Refine" is now executed with "OK" and "Back" buttons.
- Improved the processing speed of the Advancement Phase when officers that were dispatched by using the Foreign or People command returned.
- Now, when officers are placed at new cities due to an event, officers that are undergoing missions are less likely to be chosen.
- Now, when an alliance is concluded, Submission Demands made against the allied force are canceled.

■Bug fixes
- Corrected an issue in which, after performing a certain procedure to switch between tabs on the information screen, the tab for the player's force could not be opened.
- Corrected an issue in which, if the affiliation of a target city was changed due to an event after the suggestion Sabotage was selected, the suggestion was not displayed correctly.
- Corrected an issue in which, if a certain procedure was performed when building, the last HEX that was designated previously would incorrectly be designated again.
- Corrected the data for the scenario "Battle of Tong Gate".
- Corrected typographical errors and messages.

6/26 Patch note (1.0.10 ver)



■Bug fixes
- Corrected an issue in which Officer CG could not be imported if the folder path for the Officer CG Edit Tool included multi-byte characters.

6/25 Updates



■Function Expansion/Adjustments
- Added "Officers" to "Collection", which can be selected from the Start Menu.
- Added "Specialties" to "Collection", which can be selected from the Start Menu.
- Added an "Officer CG Edit Tool" to the launcher that enables players to import edited officer CG to the game.
- Made an improvement that prevents supply lines from being cut off when area colors are changed due to a historic event.
- Made an improvement that prevents free officers from moving if they are unable to move to neighboring cities.
- Adjusted the AI for strategies related to personnel.
- Improved the officer list when selecting officers to execute the Search command to make it easier to understand which base they are affiliated with.
- Improved the results message for historic events to make it easier to understand the movement of officers not depicted in the corresponding event.
- Adjusted the judgment of units when setting a Tentative Goal.
- Adjusted the AI concerned with Links between Divisions when a base is attacked.
- Removed Hou Cheng from the conditions for triggering the historic event "Flood Attack on Xiapi", and eased the conditions for its occurrence.
- After the historic event "The Split of the Yuan Family", the Yuan Tan Force's color is now unified regardless of the scenario.
- Now, when placing an officer at a new city during an event, officers that are currently deployed or appointed as an overseer are less likely to be chosen.
- Now, when a unit is forced to disband due to the circumstances of an event, prisoners and other resources are no longer lost.

■Bug fixes
- Corrected an issue in which, when the historic event "The Sun Sets for the Emperor Impostor" occurred, Ji Ling would die even if he was not affiliated with the Yuan Shu Force.
- Corrected an issue in which, after the report for a Placation plot, the camera would not return to its original location.
- Corrected an issue in which, after the historic event "Battle of Yijing" occurred, forces at the Core "Yijing" and forces of affiliated cities would sometimes not be unified.
- Now, when the historic event "Battle of Yijing" is triggered, if the city "Xiangping" belongs to the Gongsun Zan Force it becomes blank.
- Corrected an issue in which, after the historic event "Flood Attack on Xiapi" occurred, overseers would remain in Cores that had become blank.
- Corrected data for the scenario "Assault on Hanzhong".
- Corrected an issue in which the trait "Forest Warlord" could incorrectly be set in conjunction with "Nanman" and "Shanyue".
- Corrected an issue in which, if "Voice Volume" was changed while a sample voice was being played, it would not be played at the newly set volume.
- Corrected typographical errors and messages.