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Romans: Age of Caesar News

Romans: Age of Caesar - Neptunalia Sale

Fellow citizens of Rome... Hear us! In these searing summer months, when the winds are dead and the heat feels overwhelming, allow us to raise your spirits and lighten your burdens with our Romans: Age of Caesar Summer Sale!

This weekend on July 23rd and July 24th, you may partake in a bonus of 20% extra Trajans, on behalf of the generous Lord Neptune.



This annual festival, held to celebrate Lord Neptune’s glory and secure his aquatic blessings during times of water scarcity, is awash with daring games, extravagant feasts and copious amounts of wine. So march onwards, refreshed and replenished on your journey to be crowned Caesar with the full backing of the King of the Sea.

Play Romans: Age of Caesar today and rebuild Rome together!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Version 1.4.0

--Changes--
- Battle reports now display the associated costs for the attack
- Adjusted Glory Round values for Towns and Capitals based in the Homeland and Inner Empire:
Homeland
Towns - 1 (down from 2)
Capitals - 2 (down from 3)

Inner Empire
Towns - 3 (up from 2)
Capitals - 5 (up from 3)

- The newsfeed on login now updated without requiring a client restart which will allow us to utilise more robustly as an announcement platform going forward
- Players can no longer capture locations adjacent to a Capital if their city is not connected to the capital via controlled locations. Capitals themselves can still be captured without connected locations
PLAYER SUGGESTED - Forts now have a minimum Fort Point value of 100. Forts with designs that use less than 100 Fort Points will not be valid for use/saving (applies to new Fort Designs only)
PLAYER SUGGESTED - House capture can now only be launched against targets based within the Outer Empire, Frontier and Rome Regions
PLAYER SUGGESTED - House capture can now only be launched against a player that has more than 4 Houses. House Capture will be unavailable against targets with 4 or less Houses available (including those stored within their Vault)
PLAYER SUGGESTED - While a player is under Eviction within their City, barbarians they generate from Huts will ONLY target that players buildings. If no buildings are present in that players suburbs they will be removed rather than target neighbours
- Barbarians generated by a player that gets evicted will now be removed from the City along with the player
PLAYER SUGGESTED - Eviction from a city blocks that player from returning to that suburb for 7D
- The Exile PvP attack has been temporarily disabled while we balance and tweak its behaviour
PLAYER SUGGESTED - natural Barbarian spawns (those not via Hut Activation) are now completely random for all players, rather than at fixed times for each player
PLAYER SUGGESTED - Villages on Tutorial Island now automatically replenish until their full allocation is expired

--Fixes--
PLAYER REPORTED - Retreating from a battle with units on the battlefield should no longer present those units as casualties in the battle report
PLAYER REPORTED - Legions will no longer get 'stuck' on huts in neighbouring lanes of a Sacred Space due to having a large blocking radius
PLAYER REPORTED - The correct amount of urban points are now removed when a players building gets destroyed
PLAYER REPORTED - Using the City Guard to do any amount of damage to a players Fort no longer causes the whole Fort to be destroyed
PLAYER REPORTED - Placing a building over a friendly legion now returns that legion to their Barracks, rather than blocking building placement
- Fixed an issue that could cause a players Forum to not place after a relocation or migration
- Fixed an issue that could cause the camera to focus on the City Forum after a relocation or migration, it should now focus on the players suburb slot/forum
- Resolve an issue that was causing Houses that did not have a Glory Round win to be displayed in the incorrect ranking order in the Rewards panels for Epochs
- Added pages to the Alliance Panel and temporarily removed the search functionality to improve performance. We're aware this doesn't completely resolve the performance issues players are experiencing and are continuing to work on possible fixes

New Steam Trading Cards Live!

https://www.youtube.com/watch?v=uRNspYlaZu0
Friends, Romans, countrymen, lend me your ears... We are proud to unveil the release of our Romans: Age of Caesar Steam Trading Cards! Be rewarded with these opulent cards by joining the thousands of fellow governors already building Rome together. To the uninitiated, Steam Trading Cards are collectible cards acquired through playing games on Steam. They will enable you to stand out of the crowd by customising your profile and showing off your gameplay.



Be among the first to assemble a full card set depicting the majestic figures of the Roman Pantheon including Jupiter, God-King of the Sky; Mercury, Master of Merchants; Mars, Warrior of Warfare; Neptune, Sovereign of the Seas and Venus, Lady of Love. With the gods in your pocket, who could possibly stand in your way to become crowned Caesar? Play Romans: Age of Caesar and have your name known across the empire!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

v1.3.1

--Additions--
- Epoch Rewards - Players in Houses that participate in Glory Rounds can earn bundles of rewards at the close of an Epoch. There's prizes for all Houses up for grabs, no matter who claims the ultimate victory!
- Epoch Gameplay Changes - now that Epochs will begin to start and end, we've introduced gameplay changes as the world matures through the Epochs. Perks like double battle rewards or new loot from PvE battles are the kinds of bonuses to expect.
- Added a small Epoch indicator in the main HUD UI that when pressed gives a little more info about the current epoch and future epoch bonuses

--Changes--
- With the Epoch functionality fully realised in this update, we'll also be dramatically adjusting the currently-placeholder Glory Round targets and amounts to be more balanced (and beatable!)
- Turns out Legion marching speed (how quickly a Legion moves from location to location on the Empire Map) was tuned to be too fast vs our original intentions, reduced legion marching speed by 50%
PLAYER SUGGESTED - Aspects of the tutorial could take too long to load or progress, leading to confusion with many new players. Dramatically reduced the idle time in the Tutorial
PLAYER SUGGESTED - As players progress, the Cargo amount you collect from other players also rises massively so the 25 bonus from the Priestess Advisor seemed inconsequential. Raised the max amount of CP gained by collecting other players commodities from 25 to 100 CP, cargo amounts to do this have also risen

--Fixes--
PLAYER REPORTED - House leadership now receives a report notification if an Alliance applies to them
PLAYER REPORTED - Having Fort Cards in play or played during an attack will no longer cause discrepancies of battle results between Attacker and Defenders
PLAYER REPORTED - Resolved an issue that was causing some PvE battles to present differently to the player than being delivered to the server - battle results should consistently match now
PLAYER REPORTED - Vault space for stealing Houses should now update correctly when launching successive attacks without needing to refresh certain UI panels
PLAYER REPORTED - Demoting an Officialis of a House should no longer removed that players Alliance from the House unintentionally
- Last patch we removed some less popular cards from circulation, this had an unintended impact of actually hiding them from players inventories. These should now be visible again although the cards remain out of circulation
PLAYER REPORTED - Fixed a number of text and localisation issues

Build 1.2.1

HOTFIX
- Improved server stability and data management to mitigate unwarranted disconnects and login issues for players