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ROMANCE OF THE THREE KINGDOMS XIV News

4/30 updates




■Function Expansion/Adjustments

- Added the scenario "The Han's Loyal Retainers".
- Improved the Employ AI for NPC forces.
- Adjusted how NPC forces prepare for counter attacks, as well as the AI for counter attacks.
- Now, scenario clear bonuses are received even when clearing a mid-game ending.
- Now, "Dual Destruction" can be executed against 2 forces in the same alliance.
- Added an initialize button to Edit Historical Officers.
- Now, from Edit Historical Officers, you can configure the setting "Died".
- Added functionality to turn autosaving on or off.
- Now, units of forces in the same alliance or coalition can pass by one another.
Now the names of buildings being built are yellow, and they become white when they are finished.
Now, after the application has started, the game window automatically becomes active.
Now, upon starting a scenario, officers that have already died do not appear under "Apply Historical Officer Edits".
Now, it can be determined whether edits to historical officers have been applied when viewing save data information.
Adjusted the balance of the "Suggestions" command "Restore Durability".
Now, if the settings for right-clicking and left-clicking a mouse are switched on a PC, the changes are also applied within the game.
Improved the AI to reduce the frequency of warnings that indicate buildings are being built by units of NPC forces.
Now, warning text appears before the mid-game ending is executed.
Added a shortcut function that enables "Yes" and "No" to be selected by pressing the keyboard keys "Y" and "N".
Adjusted the order scenarios are listed on the scenario selection screen.
Decreased the amount of time incurred when returning to the main menu after executing a command.
Now, movies can be skipped by performing the same operation as when selecting "OK".
Changed the year of death for some officers.


■Bug fixes

- Corrected an issue in which, after performing specific operations, the ruler's affiliated city was moved to a division other than the 1st, and the game would stop.
- Corrected an issue in which, after executing the event "The Love Triangle Plot: Conclusion (Other Successors)", the location of some officers became blank.
- Corrected an issue in which, under certain conditions, if a faraway location was selected for a unit's mid-point, the game would sometimes stop.
- Corrected an issue in which officers in delegated divisions would move incorrectly.
- Corrected an issue in which, if operations were performed when the End Game confirmation menu was displayed on some screens, the game would sometimes stop.
- Corrected an issue in which the movements of NPC units were sometimes unnatural.
- Corrected an issue in which, after performing certain operations, operations other than controlling the camera could not be performed, and the game could no longer be advanced.
- Corrected an issue in which, even though officers employed by using the "Suggestions" command "Recruit Officer" were currently returning, such officers would become the target of the "Reward" command.
Corrected the settings for officers and Foreign for some scenarios.
Corrected an issue in which the message that appears upon exiting the game was sometimes changed.
Corrected an issue in which, for the event "The Split of the Yuan Family", the officers from Yuan Tan's army would incorrectly inherit the Title settings from those when they were in Yuan Shao's army.
Corrected an issue in which "SE Volume" options for some sound effects were not applied.
Corrected an issue in which, the ordering in which officers were sorted on each menu under "Original Officer Settings" was not unified.
Corrected an issue in which ability changes due to having a condition were not taken into account for the event "No Longer the Ameng of Wu".
Corrected an issue in which the affiliations of officers were not set correctly for the event "The Split of the Yuan Family"
Corrected an issue in which, when changing portraits from Create Orig. Officer, portraits outside of the screen could incorrectly be focused on.
Corrected an issue in which, during the turn immediately after starting a scenario, the effects of adjacent areas were not received for original forces.
Made a correction to the "Suggestions" command to prevent multiple "Reinforce Units" suggestions from being made from a single city.
Corrected an issue in which, when setting the targets for a unit, the selected location and the cursor were misaligned.
Corrected an issue in which the behavior of the camera was unnatural if mouse operations were performed after starting a scenario.
Corrected an issue in which, if data was loaded for which the game was at a point immediately after a force had fallen during an "Event", the buildings of the fallen force would remain on the map.
Corrected an issue in which the camera could not be controlled correctly when using "Build".
Corrected an issue in which the border lines of cities were shown on the Create Orig. Force and the Position Orig. Officers screens.
Corrected an issue in which, if certain operations were performed, the range that bandit units could move were displayed.
Corrected an issue in which, after entering the biography of an original officer, when viewing Officer Info, the display of the biography was misaligned.
Corrected an issue in which, the expenses for automatic recovery of gates was not applied to city info or "Gold Expenditure" under force info.
- Corrected typographical errors and messages.


4/9 Updates



<Update Contents>
■Additional "Bandit Kings of Ancient China" Officer Data
- Wu Yong
- Lin Chong
- Huyan Zhuo
- Hua Rong
- Li Kui
- Yan Qing

■Additional "Nobunaga's Ambition: Taishi" Officer Data
- Oda Nobunaga
- Takeda Shingen
- Uesugi Kenshin
- Mori Motonari
- Taigen Sessai
- Ii Naotora

■Additional "Genghis Khan" Officer Data
- Genghis Khan
- Jamukha
- Borte
- Latch
- Kublai
- Yelu Chucai

■Bug fixes
- Corrected an issue in which the Specialty "Imperial Seal" could not be discovered.
- Corrected an issue in which, after a base was felled by using a "Goose" formation, prisoners could not be captured.
- Corrected an issue in which, the effects of the policy "Expand Castle Walls" were not applied when it was "Lv.5" or higher.

https://www.koeitecmoamerica.com/rtk14/info-update.html

Currently Known Issues (3/23/2020)



It has been noticed that enemy prisoners can't be taken when a player captures a base using the "Goose" formation after applying the March 19 game update.
The development team is in progress to fix the problem.
We apologize for the inconvenience.

Currently Known Issues (3/19/2020) fixed



■Bug fixes
- Corrected an issue in which under certain PC environments, the game may not start properly after applying the March 19 game update.

We sincerely apologize for the inconvenience.

3/19 Update (1.0.4 Version)



■Function Expansion/Adjustments
- Added Chinese voice.
- Added a "Mid-game Ending" that can be cleared even without unifying all of China.
- Eased the conditions for determining whether officers can participate in events.
- Now the "Merchant" command can be executed once per turn in each city, and it can be executed by multiple officers.
- Improved the AI for how NPC units use fire attacks.
- Improved the AI for awarding specialties and appointing titles to NPC forces.
- Added the new traits "Popular", "Contriver", "Benevolent", "Flame Queller", and "Smasher", and changed the traits for some officers.
- Adjusted the balance of the traits "Robust", "Delicate", "Warrior", "Divine Power", and "Dependable".
- Adjusted the balance of the tactics "Lone Horseman", "Heaven's Warrior", and "Radiant Thrust".
- Adjusted the balance of the formations "Fish", "Arrow", "Siege Tower", "Battering Ram", and "Catapult".
- Improved the AI for dealing with obstacles that exist on a unit's route.
- Improved the AI for conquering areas.
- Made an improvement that places importance on the relationship between officers when NPC forces determine how prisoners will be treated.
- Now, even if the officer of another force is a sworn sibling, spouse, or parent, Employ will fail when loyalty is 100.
- Now the loyalty of captured officers decreases more easily.
- Made an improvement that places importance on the relationship between officers when loyalty decreases.
- Adjusted the balance for duels and dying.
- Adjusted the balance of the scenario setting "Extended".
- Adjusted the balance of revolts, as well as the conditions for their occurrence.
- Improved the balance of supply income.
- Adjusted the balance of the success rate for capturing.
- Adjusted the success rate of Placation.
- Improved the conditions for suggesting Requisition Supplies.
- For some list screens, adjusted the priority of the order in which information is listed.
- Eased the conditions for determining which "Confidants" and "Adversaries" can be set when editing original officers.
- Added a feature that allows the positioning of original officers to be canceled.
- Changed Wei Yue's policy from "Strengthen Awl" to "Strengthen Snake".
- Added "Cao Cao" to Yangshi's Adversaries.
- Added an entry to Help concerning the upper limits for durability, materials, and other parameters for cities depending on their size.
- Updated some of the UI to accommodate additional content.
- Improved the speed in which some commands are executed.
- Improved the functionality for entering numerical values.

■Bug fixes
- Corrected an issue in which, for the traits "Swift", "Rear Guard", and "Indolent", the activation condition that checks whether a unit is retreating was not applied correctly.
- Corrected an issue in which the game would sometimes stop when repeating certain operations while the land on which to build a "Stone Wall" was being set.
- Corrected an issue in which, when the AI moved a unit, the unit would sometimes circle around in the same location.
- Corrected an issue in which, when the player performed foreign negotiations, some of the processing for the CPU's presentation of conditions was incorrect.
- Corrected an issue in which, when using Auto Appoint under Area Government, sometimes Barracks would not be set as a development option.
- Corrected an issue in which, even if the unit of an officer with the trait "Swift" changed to a Water formation while marching, the effects of the trait would not end.
- Corrected an issue in which the effects of the trait "Vicious Drinker" were not applied.
- Corrected an issue in which the effects of the traits "Robust" and "Delicate" would not be applied correctly to wounded officers.
- Corrected an issue in which, when configuring Marching Unit settings, effects of unintended traits were applied.
- Corrected an issue in which, banished officers could sometimes incorrectly be immediately employed by a subordinate division.
- Corrected an issue in which, when a force was wiped out, sometimes their specialties could not be acquired.
- Corrected an issue in which the gold spent for restoring gates was not included in the expenses of the Report Balance.
- Corrected an issue in which the "Attack" command was not displayed for enemy units that were waiting on a trap.
- Corrected an issue in which the area for an original force's base could not be correctly selected.
- Corrected an issue in which the governor on the Manage Orig. Officers screen sometimes differed from the officer that was the governor upon starting the game.
- Corrected an issue in which, when an original officer was a sworn sibling of two historical officers, even if the officer had not yet appeared in the game, they would be displayed in the sworn sibling section of the historical officers.
- Corrected an issue in which, when a ruler's rank changed, the loyalty of their retainers was sometimes not set as intended.
- Corrected an issue in which, even if supply lines were not cut, the icon indicating supply lines are cut was sometimes displayed.
- Corrected an issue in which, when the troop count of a force was a condition for triggering an event, troops that were currently marching were not taken into consideration.
- Corrected an issue in which, after the event "Volunteers" became available, the "!" icon would not appear when it became available again.
- Corrected an issue in which suggestions of an officer who died during an event would incorrectly be executed.
- Corrected an issue in which, when a ruler was changed during an event, the specialties of the former ruler could not be inherited by the new ruler.
- Corrected an issue in which, after the affiliation of an area changed during an event, suggestions to recruit officers to ineligible areas were not dissolved.
- Corrected an issue in which, when territory changed during an event, area information was not changed accordingly.
- Corrected an issue in which, sometimes free officers would speak during the reporting phase.
- Corrected an issue in which, when a unit entered a castle, sometimes related units would also disappear.
- Corrected an issue in which incorrect lines were displayed after receiving damage from a fire trap.
- Corrected an issue in which, if an officer with the trait "Sleeping Dragon" released a trap, the incorrect lines were displayed.
- Corrected an issue in which, when an officer raised a flag or staged a revolt, some lines were displayed incorrectly.
- Corrected an issue in which, by performing certain operations, relay points with no purpose could incorrectly be set.
- Corrected an issue in which, when an envoy arrived, an incorrect effect remained if the camera was moved.
- Corrected an issue in which, a time lag existed for the displayed location of a unit with respect to its actual location.
- Corrected an issue in which invalid data was displayed when creating an original force.
- Corrected an issue in which the voice for beginning an attack would be played when a transport unit was marching.
- Corrected an issue in which, between Xipingchang and Gaotang, lines which indicate areas that are adjacent were overlapping.
- Corrected an issue in which incorrect information could be viewed during the tutorial.
- Corrected errors in the Help entry for "Poison Swamp".
- Corrected an issue in which the color of text in the log would sometimes not change correctly.
- Corrected the years of death for the officers "Zhang Xian", "Lei Xu", "Han Xian", "Yue Jiu", "Chen Ji", "Liang Gang", and "Li Feng".
- For some scenarios, corrected the years in which the officer "Fu Xun" served the Liu Biao Army.
- For some scenarios, corrected the status of the officer "Zhang Yan" from "Undiscovered" to "Free".
- Corrected an issue in which the game would forcibly end after entering specific inputs with a keyboard.
- Corrected an issue in which, if sound devices were switched after the game had been started up, sound effects would not be played.
- Corrected an issue in which the game would sometimes forcibly end in Windows 8.1 environments.
- Corrected an issue in which, if the dialog box confirming whether players want to end the game was opened at specific times, the game would stop after selecting "No".
- Corrected an issue in which the "Transport" command could not be canceled when using a keyboard.
- Corrected an issue in which, when using some IMEs, full-screen mode would sometimes be canceled.
- Corrected an issue in which the game would sometimes stop if, for example, reports came in or the end of the month was reached while the log was focused on.
- Corrected an issue in which the game would sometimes stop when performing certain operations while marching.
- Corrected an issue in which, after the duel animation occurred, unrelated icons would sometimes be displayed.
- Corrected an issue in which, during the CPU's strategy phase, hidden buttons could incorrectly be focused on.
- Corrected typographical errors and messages.