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Romans: Age of Caesar News

Build 1.2.0

Additions
PLAYER SUGGESTED - Added your system time to the settings menu as well as Server time (UTC)
- Added a report for all members of a City when a Barbarian presence is detected in a controlled Town or Stronghold and therefore the location is at risk of being reclaimed
- Added visual indicator to locations on the Empire Map that currently have a barbarian army present within that's reclaiming the location
- Added the option to play cards in succession or to play a single card
PLAYER SUGGESTED - Added a grid texture to the floor when in Fort Designing for improved accuracy
- Added a slew of additional tooltips to Combat and the Tribute Hall
- Added a panel in the Glory screen that displays the victors of the previous Glory Round
- Added additional feedback when successfully purchasing Trajans

Changes
- Removed some of the weaker City Center donation cards (those that offer < 50%) and removed cards that pertain to City Center buildings that are not currently open for play from appearing in Card Packs or being purchased with Card Points
- Occupy City Attack option can now only be used to Relocate a suburb to a new slot. Previously could only be used to Found a new suburb slot
- Stone Circles in Barbarian Towns can now activate and will gain a chance to do so when the location is cleared. Legion presence in the location can negate reactivation
- Redesign to the Tribute Hall. Dramatically simplified the process and UI to make it easier to interact with and to accrue rare resources from
PLAYER SUGGESTED - Minor visual redesign of the Storefront based on player feedback

Fixes
PLAYER REPORTED - Sabotage should now correctly display improvements gained through later research on the Research Panel
PLAYER REPORTED - Imperial Points displayed as rewards from successful Imperial Point raids should now visually match what the attacking player receives
- Resolved Error 850 being triggered when collecting lots of resources in your Suburbs
- Improved the description of Error 314 that's displayed when upgrading a House raises its footprint to such a degree that it no longer fits in its previous location
- Research could complete mid-battle causing inconsistencies between the server and the client resulting in incorrect reports or outcomes (visually), this is now resolved and these instances should dramatically lessen
- Houses that enlarge their footprint could delete mandatory suburb roads, breaking player suburbs. When a house footprint is raised through an upgrade, it's now no longer possible to place it over mandatory suburb roads
- Resolved an issue that could cause sever instability at the change of the Current Political Cause God in the Senate
- General improvement of Quest text for grammar, clarity and typos
PLAYER REPORTED - Fixed an issue that was causing Tavernas to display for a number of buildings in Suburbs and Towns info panels
- General fixes, additions and improvements to German localisation
PLAYER REPORTED - Resolved a crash that could occur when sending a message to the City Praefectus from a Wharves panel
- Fixed an issue that was showing the incorrect prize for Quests in the minimized list

Romans: Age of Caesar - Out Now on Steam!

https://www.youtube.com/watch?v=jCA81WbtsiM
Friends, Romans, countrymen, lend me your ears! Today we proudly announce that Romans: Age of Caesar is out now and free to play on Steam!

A brand new co-op city builder from a team of veteran Caesar developers, Romans: Age of Caesar is the latest historical strategy game from our team here at Firefly Studios. Players must rebuild the once great empire as they share resources, re-establish trade routes and protect their cities from barbarian invasion. Experience classic city builder gameplay across a sprawling online empire as you build, trade and fight alongside fellow players in a shared open world. Revive the republic and restore the Roman Empire to its former glory!



In our last Romans video we discussed what made the empire such a compelling setting for videogames and entertainment in the centuries following its collapse. To further discuss exactly what makes this setting and our new historical MMORTS special, we have none other than Firefly Studios co-founder Simon Bradbury, creator of Stronghold and former designer on the Caesar series!

Assembling each ancient city state from its early foundations into a flourishing beacon of civilization will be a puzzle to solve. From its architectural layout and strategic defences to your economic establishments and cultural backbone, it takes serious effort to rebuild Rome... Which is why you’ll be doing it alongside 15 other Governors! Pool responsibilities and resources to advance your shared city and then expand your influence over thousands of other players across the empire.



This cooperative gameplay extends to the wider region, with countless other player cities led by their own ruling Governors. This can take the form of negotiating trading routes, exchanging supplies, developing new goods, combating barbarian hordes and extending the frontiers. Eventually with a network of cities established you will form a new Roman Empire, a commonwealth of a size and scope the world has never witnessed!



Within this network of factions vying for supremacy there is the grand Roman Senate, a political endgame that will decimate all but the most shrewd power brokers. The road will be long, but the rewards are more than plentiful for those deemed worthy of them. Be crowned as Caesar himself and have your name echoed throughout the ages.

Nevertheless talking can only do so much and it didn't work out too well for Caesar... So why not explore our new, expanded empire map for yourself by playing Romans: Age of Caesar now on Steam!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Romans: Age of Caesar - Coming April 27th 2022!

https://www.youtube.com/watch?v=-5lU75Kc_F4
As we approach the Steam launch of our upcoming online co-op city builder Romans: Age of Caesar on April 27th, we wanted to discuss ancient Rome and its collective hold on us as developers. Through its influence across law, architecture, trade, military tactics, art and craftsmanship, Rome well and truly has its hold on us here at Firefly as we approach release.



Today we're incredibly excited to talk about why the Eternal City and the empire that blossomed from its industrious seed came to be the setting for our latest and most ambitious online game yet. Gaming is unique in its capacity to allows players to actively engage with historical settings, making your experience far more personal as a result of being active participants, instead of just passive observers. With Romans: Age of Caesar we can't wait to see how players' political ambitions, city builder expertise and tactical military might plays out across our constantly growing empire map.



While every genre chooses different dimensions of this great civilization to examine, in Romans we’re particularly interested in bringing to life architectural, economic and political planning needed to transform a city on the southern Italian peninsula into an continent-spanning empire that lasted for centuries through natural disasters, civil wars, barbarian invasions and power-hungry tyrants.



So join us as we examine the many advances in our ability to recreate ancient Rome, in everything from music and design to visual art and gameplay. Then prepare for our latest release, which promises to build upon the classic city-building heritage that Firefly Studios is known for in an entirely new online world.

Stay tuned for more upcoming information about Romans, the Stronghold series and future of Firefly Studios. For now we can’t wait for you to get your hands on Romans: Age of Caesar for free on Steam on April 27th!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

MMO city builder Romans: Age of Caesar launches this month

They say Rome wasn't built in a day, and it certainly wasn't built by one person. Romans: Age of Caesar is a city-building game in the works at Firefly Studios, the developers of the Stronghold series. The Romans: Age of Caesar release date is set for April 27, Firefly has announced.


Romans: Age of Caesar is what Firefly Studios describes as an 'MMORTS.' It draws from the experience of the original design team that worked on the Impressions classic Caesar III, giving players the chance to build and administer a classical-era Roman city. The new wrinkle in Romans: Age of Caesar is that you're building your city cooperatively - up to 16 players can be working together on a single city, and those cities all form part of a Roman nation created collectively by thousands of players.


As your city grows and becomes more prosperous, you'll want to establish trade routes, which you'll need to protect from barbarian raiders. There are real-time tactical battles to fight when raids happen, or when you get into territory disputes with other players that can't be peacefully resolved.


Read the rest of the story...

Romans: Age of Caesar - Q&A (Part 1)

Today Nick and Aaron don authentic Roman garbs to do one thing and one thing only... Answer your most pressing questions about Romans: Age of Caesar! Romans is our free upcoming co-op city builder MMO, currently playable in the February Steam Next Fest.

If you caught yesterday's stream - in which Firefly Studios' Lead Designer Simon Bradbury treated us to a flood off Caesar 3-related memories - you'll know that we have a new kind of strategy MMO on the way. Today's Q&A will be the first of two parts, aiming to reveal all we can at this stage of development. So watch us deal with the biggest and most pressing questions, along with a healthy dose of playful comments and Monty Python references! Find out about Romans' graphical style, RTS elements, barbarian hordes, territory control, gameplay and more!



As an added treat today's stream will be introduced by Firefly co-founders and Impressions Games alumni Eric Ouellette and Simon Bradbury, gracing our screens to reveal the origins and future of our recently-announced online city builder. Tracing their professional roots back to past studios and a certain roman city builder that started it all, Simon and Eric discuss how all roads have led to Romans. Having designed, produced, composed music and created art for a number of classic period city builders, many of Firefly’s current day staff and collaborators are mining their rich strategy heritage for our new MMO. Add this to Firefly’s experience developing CivCity: Rome and you have the perfect team to take this classic gameplay online in Romans: Age of Caesar.

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/