A Hotfix for Update 0.17 is Now Available!
[h2]0.17 HOTFIX (0.17.0.154)[/h2][p][/p][h3]General:[/h3]
- [p]Fixed dust cover disappearing when attaching PSO sight to AK104 and AK105[/p]
- [p]Made binaural audio off by default, improving audio performance on lower end systems[/p]
- [p]This option may need to be manually disabled if you already had this option on prior to the hotfix (it was previously defaulted on)[/p]
- [p]Fixed ironsights not flipping down when an optic is equipped[/p]
- [p]Made tablet close if ESC is pressed (the pause menu will still open but you will now leave the tablet)[/p]
- [p]Fixed human AI looking wistfully into the distance[/p]
- [p]Fixed broken grip hold on third person animation[/p]
- [p]Fixed a bug where the player character preview would not appear when joining a server[/p]
- [p]Improved soldier investigation selection[/p]
- [p]Fixed black artifacts on some materials due to pixel depth offset[/p]
- [p]Improved third person animation on the tire iron[/p]
- [p]Fixed guard animation being rotated weirdly while moving[/p]
- [p]Optimized human character networking, improving network performance with many players[/p]
- [p]Reduced sheen on D-Class material[/p]
- [p]Fixed collision issues on silo walkways in Outpost Axiom[/p]
- [p]Optimized visibility culling in Outpost Axiom[/p]
- [p]Fixed jittery grip hold in third person animation[/p]
- [p]Fixed a bug where cosmetics would not appear when joining a server[/p]
- [p]Various other optimizations and bug fixes[/p]
- [p]Fixed players losing credits when another player leaves the game[/p]
- [p]Fixed players losing credits when another player dies during the staging area/waiting room[/p]
- [p]SCP-914 elevator now uses "absolute teleporting"[/p]
- [p]This means that players will now teleport to the center of the elevator, facing forward in SCP-914, regardless of their position when they entered the elevator at the end of the chamber[/p]
- [p]This should fix dying when there is a collision issue in the elevator, even if it doesn't fix the collision issue itself[/p]
- [p]Fixed a crash on the server when a player leaves during SCP-914 room sequence[/p]
- [p]Fixed incorrect physics on Bepis can[/p]
- [p]Fixed a crash if a player dies mid teleport[/p]
- [p]Fixed one use electronics activating on server if many players use them at the same time[/p]
- [p]Fixed the bug where you can close the shutter if all players interact with the switch, causing a softlock[/p]
- [p]Fixed spawn not correctly updating in Area-12 reception, causing a softlock[/p]
- [p]Fixed intense 50hz bass in interrogation ambient sound[/p]
- [p]Optimized SCP-1262 networking performance[/p]
- [p]Optimized interactive water simulation in Canals[/p]
- [p]Fixed SCP-610 falling through the floor on clients[/p]
- [p]Fixed some harsh snapping on SCP-610's upper body during certain movements[/p]
- [p]Added the ability to execute server commands from the server console[/p]
- [p]Added dedicated server ban syncing on restart and standby[/p]
- [p]Fixed report player dialogue being able to display multiple instances of the same player[/p]
- [p]Fixed /say command not sending messages to all players (this command is also now admin only)[/p]
- [p]Added logs for chat in server[/p]
- [p]Randomized Chamber selection (we planned this for Update 0.17 but unfortunately ran out of time to implement it)[/p]
- [p]Improved SCP-914 balance[/p]
- [p]3 new chambers – required for randomization – generating more chambers to release is an easier and quicker thing to do while we work on the campaign[/p]
- [p]General Chamber balancing and improvements[/p]
- [p]Additional Challenges[/p]
- [p]Improved Challenges[/p]
- [p]A face-lift to Classic Survival[/p]
- [p]Achievements[/p]
- [p]We’re not going to be focusing on campaign achievements until closer to 1.0 release, but we’d like to include some achievements for the new mode, and fix/remove some of the older achievements that are no-longer achievable.[/p]
- [p]The first stages of official modding support[/p]
- [p]We are introducing an official mod loader tool that handles the loading of resources and server checks—an official SDK/mod creation tools is still planned and will be coming later![/p]
- [p]Right now the mod loader specifically includes support for custom weapons, maps, cosmetics, factions and enemies[/p]